Search found 299 matches

by thebackup
Mon Dec 24, 2018 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Flipping screens horizontally
Replies: 11
Views: 368

Re: Flipping screens horizontally

Exiscoming wrote:
Mon Dec 24, 2018 2:38 pm
This seems so over the top. Is there a way for me to just make it into a single if statement?
I tried

Code: Select all

if activeCharacter == 1:
"outfit1.png"
"hair.png"
"face.png"

But that returns an error.
What does the error message say?
by thebackup
Mon Dec 24, 2018 1:44 pm
Forum: Completed Games
Topic: All I Want for Christmas is a Girlfriend [BxG][Romance][Xmas] - v2.0 Update
Replies: 11
Views: 2574

All I Want for Christmas is a Girlfriend [BxG][Romance][Xmas] - v2.0 Update

https://pixaelsoft.com/projects/awcg/img/banner_b.png 2019/12/20: v2.0 is now released! Please check the game's site for the updated game. Enjoy the visuals and voice acting, and Merry Christmas! 2019/11/26: v2.0 is currently in the works, with improved visuals and voice acting. Scheduled for relea...
by thebackup
Wed Nov 07, 2018 7:42 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 507
Views: 120424

Re: Ren'Py Gripes

It'd be nice if the "window hide" statement has an option to affect overlay screens, not just the dialogue window. Because it just doesn't look right if you hide the window and have any UI stuff left in the overlays (like the quick menu, and any custom stuff like a date box). I have to resort to doi...
by thebackup
Wed Nov 07, 2018 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Suppressing the overlay when hiding window [solved]
Replies: 0
Views: 119

Suppressing the overlay when hiding window [solved]

I'm quite stumped on suppressing / hiding overlays when hiding windows. I have an overlay screen that is added to this config variable: init python: config.overlay_screens.append("dayinfo") It displays just fine, but hiding it along with the window is a bit of a problem. These don't work: scene blac...
by thebackup
Tue May 29, 2018 1:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu Error(FIXED)
Replies: 10
Views: 367

Re: Menu Error

Seems indentation is wrong from "label choice1_yes" on: menu: "Yes.": jump choice1_yes "No.": jump choice1_no label choice1_yes: $ menu_flag = True b "Hey! You OK? You ran off when he shoited at you." a "Yeah Im OK now. A bit shaken up, but better." b "Sounds like you have been crying. You good?" a ...
by thebackup
Mon May 21, 2018 2:39 pm
Forum: We are offering Paid Work
Topic: [Closed] Cafe Memoria Deux - Hiring food artist
Replies: 4
Views: 688

[Closed] Cafe Memoria Deux - Hiring food artist

http://gallery.pixaelsoft.com/albums/cafe_memoria_deux/cmd_logo.png 2018/05/28 - Closed! Thanks to those who applied! I'm recruiting a food artist for Café Memoria Deux! Some overview of the project http://memoriavn.wordpress.com/ - blog 2015/10/26 (http://wp.me/pBpF8-F8) 2016/02/23 (http://wp.me/p...
by thebackup
Sat Sep 09, 2017 3:12 am
Forum: General Discussion
Topic: How often does one person create a full VN by themselves?
Replies: 24
Views: 2553

Re: How often does one person create a full VN by themselves?

What large projects have you completed and do you know of any completed by one person? I'd like to view them. Most of my completed projects have been fairly small-scale and working with others (last release in 2015). I'm working on a fairly large-scale VN right now, with a few people hired (because...
by thebackup
Sat Sep 09, 2017 12:20 am
Forum: General Discussion
Topic: How often does one person create a full VN by themselves?
Replies: 24
Views: 2553

Re: How often does one person create a full VN by themselves?

I don't have any examples, but I'd say it's probably feasible. Though the difficulty of creating a high-quality* VN on your own scales greatly with the size of the project. There's always the option to use Creative Commons assets to ease the burden, but then again we're talking about creating everyt...
by thebackup
Sun Aug 20, 2017 11:34 pm
Forum: Creator Discussion
Topic: Mixing art styles in a project
Replies: 5
Views: 639

Re: Mixing art styles in a project

Thanks for the responses. I pretty much agree with most of what has been said. If one were to reuse art from a previous project and decide to hire a different sprite / BG artist for a current project, unless there's a good reason to do so, it can be considered poor work ethic (lazy / unprofessional?...
by thebackup
Sun Aug 20, 2017 1:46 am
Forum: Creator Discussion
Topic: Mixing art styles in a project
Replies: 5
Views: 639

Mixing art styles in a project

I'd like some thoughts on this - is it viable to create a VN that mixes art styles? i.e. having two character artists, or even having two background artists. Can it potentially work out, and not jar the overall look of the game? Especially if you're, say, reusing BGs from a previous project to shave...
by thebackup
Sun Aug 06, 2017 10:22 pm
Forum: We are offering Paid Work
Topic: Name my game [Closed]
Replies: 16
Views: 1289

Re: Name my game

Time Crisis is a well-established videogame franchise dating back over two decades. Out of the question. Okay... I didn't even know such a franchise existed. I guess I should've googled it first. Alternatives: Clockwork Crisis - Same idea as my original suggestion. Plus the alliteration makes it so...
by thebackup
Sun Aug 06, 2017 12:14 pm
Forum: We are offering Paid Work
Topic: Name my game [Closed]
Replies: 16
Views: 1289

Re: Name my game

Hm...
Time Crisis - refers to the time-turning to avert crises, at the same time Silas is dealing with internal crisis
by thebackup
Fri Aug 04, 2017 12:50 am
Forum: General Discussion
Topic: Languages!
Replies: 188
Views: 17070

Re: Languages!

Oooh~ 1. English - native 2. Tagalog - just a few words and phrases, being a Filipino born in the USA. For example, I would refer to my older cousins "ate" (pron. "ah-tay, big sister), or "kuya" (big brother); my siblings and cousins do the same as well, despite not being fluent in the language. 3. ...
by thebackup
Sun Jul 30, 2017 7:24 pm
Forum: Creator Discussion
Topic: How do You Stay Motivated to Complete a VN?
Replies: 8
Views: 1181

Re: How do You Stay Motivated to Complete a VN?

Among the biggest ones for me is to never, ever, compare yourself and your projects to others. It'll kill your motivation and create doubt as a developer - as in like you see an amazing project with a successful kickstarter and think your project will never measure up. VNs (or games in general) take...
by thebackup
Tue Jun 13, 2017 12:23 am
Forum: Creator Discussion
Topic: What got you into making visual novels?
Replies: 36
Views: 3369

Re: What got you into making visual novels?

I tried to make an RPG and failed; it was too much work, and I was mainly interested in the story aspects, so that's when I discovered visual novels and decided to go with that instead. A bonus was that VN's allowed for much higher quality artwork which had more appeal. Next to which, unlike a lot ...