Search found 129 matches

by Tayruu
Fri Jul 25, 2014 7:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling Rollback and Auto-Save?
Replies: 19
Views: 3987

Re: Disabling Rollback and Auto-Save?

I can confirm that even though I've made those manual edits for title/quit and disabled autosave/frequency, autosaves are still being generated for dialogue menus, when they appear. You mention being able to control autosave on load , but I haven't seen that happen. Asceai talked about input() and c...
by Tayruu
Thu Jul 24, 2014 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Error: Can not find label start
Replies: 3
Views: 1094

Re: Error: Can not find label start

You're not going to find the line in your scripts because it's referring to one of renpy's own internal files. However as far as I can tell, the script is basically saying it can't find the start label you've quoted above. Is the 'label start' line in a script. rpy file? I've had a similar issue bef...
by Tayruu
Wed Jul 23, 2014 6:55 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Rollback and Auto-Save?
Replies: 19
Views: 3987

Re: Disabling Rollback and Auto-Save?

As far as I can tell, the 'return to title' and 'quit prompt' functions all use $ renpy.loadsave.force_autosave() . But there are four versions. Why are there even four versions? label _quit_prompt, label _main_menu_prompt, class MainMenu(Action), class Quit(Action)? config.quit_action = ui.gamemenu...
by Tayruu
Sat Jul 19, 2014 8:04 pm
Forum: Creator Discussion
Topic: Static sprites vs. dynamic sprites?
Replies: 21
Views: 6080

Re: Static sprites vs. dynamic sprites?

While I don't have a problem with static sprites, once I get used to ones with more animations it can be a little jarring to go back to ones that are not. (Like seeing older Pokemon games again after playing BW/XY.) I at least like to see some blinking and lip-flap, but these also should be used car...
by Tayruu
Sat Jul 19, 2014 9:45 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with .ogg music loop
Replies: 7
Views: 829

Re: Problems with .ogg music loop

Might I add that I don't think LOOPSTART, LOOPLENGTH, and any other similar comments in oggs are something specific to RPG Maker. I can't find any sort of official documentation specifying this, but I/O's (VN) internal music files also use the same variables, so at least in Japan it's possible this ...
by Tayruu
Sat Jul 19, 2014 9:40 am
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 91
Views: 40672

Re: Basic Message System

I've discovered that if you open a message longer than the message viewport, scroll to the bottom, then view another message that's also long, the viewport will remain scrolled down instead of reset to the top. I can't seem to work out how to do it myself. I thought SetVariable("view_message.viewpor...
by Tayruu
Sat Jul 19, 2014 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Game Menu transitions lock keyboard advance on exit.
Replies: 1
Views: 356

Game Menu transitions lock keyboard advance on exit.

When I enter menu, readback, or yes/no prompt, return , and try to use a keyboard key to advance dialogue, I am unable to do so. The only way to regain this is by moving the mouse or clicking with the mouse, and the function returns. config.enter_transition = Fade(0.15, 0.0, 0.15) config.exit_transi...
by Tayruu
Tue Jul 08, 2014 12:43 am
Forum: Ren'Py Questions and Announcements
Topic: Play sound whenever space is clicked to advance dialogue
Replies: 5
Views: 627

Re: Play sound whenever space is clicked to advance dialogue

I suspect that key "dismiss" would also trigger the sound to repeatedly play when it's held down too, right? Except if you've altered/disabled config.key_repeat. I haven't checked myself though.
by Tayruu
Sat Jul 05, 2014 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable skip mode affecting menu transitions
Replies: 6
Views: 922

Disable skip mode affecting menu transitions

This is something that's had me baffled and I've finally decided to give in and ask the forums about this. What I've found is that I can hold down the skip button and it'll skip through transitions. That's okay and all, but it also does it for menu transitions - title screen, game menu, sub screens,...