Search found 177 matches

by meiri
Sat Aug 09, 2014 2:05 pm
Forum: Other Visual Novel Engines
Topic: Essential features for EVEN: a new visual novel engine
Replies: 74
Views: 20234

Re: Essential features for EVEN: a new visual novel engine

Im glad this is coming along well for you! This engine is going to run with JavaScript, yes? I have one question in such case: What kind of file type does our coding save to? For example, Ren'py has .rpy files. Will this use .xml, .html, or some custom type file extension? I'm not particularly famil...
by meiri
Sat Aug 09, 2014 1:26 pm
Forum: Ren'Py Questions and Announcements
Topic: UI questions
Replies: 19
Views: 1413

Re: UI questions

As for the buttons on the side, you may want to implement that rather as part of the quick menu. You can still keep the little buttons on the bottom right if you'd like as well, but putting it under screen quick_menu might get it to show. "use sidemenu" on the say screen probably WOULDN'T work, if y...
by meiri
Thu Aug 07, 2014 6:33 pm
Forum: Creator Discussion
Topic: Visual Novel Engine Selection?
Replies: 14
Views: 2284

Re: Visual Novel Engine Selection?

I chose Ren'Py because the learning curve was simple, but it has several capabilities. I considered Flash but the coding seemed too difficult, although the ability to make Flash games allows them to be played over the internet on nearly any platform. Novelty seemed good as well, but I didn't like ex...
by meiri
Thu Aug 07, 2014 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Non-predefined names do not go into namebox {SOLVED}
Replies: 4
Views: 536

Re: Non-predefined names do not go into namebox

Is there a reason you don't want to predefine all the names you'll be using? Because if not, it seems like that would be the simplest way to fix the problem. I suppose I could do this, but I predict I'm going to have a lot of side characters without sprites/one-liners, as well as when I have to dis...
by meiri
Wed Aug 06, 2014 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Non-predefined names do not go into namebox {SOLVED}
Replies: 4
Views: 536

Non-predefined names do not go into namebox {SOLVED}

So, I've made a custom textbox and I've got it coded where the plain, default textbox does not have a namebox (so that I don't have to make a seperate textbox for my narrator.) Here's what I've got in my options.rpy for my textbox and namebox # Here is the textbox style.window.background = "gui/text...
by meiri
Wed Aug 06, 2014 3:48 pm
Forum: Creative Commons
Topic: Hand Craft Records (22 Albums) [Various CC License]
Replies: 3
Views: 2755

Re: Hand Craft Records (18 Albums) [Various CC License]

Wow, thanks so much for this (and all the other very useful lists you have provided!) This will definitely take time for me to go through them all but I think Itll be worthwhile :)
by meiri
Wed Aug 06, 2014 3:42 pm
Forum: General Discussion
Topic: What are you listening to while you write?
Replies: 116
Views: 14832

Re: What are you listening to while you write?

I will mostly listen to the music tracks I've downloaded for the project (if its a VN), because it helps me decide what tracks I do and don't want to use (I often download a ton at one time). If not that, I will listen to rainycafe.com which is a mixture of something like coffitivity and rainymood. ...
by meiri
Tue Aug 05, 2014 9:46 pm
Forum: Completed Games
Topic: Lilly
Replies: 10
Views: 7774

Re: Lilly

This was a short, but very sweet kinetic novel. I do wish it was longer, though. I hope to maybe see a sequel on it!
by meiri
Tue Aug 05, 2014 12:11 am
Forum: Completed Games
Topic: Lilly
Replies: 10
Views: 7774

Re: Lilly

Oooh, this seems really interesting. I'm going to download it and play asap (although it is midnight for me, so you may not see my thoughts on it till tomorrow...)
by meiri
Fri Aug 01, 2014 5:12 pm
Forum: Personal Art Threads
Topic: Aqueous' request and practice thread (critiques are welcome)
Replies: 6
Views: 1046

Re: Aqueous' request and practice thread (critiques are welc

Oooh, oooh, is it Landice? /shot I really like your shading. The only think I really think youd need improvements on is anatomy. A tip: Shoulders are usually the same width as the hips. Now, in the real word we will see people with wider shoulders, but in art that can be difficult to replicate (you...
by meiri
Fri Aug 01, 2014 12:03 am
Forum: Asset Creation: Writing
Topic: Ellipses Use
Replies: 28
Views: 3662

Re: Ellipses Use

By using sprite transitions! Here are examples. Ooh, This is an interesting way of using ellipses. I've never really thought about her a character's expression can change the reader's perception. (Though I suppose that's one of the most important aspects of a /visual/ novel...) Thank you for the in...
by meiri
Thu Jul 31, 2014 1:42 am
Forum: Ideas
Topic: Lost & Found [Updated 6/14/15!]
Replies: 90
Views: 19831

Re: Lost & Found - A Dog's Life [Slice of Life, Comedy, Free

1. How do you like the concept/story? It's an extremely creative idea, and definitely a unique spin. 2. What do you think of flat, vector art? Would it turn you off and discourage you from wanting to play the game? Nope. It's unique and fitting to the game. 3. Which characters sound interesting to y...
by meiri
Wed Jul 30, 2014 3:14 pm
Forum: Creator Discussion
Topic: General Visual Novel Design Question
Replies: 11
Views: 1907

Re: General Visual Novel Design Question

1 - Does anyone have any good examples of how to indicate the main character's thoughts? Specifically I'm looking for ways to make it clear to the player that the dialog is thought but not spoken. For parts of my VN with lots of narration, imagery, descriptions, introductions, etc, I use NVL-mode's...
by meiri
Mon Jul 28, 2014 10:51 pm
Forum: Ren'Py Questions and Announcements
Topic: xalign, xpos, etc (position style properties) Not working
Replies: 4
Views: 2168

Re: xalign, xpos, etc (position style properties) Not workin

PyTom wrote:You have to customize the say screen, at least to remove the "xalign 0.0" clause. It's overriding the xalign you're giving the side image.
Oooh, okay, that makes much more sense. It seems to have fixed it as well. Thank you!