Search found 114 matches

by Yang Sei Fu
Tue Mar 01, 2005 5:05 pm
Forum: Creator Discussion
Topic: Some pointers.. From a players point of view.
Replies: 43
Views: 7364

Re: Some pointers.. From a players point of view.

>>I've played pretty much every Ren'ai game you guys put out and I've been noticing the same mistakes over and over. It takes creativity and inspiration to break the ordinary. >> 1. The art. Look... I know it is hard to find a good artist, and most of you do a very good job with what you have and ye...
by Yang Sei Fu
Tue Mar 01, 2005 4:54 pm
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

I on the other hand, deal with problems like these differently. If I lack someone to do something (such as me back when I lacked BG), I continue working on what needs to be done on my side, as according to plan. Since the story is so large, I must continue writing and translating it without stopping...
by Yang Sei Fu
Wed Feb 23, 2005 7:13 pm
Forum: Creator Discussion
Topic: [CWDS-CitB] Engine name?
Replies: 9
Views: 2086

It's been decided that the engine will be call PAL... No...just kidding. We've agreed on Paths. Distribution and copyright: Until official incorporation of CWDS, the engine will be limited freeware, only distributed with permission of both Doug Steele and me. Afterwards a license fee may incur. now....
by Yang Sei Fu
Mon Feb 21, 2005 6:13 pm
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

Our BG artist is a nag of a perfectionist...-_-*
But then, so am I...
The ceiling for our kitchen BG is a little too high..need to fix it...so yeah...unless you want to see a REALLY BAD version...no.t yet...
by Yang Sei Fu
Mon Feb 21, 2005 12:02 am
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

No. That's SOZAI (reference material) from our site.

This is...if you've watched AIR...the shopping street by the coast.


And regarding our BG...we're actually around F&C's level. Go play some F&C games (e.g. Canvas) and you'll know. I've specified a style similar to that.

Our artist can CG.
by Yang Sei Fu
Sat Feb 19, 2005 11:49 pm
Forum: Creator Discussion
Topic: Box Art Design
Replies: 26
Views: 5419

Jerails wrote:(It'd be really funny to see this on the shelves of game stores.)
I dunno. Soon people will be ironically quoting that, indicating how limited gaming culture was back in the 90's-millenium era.

Be prepared to see change in the next 5 years. Definitely going to be.
by Yang Sei Fu
Sat Feb 19, 2005 1:50 am
Forum: Creator Discussion
Topic: [CWDS-CitB] Engine name?
Replies: 9
Views: 2086

[CWDS-CitB] Engine name?

To Taleweaver & everyone else; Doug and I have been discussing (while I'm working like hell) what the engine name should be called, for we've been working on the project while calling the engine "the engine" or "the proggie" (and worse). It's about time we give a decent name to it. We've thought of ...
by Yang Sei Fu
Sat Feb 19, 2005 12:08 am
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

Well, technically CWDS' project would not be hindered by FoxTailes...provided he isn't using our artists... Engine. He is only using our engine. Our still-in-development-yet-to-dub-a-name engine. For now, we're thinking of dubbing it something...I suggest an acronym. And preferably a unique or easy-...
by Yang Sei Fu
Sun Feb 13, 2005 5:09 pm
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

Like the AVG engine (Kanon, AIR etc.), the script files are on separate files, and the last line of each script file with choices are equipped with a JUMP or CHOICE code to go into separate directions. As for DNML... They use HTML's Link anchor and bookmark system. So choices are like A HREF=somewhe...
by Yang Sei Fu
Sun Feb 13, 2005 11:28 am
Forum: Creator Discussion
Topic: NaNoRenO - Make a Ren'ai Game in 1 Month!
Replies: 138
Views: 21270

Not just MMORPGs, OLD GAMES. Games produced 3 to 5 years ago have a lot of punch when it comes down to walking down the mall into an EB and suddenly picking up Shogun: Total War for only CDN$5... (Yes, it was intentional that the previous sentence had no commas :D) Oh man, the addiction of distracti...
by Yang Sei Fu
Sun Feb 13, 2005 11:26 am
Forum: Ideas
Topic: Looking for a programmer and artists for a VN project
Replies: 82
Views: 22433

I tried HTML, I tried several game-makers and I put quite a lot of time into learning those programs (before I realized they were not suited well and so on) There is a similar...no, TWO similar engines that use HTML-like language for script... My engine (CWDS-engine V.3.x) and DNML (A Japanese engi...
by Yang Sei Fu
Wed Feb 09, 2005 10:07 pm
Forum: Ideas
Topic: [PJ] (From CWDS site) - BREAKING NEWS
Replies: 6
Views: 2280

Details of my event can be found http://www.deca.org/publications/HS_Guide/EBP-ENW2005.pdf. Basically, a proposal for a new or existing business and a request for financing. While I admit my plan is not perfect (and not error-free), it still managed a little something. This field is a very unique on...
by Yang Sei Fu
Tue Feb 08, 2005 11:05 pm
Forum: Ideas
Topic: [PJ] (From CWDS site) - BREAKING NEWS
Replies: 6
Views: 2280

[PJ] (From CWDS site) - BREAKING NEWS

(from http://ClearWind.web1000.com/english/ondeca05.htm or http://cwds.hp.infoseek.co.jp/english/ondeca05.htm ) CWDS Makes it big! Project Journeys takes Gold at DECA Ontario Provincials 2005 -------------------------------------------------------------------------------- (CWDS news, Feb/8/2005) Cle...
by Yang Sei Fu
Sat Feb 05, 2005 11:07 pm
Forum: Other Story-based Games
Topic: Game Recognition Handbook 4.0
Replies: 16
Views: 5723

2. Kinetic novel, personally, I would change to "Linear Novel". When I think kinetic, I think of motion. Considering the definition is a straight forward story without branches, "Linear Novel" would be a more apt description, imo. It's an euphemism. Linear sounds bland. The Japanese are masters of ...
by Yang Sei Fu
Sat Feb 05, 2005 11:02 pm
Forum: Creator Discussion
Topic: [PJ] A little troubled - perspectives (not visual)
Replies: 5
Views: 1668

[PJ] A little troubled - perspectives (not visual)

Since my novel version is obviously written in 3rd person perspective, should the VN version also be in 3rd person? As far as I know, only minori's "Bittersweet Fools" used 3rd person perspective. So which one should I use? (For those who don't know...) 1st person: As I woke up, the door to the room...