Search found 60 matches

by inkbrush
Tue Nov 04, 2014 1:58 am
Forum: Creator Discussion
Topic: How many characters is too many?
Replies: 13
Views: 1407

Re: How many characters is too many?

Having a ton of characters doesn't necessarily make a game more life-like. What makes something realistic is fleshing out characters. Giving them a personality with flaws and strengths. What's their favorite color? Are they introverted or extroverted? You don't necessarily need to include a bunch of...
by inkbrush
Fri Oct 31, 2014 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Is a "real-time" combat system possible?
Replies: 5
Views: 802

Re: Is a "real-time" combat system possible?

Thank you for taking the time to respond to my question. I'm sorry these questions are becoming quite numerous. I hadn't realized. I do have another question: How exactly would a system like this be coded? I've been looking around Lemmasoft and did some Google searches but I can't find anything for ...
by inkbrush
Fri Oct 31, 2014 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Is a "real-time" combat system possible?
Replies: 5
Views: 802

Is a "real-time" combat system possible?

I've been looking into combat systems and different mechanics that I could use for a curtain game in the planning stages. However, I'm having some difficultly finding something I like with something that I can actually put together. Though, I found one game with a combat system that I absolutely ado...
by inkbrush
Thu Aug 21, 2014 12:42 am
Forum: Creator Discussion
Topic: Working with others: Are we going about it right?
Replies: 10
Views: 1570

Working with others: Are we going about it right?

So, I wasn't planning on it but I ended up searching for an artist for my current project. After sending a message to them, I starting thinking more seriously about trying to find an artist. I was planning on doing all the drawing myself (excluding backgrounds). I decided that I really didn't want t...
by inkbrush
Tue Aug 19, 2014 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Main Menu Chapter Selection Screen?
Replies: 4
Views: 661

Re: Custom Main Menu Chapter Selection Screen?

Okay, I understand that aspect now. Is it possible to vary the main menu screen depending on a saved file, though? Would that be applied the same way with Persistent Data?
by inkbrush
Mon Aug 18, 2014 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Main Menu Chapter Selection Screen?
Replies: 4
Views: 661

Custom Main Menu Chapter Selection Screen?

Hello! //I'm in this section of the forum too much// I was wondering if it's possible to customize the main menu in the following format: I want to make a game where the screen changes depending on your saved file. So, on the main menu you'll have a chapter selection (like so: http://lemmasoft.renai...
by inkbrush
Sat Aug 16, 2014 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Confused about how to add game updates to my project??
Replies: 4
Views: 420

Re: Confused about how to add game updates to my project??

Alright, I understand. Thank you for the help!
by inkbrush
Sat Aug 16, 2014 3:55 am
Forum: Ren'Py Questions and Announcements
Topic: Confused about how to add game updates to my project??
Replies: 4
Views: 420

Re: Confused about how to add game updates to my project??

So, with the first option, the player would have to add the folder for chapter 2 into the game's folder, right? Or would it add on automatically no matter where the folder is? I would prefer to avoid having to make the player move the folder in case it confuses a few people that aren't good with com...
by inkbrush
Sat Aug 16, 2014 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Confused about how to add game updates to my project??
Replies: 4
Views: 420

Confused about how to add game updates to my project??

I want to make a game where one chapter is released at a time. So, Chapter 1 would be released in September. Chapter 2 released in December. Chapter 3 released in March. etc., etc., etc. However, I don't want to update in separate games. I would prefer not to have a ton of updates of the game everyw...
by inkbrush
Tue Aug 12, 2014 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible?: User room navigation
Replies: 4
Views: 1005

Re: Is it possible?: User room navigation

I saw that thread a few days ago and I read through it. I didn't understand it fully at first but I read through it again and it makes more sense now. It helped a little but my directional buttons won't be in the same place for each area. I want them to be in specific locations and the button locati...
by inkbrush
Tue Aug 12, 2014 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible?: User room navigation
Replies: 4
Views: 1005

Re: Is it possible?: User room navigation

Oh, okay! I understand now, thank you! I'm still looking to know if it's possible to set up a system to move room by room instead of by a map. (Two or three buttons on the screen that navigate through hallways to different rooms, etc.) Would this be coded like imagebuttons on a map? I think what I w...
by inkbrush
Tue Aug 12, 2014 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible?: User room navigation
Replies: 4
Views: 1005

Is it possible?: User room navigation

Is it possible to make a system where the user can navigate through different rooms with different things happening when you go to a certain place at a certain time? Or example, I'm looking for something that might be similar to My Candy Love where there are buttons that allow you to move through th...
by inkbrush
Thu Aug 07, 2014 7:34 pm
Forum: Creator Discussion
Topic: Ideas Dump
Replies: 1532
Views: 171216

Re: Ideas Dump

Is it alright for me to still post ideas? I hope so because I'm doing it, anyways! IDEA ONE The MC transfers to a new boarding school. On their first day of classes, they discover this isn't the school they signed up for. At this school, the students are taught how to pickpocket, vandalize, and do o...