Search found 177 matches

by meiri
Fri Oct 24, 2014 5:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping back to label from which screen was called (SOLVED)
Replies: 3
Views: 958

Re: Jumping back to a label from which a screen was called

What happens if you just hide the screen? Well, for what I am actually trying to do, I have several screens layered on top of each other, and when I tried to hide them all at once, it gave me an error saying it can only take 3 parameters, not 6. When you call a screen, the game stops at this point,...
by meiri
Fri Oct 24, 2014 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
Replies: 9
Views: 1016

Re: Circular/Overlapping Imagemap Hotspots?

Alright, I made these versions. imagemap_ground: [image] imagemap_hover: [image] Would I have to make any other versions to get the other states (ground, insensitive, idle, hover, selected_idle, selected_hover)? Also: Would image buttons be easier for this? I have no idea, so I'm just going to leav...
by meiri
Fri Oct 24, 2014 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping back to label from which screen was called (SOLVED)
Replies: 3
Views: 958

Jumping back to label from which screen was called (SOLVED)

Alright, so I'm going to be reusing a screen several times during my VN, and obviously the screen will be called from a different label each time. But each time I call the screen, and the player clicks a certain button, I want them to be able to jump back to the label from where the screen was calle...
by meiri
Fri Oct 24, 2014 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
Replies: 9
Views: 1016

Re: Circular/Overlapping Imagemap Hotspots?

Circular is not possible, hotspots are only rectangular. So, you just draw a rectangle around the circular button then? Yes, you can. However, to make sure that the "corners" of the circles aren't responsive as well, make sure alpha is set to True within your imagemap statement. (It's the default s...
by meiri
Fri Oct 24, 2014 12:09 am
Forum: Personal Art Threads
Topic: Rozie's Honest Critique thread
Replies: 4
Views: 960

Re: Rozie's Honest Critique thread

In addition to what the others said, try flipping your canvas while drawing. This is easy to do in SAI, as there is a little arrow button on the top bar you can use, but you must set a shortcut in other programs, such as Photoshop. Do it during the sketching process, and flip and flip until everythi...
by meiri
Thu Oct 23, 2014 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
Replies: 9
Views: 1016

Re: Circular/Overlapping Imagemap Hotspots?

Circular is not possible, hotspots are only rectangular.
From my understanding when you overlap hotspots, neither of them activate when you click the overlapping area. But this could be differig from case to case.
by meiri
Thu Oct 23, 2014 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Interaction Issues
Replies: 7
Views: 578

Re: Screen Interaction Issues

Try to change all those if / if / if to ==> if / elif / elif / else. Looks like for now, if site == "d_home" you got an appropriate imagebutton, but on top of it you also got the same-looking insensitive button because of this part if site == "swb": imagebutton auto "browser_gfx/toolbar_back_%s.png...
by meiri
Tue Oct 21, 2014 10:43 pm
Forum: Creator Discussion
Topic: Main Character Race And My Race Issues!
Replies: 14
Views: 1532

Re: Main Character Race And My Race Issues!

Alright, so I can definitely relate to what you're saying. I don't live in Philadelphia, I've grown up in the south(east) of America where a lot of people hold/held the same views as you've mentioned. I'm black and still growing up dealing with these ideas and here is the best I can tell you: Don't ...
by meiri
Tue Oct 21, 2014 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Interaction Issues
Replies: 7
Views: 578

Re: Screen Interaction Issues

- Still searching for any help.
by meiri
Sun Oct 19, 2014 8:58 pm
Forum: Creator Discussion
Topic: VN Developer's Hangout
Replies: 35
Views: 3642

Re: VN Developer's Hangout

- POSTED IN WRONG THREAD -
by meiri
Sun Oct 19, 2014 3:07 pm
Forum: Creator Discussion
Topic: Different outfits in CGs?
Replies: 5
Views: 1188

Different outfits in CGs?

So, I'm starting to draw out some CGs for my game, but I'm thinking that maybe they should wear different outfits in the CG than their sprite wears. However, I don't have corresponding outfits on the sprites. Is it in bad taste to have a character show up in regular clothing and then in the CG wear ...
by meiri
Sun Oct 19, 2014 12:39 pm
Forum: Works in Progress
Topic: Movement [GxG] [Drama] [Friendship] [Romance] [KN]
Replies: 38
Views: 7185

Re: Movement [GxG] [Drama]

Update #4! Alrightie, I'm very aware that I skipped an update last Sunday, for the sole reason that I just wanted to give a BETTER update this week! :D First off, I've completely coded in my browser. However, I'm having many hindrances along the way, so I'm having to work at that, it seems. If I ab...
by meiri
Sat Oct 18, 2014 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Interaction Issues
Replies: 7
Views: 578

Re: Screen Interaction Issues

As the issue here has changed, but is still very related to it, Ive changed the original post although the first post is still there. Still looking for any help :)
by meiri
Fri Oct 17, 2014 9:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Interaction Issues
Replies: 7
Views: 578

Re: ability to interact w screens regardless of zorder.

Alex wrote:Just a shot in the dark - what's the size of images used in "browser_bar" screen, aren't they fullscreen?
Yes, they are.
by meiri
Thu Oct 16, 2014 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Interaction Issues
Replies: 7
Views: 578

Screen Interaction Issues

So, I've crossed out the issue below because I've gotten some functions to work, but now I've got issues overall with the interaction of the screen. I've programmed everything in now, so maybe my code will make a little more sense. I'll show the overall code and then state some of the issues. screen...