Search found 283 matches

by Rossfellow
Wed Nov 02, 2016 10:13 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 4025

Re: Marketing + Design: What makes great promotional imagery

Okay, you just brought up one more thing that gets me nerded out. Artsy, semi-animated VN OPs . These are OPs that use only (or mostly) in-game assets but manage to give you a peek into what it's about, what its tone is, and its general aesthetic and atmosphere. And Nitro+ is a master at this. A lot...
by Rossfellow
Wed Nov 02, 2016 9:10 pm
Forum: Creator Discussion
Topic: Going from writing VNs to RPGs
Replies: 10
Views: 1512

Re: Going from writing VNs to RPGs

Well, whatever formula has become the standard for game storytelling for the last two decades, it's pretty much melted away at this point. There are so, -so- many different RPGs and non-RPG story games doing different things that what OP really needs is a catalogue of options. I can only provide bas...
by Rossfellow
Sun Oct 30, 2016 12:19 am
Forum: Demos & Beta Testing
Topic: Y;N [Mystery & Psychological Horror, inkl Point&Click]
Replies: 62
Views: 27456

Re: Y;N [Mystery & Psychological Horror, inkl Point&Click]

Hello there, Mirrowdothack! I just wanted to tell you that I stumbled across this game, and after playing through and getting all the endings, I am very impressed! The game was fascinating from beginning to end - I loved the story, the puzzles and trials, the plot twists, and also the sound design ...
by Rossfellow
Fri Oct 28, 2016 10:06 pm
Forum: Ideas
Topic: Sedatophobia [Mystery][Horror]
Replies: 75
Views: 40699

Re: Sedatophobia [Mystery][Horror]

Hey Rossfellow, I just read through this thread, and now I'm very curious to know if this project is still in production? The concept/story premise sounds very promising, and the art throughout the thread looks great. Usually I don't play things labeled "horror" (I'm very easily scared/tr...
by Rossfellow
Tue Oct 25, 2016 11:09 pm
Forum: General Discussion
Topic: "I would totally play your game if I had the time and money"
Replies: 75
Views: 9603

Re: "I would totally play your game if I had the time and mo

I pretty much agree with tfm on this--there is no point to be mined from this argument, no hidden golden nugget one can latch on to and go "A-HA! THIS PROVES MY HYPOTHESIS ALL ALONG!". Really, it ultimately boils down to individual reasons, some of which are very personal, many of which h...
by Rossfellow
Tue Oct 25, 2016 6:27 pm
Forum: General Discussion
Topic: "I would totally play your game if I had the time and money"
Replies: 75
Views: 9603

Re: "I would totally play your game if I had the time and mo

Erm, not sure if its just me, but there's a bit of overreaction in this thread... Both ways. For one, the statement itself is comparable to what artists get in their comments section here and there. "I wish I could draw like that, but I suck! XD". They're comparable because they both bring...
by Rossfellow
Mon Oct 24, 2016 8:43 pm
Forum: General Discussion
Topic: which are the most popular (complete) VNs on LSF?
Replies: 10
Views: 2608

Re: which are the most popular (complete) VNs on LSF?

My list seems to be quite different from the ones posted so far. They're Ren'py origin titles that are either not advertised in LSF or didn't receive as strong a reception from LSF, but have been highly successful outside of it.

SC2VN by Team Eleven.
Va-11 Hall-A by Sukeban Games.
by Rossfellow
Fri Oct 21, 2016 10:38 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 4025

Re: Marketing + Design: What makes great promotional imagery

Okay, as promised, examples of games that sold me with solid trailers/OP even if their core content was disappointing. GOD EATER Animated short: Prologue OP It's Ufotable. That animation studio can make -anything- look great. Ufotable's involvement in this game immediately made me pick it up, but un...
by Rossfellow
Fri Oct 21, 2016 9:01 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 4025

Re: Marketing + Design: What makes great promotional imagery

I wanna add this as an honorable mention for a pretty striking cover for a VN(?)

Image
by Rossfellow
Fri Oct 21, 2016 8:49 pm
Forum: Creator Discussion
Topic: Contracts
Replies: 13
Views: 2068

Re: Contracts

So in the end, it's not about enforcing the contract anymore, but rather minimizing the damage of not having the contract enforced. :lol:

It's a bitter truth for everyone working on small games, I suppose.
by Rossfellow
Fri Oct 21, 2016 11:20 am
Forum: Creator Discussion
Topic: Contracts
Replies: 13
Views: 2068

Re: Contracts

Heres the simplest one. My contracts are the Point of Sale/Commissions variety. They go something like this: [Professional's name], I finalize my order of [Service to be given] for [Due date] at the rate of [Compensation either by completion or by the hour]. Do you agree to these terms? If he or she...
by Rossfellow
Fri Oct 21, 2016 8:18 am
Forum: Creator Discussion
Topic: Contracts
Replies: 13
Views: 2068

Re: Contracts

No hyperbole or bullshit response, because that will pop in this thread if past experiences tell me anything about this website. I have written my own contracts and have talked to professionals who deal with contracts. I have a meeting with a to get a music contract written up just next week. Credi...
by Rossfellow
Wed Oct 19, 2016 10:21 pm
Forum: Creator Discussion
Topic: Creating Assets for multiple platforms
Replies: 25
Views: 4074

Re: Creating Assets for multiple platforms

I've tried to read up on the Google Play content rules and they seem quite strict. They had a quiz-like system and when I went through the questions my game definitely fit the adult section. Is their content rules more for show or do they really check each game and adhere to strict rules? I would l...
by Rossfellow
Wed Oct 19, 2016 9:53 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 4025

Re: Marketing + Design: What makes great promotional imagery

Oh no, oh no, don't get me started on this. This subject makes me nerd the hell out! To me, there's another thing that can sell a game/VN/anime just as well as its cover image, if not better. It's the Promotional Video. That thing is an art medium that has sold me so many things that either turn out...
by Rossfellow
Tue Oct 18, 2016 9:51 pm
Forum: Creator Discussion
Topic: Creating Assets for multiple platforms
Replies: 25
Views: 4074

Re: Creating Assets for multiple platforms

I'm going to go ahead and rename this thread "OP does research and muses publicly as they answer their own questions." :lol: [RESOLUTION]Currently I'm thinking of creating the assets into the maximum supported resolution (2560x1440) and downscaling from there when needed. What do you guys ...