Search found 129 matches

by Tayruu
Fri Jan 22, 2016 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: 360-degree "look around" panorama - movement issue
Replies: 2
Views: 844

Re: 360-degree "look around" panorama - movement issue

Thanks for that! I think I've got something working. At first I thought this wasn't really what I was looking for, but when I more carefully understood what was being done, I managed to create something. script.rpy So this is the new script file (used with the above demo). The room can be looked aro...
by Tayruu
Sat Jan 09, 2016 7:37 am
Forum: Ren'Py Questions and Announcements
Topic: 360-degree "look around" panorama - movement issue
Replies: 2
Views: 844

360-degree "look around" panorama - movement issue

In my project, I wish to have "puzzle rooms". Screens where the player can effectively look around in a loop around a room, interacting with the environment all point-and-click like. I have a cheap 2D looping image effect going, allowing me to loop around a room... but the problem lies with the move...
by Tayruu
Sun Jan 03, 2016 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Animations and CPS while skipping
Replies: 4
Views: 542

Re: Animations and CPS while skipping

Would appending the relevant ATL with their "end states" after the time they play out work out the same? Uh, okay that maybe no sense. show character: linear 2.0 alpha 1.0 pause 2 alpha 1.0 I'm not sure if this is valid code, just writing an example off the top of my head, but here I've got an image...
by Tayruu
Tue Dec 22, 2015 9:25 am
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11682

Re: Portrait System

I'm not sure if it's worth posting about, but I've updated to version 1.2 . (Or perhaps it should be 1.1a?). I've determined as much the current Release of Renpy causes the alpha overexposure weirdness renoa-heartilly is seeing - as 6.99.6 and 6.99.8.955 don't have this problem. The update itself si...
by Tayruu
Tue Dec 08, 2015 7:30 pm
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11682

Re: Portrait System

Observation: placing at char_fade after any portrait show (not just the initial one) seems to fix the fade/transform bug, but this isn't a clean fix. I'm pretty sure that you're supposed to be able to call an image and its transforms, and anything replacing that will always adhere to replace. Meanwh...
by Tayruu
Fri Dec 04, 2015 6:34 pm
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11682

Re: Portrait System

It's possibly something in 6.99.7? I just upgraded from .6, and I'm seeing it now too. Wonderful. Additionally re: the mouth/eye boxes, they are defined with eyesize=(128, 64), mousize=(128, 64) . You can edit these to change the the size for all template parts - or even set them per image, though p...
by Tayruu
Thu Dec 03, 2015 8:21 pm
Forum: Ren'Py Cookbook
Topic: Portrait System
Replies: 18
Views: 11682

Re: Portrait System

Updated to version 1.1. If you don't want to download the demo again, you can just add the following line above return flatten_portrait : flatten_portrait.reverse = renpy.display.draw.draw_to_virt Someone reported that the portraits weren't resizing correctly if the window was resized or the game w...
by Tayruu
Fri Nov 13, 2015 3:51 am
Forum: Ren'Py Cookbook
Topic: Ren'Py Cookbook Directory
Replies: 9
Views: 81118

Re: Ren'Py Cookbook Directory

Clarification: I am Taylor. I go by either Tayruu or Taylor. I guess I'll edit my portrait topic to be clearer about that, sorry~.

This is a really good idea though, it's much easier to scan over this than trying to work out what's what from the forum index.
by Tayruu
Thu Sep 17, 2015 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Released
Replies: 169
Views: 22223

Re: Ren'Py 6.99 Released

I came across two issues when I updated to 6.99.6.739. I'm not sure if they're a fault in my own code, or with the update. I did fix them though, but I'm still curious. One involves an edit to pausing I made. def execute_pause(p): if p["delay"]: delay = eval(p["delay"]) hard = eval(p["hard"]) renpy....
by Tayruu
Mon Jul 13, 2015 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Text Tag Outlines (Not Supported)
Replies: 4
Views: 528

Re: Problems with Text Tag Outlines (Not Supported)

That's... weird. I mean, I can apply text outline in general to an element, but it does seem to be that text tags don't accept outline values.
by Tayruu
Mon Jun 22, 2015 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: How to patch in different application icons?
Replies: 2
Views: 361

Re: How to patch in different application icons?

Supposing that, somehow, copies of the exe exist inside one the encrypted packages, and you could "swap" them out, I'm not sure it would work while any of the exes themselves are running. From the sounds of things anyway, you just want the icon of the program the user will commonly see to be customi...
by Tayruu
Thu Jun 18, 2015 12:01 am
Forum: Ren'Py Questions and Announcements
Topic: Force Autosave non-functional
Replies: 0
Views: 717

Force Autosave non-functional

I hardly know how to describe the issue I'm having at the moment. # Saving config.has_autosave = False config.autosave_frequency = None config.autosave_on_quit = False config.autosave_on_choice = False config.has_quicksave = False My settings for alternate saving are like this, and from here I use f...
by Tayruu
Sun Jun 07, 2015 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Muting music when going to various menus? [SOLVED]
Replies: 2
Views: 1728

Re: Muting music when going to various menus?

If the music is making it hard to hear the sound effects, you might want to adjust the volume in the files themselves. (There might also be a way to alter the music channel's volume in the background?) I ran into a similar problem where I felt like the music was a much higher volume than I expected,...
by Tayruu
Sun Jun 07, 2015 6:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Blink and LipFlap Help
Replies: 3
Views: 1988

Re: Blink and LipFlap Help

o wo!

I would hope it doesn't require *more* images, as I specifically designed it to combine body/eyes/mouth into one image per-pose. The original cookbook for blink and lip flap assumed separate images.
by Tayruu
Sun May 31, 2015 7:47 pm
Forum: Ren'Py Cookbook
Topic: Another 3D dungeon crawl engine
Replies: 18
Views: 7126

Re: Another 3D dungeon crawl engine

You've got those concrete walls, which appear to be flat concrete texture on a flat surface. The trees look as if they're made of several images, especially with the flat edge of the tree trunks running parallel with the game screen as opposed to the wall surface edge. EDIT: Of course now that I can...