Search found 141 matches
- Fri Mar 16, 2018 6:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Dialogue called from a menu is not added to History.
- Replies: 10
- Views: 1090
[Solved] Dialogue called from a menu is not added to History.
I have an item screen in my game with a button to analyse something in your inventory. I have discovered though this dialogue doesn't show up in Ren'py History screen. I created a basic demo and I was able to replicate this behaviour. The dialogue is called via a Jump, textbutton _("Test Descri...
- Fri Mar 16, 2018 6:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stop dialogue box from being hidden during choice?
- Replies: 4
- Views: 728
Re: Stop dialogue box from being hidden during choice?
An alternate method is to put extend "" inside the menu block. inu "I'm going to..." menu: extend "" "Help out in the server room.": # "Go scout around the area.": # "Stay in the camp here.": # I personally prefer this method, as it allows ...
- Sat Jan 13, 2018 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Call" function not defined
- Replies: 6
- Views: 1457
Re: "Call" function not defined
This seems to be a bug, as other people have had similar problems, as seen here, and in the linked thread.
viewtopic.php?f=32&t=47069
viewtopic.php?f=32&t=47069
- Wed Jan 10, 2018 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable automatic window resizing
- Replies: 5
- Views: 1177
Disable automatic window resizing
It seems that Ren'py has a function to decrease the game size if it's too close to the OS's current resolution. As an example, I currently have my resolution set to 1368x912. My Ren'py project is supposed to be 1280x720 - that ought to fit on screen, but Ren'py decreases it ever so slightly, down to...
- Mon Dec 11, 2017 9:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unable to call label with button NameError: global name 'from_current' is not defined
- Replies: 10
- Views: 1895
Re: Unable to call label with button NameError: global name 'from_current' is not defined
I ran into this problem myself, and I'm pretty sure it's a bug too. self.from_current = from_current is in 00action_control, and is even referenced in this documentation (distinct from this one?? ), but it doesn't appear to do anything. Adding from_current=False to my Call() nothing. Commenting the ...
- Sun Dec 10, 2017 11:50 pm
- Forum: Development of Ren'Py
- Topic: Dialogue pause/wait force-closes screen if mid-transition.
- Replies: 2
- Views: 1151
Dialogue pause/wait force-closes screen if mid-transition.
As the topic title says. If when opening the pause menu or other screen, the dialogue reaches a {w=x} tag, the game will then close the menu of its own accord. I was able to replicate the effect with the following in a fresh project: # In options.rpy: define config.enter_transition = Dissolve(4.0) #...
- Thu Jan 26, 2017 7:30 pm
- Forum: Ren'Py Cookbook
- Topic: Portrait System
- Replies: 19
- Views: 16508
Re: Portrait System
So the recent version of Ren'py seemed to do something that broke callback for the text-beep. I'm not really sure why , but I've updated the demo and here's the solution: Original code: # Text blip and speaker set def text_effect(file, speaker, event, **kwargs): if event is "show": pass if...
- Mon Aug 29, 2016 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image Gallery's Locked Items - Always Indicate or Never?
- Replies: 8
- Views: 2083
Re: Image Gallery's Locked Items - Always Indicate or Never?
This appears to be fixed already in 6.99.10, maybe earlier. I'm not sure if it's an option that does it, or if it's by default? I'm saying this because it appears to function as per the first suggestion (Image x of x locked will display any time an image is locked, earlier or later), without me doin...
- Sun Jul 31, 2016 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 13310
Re: Ren'Py 6.99.11 Pre-Released
Here we go, this is gui\button\idle_background: https://dl.dropboxusercontent.com/u/131 ... ground.pngPyTom wrote:Can you send me one of the corrupt files so I can poke around in it?
It's possibly the only broken image. I presume the image itself is supposed to be empty.
- Thu Jul 28, 2016 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saveslot Delete issue (solved)
- Replies: 7
- Views: 711
Re: Saveslot Delete issue
I'm a little confused about what i is supposed to refer to. It's used as the "index of the current button", but labelled as the total save slots. And as gas said, the way it's indented means it's not being associated with the buttons, it needs to be inside the button block. (But if an imag...
- Wed Jul 27, 2016 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Pre-Released
- Replies: 101
- Views: 13310
Re: Ren'Py 6.99.11 Pre-Released
Has config.window_icon been deprecated? I'm using the old screen/styles system and wanted to check nothing would conflict. Under this prerelease, the game window seems to have lost the icon. I'm also noticing a similar problem to ketskari: the readback script I'm using (based on the one posted on th...
- Sun Jul 10, 2016 5:59 pm
- Forum: Ren'Py Cookbook
- Topic: Portrait System
- Replies: 19
- Views: 16508
Re: Portrait System
I have no experience with side images, so I'm not sure how they work.
What problem do you have? Does the image not display? Does it not animate entirely/in-part? Do you receive an error?
According to the documentation, the correct format is image="".
What problem do you have? Does the image not display? Does it not animate entirely/in-part? Do you receive an error?
According to the documentation, the correct format is image="".
- Fri Jan 22, 2016 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: 360-degree "look around" panorama - movement issue
- Replies: 2
- Views: 1387
Re: 360-degree "look around" panorama - movement issue
Thanks for that! I think I've got something working. At first I thought this wasn't really what I was looking for, but when I more carefully understood what was being done, I managed to create something. script.rpy So this is the new script file (used with the above demo). The room can be looked aro...
- Sat Jan 09, 2016 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: 360-degree "look around" panorama - movement issue
- Replies: 2
- Views: 1387
360-degree "look around" panorama - movement issue
In my project, I wish to have "puzzle rooms". Screens where the player can effectively look around in a loop around a room, interacting with the environment all point-and-click like. I have a cheap 2D looping image effect going, allowing me to loop around a room... but the problem lies wit...
- Sun Jan 03, 2016 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animations and CPS while skipping
- Replies: 4
- Views: 698
Re: Animations and CPS while skipping
Would appending the relevant ATL with their "end states" after the time they play out work out the same? Uh, okay that maybe no sense. show character: linear 2.0 alpha 1.0 pause 2 alpha 1.0 I'm not sure if this is valid code, just writing an example off the top of my head, but here I've go...