Search found 177 matches
- Sat Aug 09, 2014 2:05 pm
- Forum: Other Visual Novel Engines
- Topic: Essential features for EVEN: a new visual novel engine
- Replies: 74
- Views: 20234
Re: Essential features for EVEN: a new visual novel engine
Im glad this is coming along well for you! This engine is going to run with JavaScript, yes? I have one question in such case: What kind of file type does our coding save to? For example, Ren'py has .rpy files. Will this use .xml, .html, or some custom type file extension? I'm not particularly famil...
- Sat Aug 09, 2014 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: UI questions
- Replies: 19
- Views: 1413
Re: UI questions
As for the buttons on the side, you may want to implement that rather as part of the quick menu. You can still keep the little buttons on the bottom right if you'd like as well, but putting it under screen quick_menu might get it to show. "use sidemenu" on the say screen probably WOULDN'T work, if y...
- Thu Aug 07, 2014 6:33 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine Selection?
- Replies: 14
- Views: 2284
Re: Visual Novel Engine Selection?
I chose Ren'Py because the learning curve was simple, but it has several capabilities. I considered Flash but the coding seemed too difficult, although the ability to make Flash games allows them to be played over the internet on nearly any platform. Novelty seemed good as well, but I didn't like ex...
- Thu Aug 07, 2014 1:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Non-predefined names do not go into namebox {SOLVED}
- Replies: 4
- Views: 536
Re: Non-predefined names do not go into namebox
Is there a reason you don't want to predefine all the names you'll be using? Because if not, it seems like that would be the simplest way to fix the problem. I suppose I could do this, but I predict I'm going to have a lot of side characters without sprites/one-liners, as well as when I have to dis...
- Wed Aug 06, 2014 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-predefined names do not go into namebox {SOLVED}
- Replies: 4
- Views: 536
Non-predefined names do not go into namebox {SOLVED}
So, I've made a custom textbox and I've got it coded where the plain, default textbox does not have a namebox (so that I don't have to make a seperate textbox for my narrator.) Here's what I've got in my options.rpy for my textbox and namebox # Here is the textbox style.window.background = "gui/text...
- Wed Aug 06, 2014 3:48 pm
- Forum: Creative Commons
- Topic: Hand Craft Records (22 Albums) [Various CC License]
- Replies: 3
- Views: 2755
Re: Hand Craft Records (18 Albums) [Various CC License]
Wow, thanks so much for this (and all the other very useful lists you have provided!) This will definitely take time for me to go through them all but I think Itll be worthwhile 
- Wed Aug 06, 2014 3:42 pm
- Forum: General Discussion
- Topic: What are you listening to while you write?
- Replies: 116
- Views: 14832
Re: What are you listening to while you write?
I will mostly listen to the music tracks I've downloaded for the project (if its a VN), because it helps me decide what tracks I do and don't want to use (I often download a ton at one time). If not that, I will listen to rainycafe.com which is a mixture of something like coffitivity and rainymood. ...
- Tue Aug 05, 2014 9:46 pm
- Forum: Completed Games
- Topic: Lilly
- Replies: 10
- Views: 7774
Re: Lilly
This was a short, but very sweet kinetic novel. I do wish it was longer, though. I hope to maybe see a sequel on it!
- Tue Aug 05, 2014 12:11 am
- Forum: Completed Games
- Topic: Lilly
- Replies: 10
- Views: 7774
Re: Lilly
Oooh, this seems really interesting. I'm going to download it and play asap (although it is midnight for me, so you may not see my thoughts on it till tomorrow...)
- Fri Aug 01, 2014 5:12 pm
- Forum: Personal Art Threads
- Topic: Aqueous' request and practice thread (critiques are welcome)
- Replies: 6
- Views: 1046
Re: Aqueous' request and practice thread (critiques are welc
Oooh, oooh, is it Landice? /shot I really like your shading. The only think I really think youd need improvements on is anatomy. A tip: Shoulders are usually the same width as the hips. Now, in the real word we will see people with wider shoulders, but in art that can be difficult to replicate (you...
- Fri Aug 01, 2014 12:03 am
- Forum: Asset Creation: Writing
- Topic: Ellipses Use
- Replies: 28
- Views: 3662
Re: Ellipses Use
By using sprite transitions! Here are examples. Ooh, This is an interesting way of using ellipses. I've never really thought about her a character's expression can change the reader's perception. (Though I suppose that's one of the most important aspects of a /visual/ novel...) Thank you for the in...
- Thu Jul 31, 2014 1:49 am
- Forum: Old Threads (– September 2014)
- Topic: Looking for Proofreaders & Writers (Lost & Found)
- Replies: 1
- Views: 539
- Thu Jul 31, 2014 1:42 am
- Forum: Ideas
- Topic: Lost & Found [Updated 6/14/15!]
- Replies: 90
- Views: 19831
Re: Lost & Found - A Dog's Life [Slice of Life, Comedy, Free
1. How do you like the concept/story? It's an extremely creative idea, and definitely a unique spin. 2. What do you think of flat, vector art? Would it turn you off and discourage you from wanting to play the game? Nope. It's unique and fitting to the game. 3. Which characters sound interesting to y...
- Wed Jul 30, 2014 3:14 pm
- Forum: Creator Discussion
- Topic: General Visual Novel Design Question
- Replies: 11
- Views: 1907
Re: General Visual Novel Design Question
1 - Does anyone have any good examples of how to indicate the main character's thoughts? Specifically I'm looking for ways to make it clear to the player that the dialog is thought but not spoken. For parts of my VN with lots of narration, imagery, descriptions, introductions, etc, I use NVL-mode's...
- Mon Jul 28, 2014 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: xalign, xpos, etc (position style properties) Not working
- Replies: 4
- Views: 2168
Re: xalign, xpos, etc (position style properties) Not workin
Oooh, okay, that makes much more sense. It seems to have fixed it as well. Thank you!PyTom wrote:You have to customize the say screen, at least to remove the "xalign 0.0" clause. It's overriding the xalign you're giving the side image.