Search found 25 matches
- Sat Feb 21, 2015 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Small Set of Random Options in Choice Menu [SOLVED]
- Replies: 2
- Views: 1134
Small Set of Random Options in Choice Menu [SOLVED]
I've been dithering around with the various renpy.random.[ETC] for awhile now, but I can't figure out how to get this to work how I want. (And searching variations of "random" "option" "menu" "choice" "randomization" on the board is just showing me what I'm not trying to do) Basically I want to choo...
- Tue Dec 23, 2014 4:10 pm
- Forum: I am an Artist
- Topic: [OLD]
- Replies: 56
- Views: 12419
Re: ehcs' art shop
Just popping in quick to leave a recommendation for ehcs (from my recent commission). Super fast and easy to work with!
- Mon Dec 22, 2014 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Spurious ui.close(), Means?
- Replies: 7
- Views: 1302
Re: Spurious ui.close(), Means?
I just discovered this myself and went line by line comparing the old code (which I'd already modified quite a bit) vs the new one. Apparently the spurious ui.close error is connected to this old line... $ vp = ui.viewport(mousewheel = True, draggable = True, offsets=(0.0, yvalue), yadjustment = adj...
- Tue Dec 09, 2014 10:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning a Side Image Below Text (But Above the Textbox)
- Replies: 0
- Views: 384
Positioning a Side Image Below Text (But Above the Textbox)
Is it possible to place a side image beneath the text itself but still above the textbox? It's easy enough for me to tweak it entirely above or entirely below the textbox, but I can't seem to figure out a way to sandwich it in-between the text and textbox. Thanks for any help!
- Thu Jul 24, 2014 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing/Excluding a Custom Screen during Rollback
- Replies: 2
- Views: 686
Showing/Excluding a Custom Screen during Rollback
Hello, Ren'Py coding newbie here. I currently have my Quick Menu set up as an expandable/collapsible menu. Click on a button (shown on the normal quick_menu screen) to show or hide the options (shown on a custom sub_quick_menu screen). It works great except during rollback. If the player is trying t...
- Sun Jul 06, 2014 11:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 11046
Re: Keeping text shown during transitions
There are extra left brackets in the new code in the same spot as the old code but other than that, yes, the textbox & text stayed through the transition with the updated code.
Thanks for all your effort with this!
- Sun Jul 06, 2014 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 11046
Re: Keeping text shown during transitions
No more error messages! Unfortunately, no text during the transition either. (Either with "show_text_during_trans=True" set as the default in options.rpy or when it's instead turned on for a specific scene in script.rpy)


- Sun Jul 06, 2014 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 11046
Re: Keeping text shown during transitions
Woo, that's it, Renpy booted up again. (Apparently I was trying to remove/add the wrong brackets before). But now it's giving me the error... I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 137, in script call call _gl_test File "renpy/co...
- Sun Jul 06, 2014 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 11046
Re: Keeping text shown during transitions
Unfortunately I couldn't get Renpy to boot up again with the edits to core.py. It will start up with the line ~1707 edit but not with the edit to ~2079. I noticed that the edited code in 2079 has 8 left hand brackets vs 6 right hand brackets, but fiddling with the brackets didn't help either.
- Sun Jul 06, 2014 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 11046
Re: Keeping text shown during transitions
I'm having the exact same problem. While "window auto" will keep the textbox in place, I want the actual text to remain through transitions and pauses. The first code "config.empty_window" actually did keep the textbox & text in place for me, but the text repeated itself 10+ times for some reason. s...