Search found 1002 matches

by Kia
Mon Feb 15, 2021 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 338

Re: Automatic Voice for two languages?

Thank you Remix, I'll try out you idea soon.
Let's hope it's addressed in the future updates as an easy solution.
by Kia
Sun Feb 07, 2021 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 338

Re: Automatic Voice for two languages?

I did try config.auto_voice = "voice/{language}/{id}.ogg" and got: While running game code: File "game/script.rpy", line 29, in script e "You've created a new Ren'Py game." File "renpy/common/00voice.rpy", line 437, in voice_interact vi = VoiceInfo() File "renpy/common/00voice.rpy", line 330, in __i...
by Kia
Sat Feb 06, 2021 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatic Voice for two languages?
Replies: 4
Views: 338

Automatic Voice for two languages?

How can I set config.auto_voice = "voice/{id}.ogg" for two or more set of voices in multiple languages?
by Kia
Fri Feb 05, 2021 3:10 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] start and stop skipping
Replies: 7
Views: 632

Re: start and stop skipping

I was hoping it's something simple that I've missed to not resort to using screens. Thank you Alex
by Kia
Tue Feb 02, 2021 4:51 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] start and stop skipping
Replies: 7
Views: 632

Re: start and stop skipping

Thank you, it works pretty good, the only problem is: the skipping speed isn't instant and `$ config.skip_delay = 0` doesn't seem to have any effect. do you know of any solution?
by Kia
Sun Jan 31, 2021 2:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] start and stop skipping
Replies: 7
Views: 632

[solved] start and stop skipping

I'm trying to skip over a bunch of lines but I can't find the renpy code for start skipping $ skip(fast = True) "Some dialogue 1" "Some dialogue 2" "Some dialogue 3" "Some dialogue 4" $ ui.pausebehavior(0) "The game starts here but if you roll back, there are a bunch of dialogues" I think I've seen ...
by Kia
Sun Jan 17, 2021 3:32 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 532
Views: 225120

Re: Ren'Py Gripes

I often wish I could apply general style to the content of a screen using either `style_prefix` or something similar screen nvl(dialogue, items=None): style_prefix "nvltest" ... style nvltest_all: align (.5,.5) Like how changing the default style works but limited to specific screens
by Kia
Fri Jan 15, 2021 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] click though cg images one by one
Replies: 6
Views: 333

Re: click though cg images one by one

oh, I didn't notice the `had=False` and assumed it's a hard pause.
I always assumed `pause 2` is the same as `$ renpy.pause(2.0)`, interesting.
Thank you everybody ^^
by Kia
Thu Jan 14, 2021 9:24 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] click though cg images one by one
Replies: 6
Views: 333

Re: click though cg images one by one

I want the pauses to be skip-able by player clicking, as well as the dissolve animations, but I want it to move to the next image instead of skipping the whole bunch. of course I can do that by adding a small hard pause before each image, but it seems like too many lines of code to achieve something...
by Kia
Thu Jan 14, 2021 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] click though cg images one by one
Replies: 6
Views: 333

[solved] click though cg images one by one

I have a sequence of images without any dialogue: show cg cg1 with dissolve pause 2 show cg cg2 with dissolve pause 2 show cg cg3 with dissolve pause 2 show cg cg4 with dissolve pause 2 I assumed when the player clicks, the game will skip to the next image but it seems like the game will skip all of...
by Kia
Sat Dec 12, 2020 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: how to change "add" using style prefix?
Replies: 3
Views: 553

Re: how to change "add" using style prefix?

I think that for images 'transform' would do the trick, not the style. I've tried `style test_transform`and it doesn't seem to effect images. since we can change the `style default` and it would effect images inside screens, perhaps something is missing in the style prefix code. so in your example,...
by Kia
Sat Dec 12, 2020 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: how to change "add" using style prefix?
Replies: 3
Views: 553

how to change "add" using style prefix?

I've never seen style prefix used for `add` and I'm wondering if it's possible to do?
something like:

Code: Select all

screen add_test:
    style_prefix "test"
    add "test.png"

style test_add:
    xalign .5
by Kia
Mon Nov 02, 2020 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] understanding Creator-Defined Statements lex
Replies: 2
Views: 356

Re: understanding Creator-Defined Statements lex

I've found where the problem is, apparently whenever I change a Creator-Defined Statements, I need to delete it's rpy file, otherwise the old code will run instead.
by Kia
Sun Nov 01, 2020 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] understanding Creator-Defined Statements lex
Replies: 2
Views: 356

[solved] understanding Creator-Defined Statements lex

I've been experimenting with Creator-Defined Statements, however, I can't understand what's going on in the parser function. while this seems to work fine line ken "hello" ... def parse_line(lex): w1 = lex.word() st = lex.string() return (w1, st) When I tried to add another word, it returns None lin...
by Kia
Thu Oct 22, 2020 4:15 pm
Forum: Creative Commons
Topic: 1080p wipes (image dissolve transitions)
Replies: 51
Views: 21011

Re: 1080p wipes (image dissolve transitions)

can you try and make point of view opening and closing of the eyes? This one is an eyes shape effect: https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=37628&start=15#p498125 you can reverse it to achieve a closing effect as well. If it's not what you have in mind, please describe how the effe...