Thank you Remix, I'll try out you idea soon.
Let's hope it's addressed in the future updates as an easy solution.
Search found 1002 matches
- Mon Feb 15, 2021 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Voice for two languages?
- Replies: 4
- Views: 338
- Sun Feb 07, 2021 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Voice for two languages?
- Replies: 4
- Views: 338
Re: Automatic Voice for two languages?
I did try config.auto_voice = "voice/{language}/{id}.ogg" and got: While running game code: File "game/script.rpy", line 29, in script e "You've created a new Ren'Py game." File "renpy/common/00voice.rpy", line 437, in voice_interact vi = VoiceInfo() File "renpy/common/00voice.rpy", line 330, in __i...
- Sat Feb 06, 2021 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Voice for two languages?
- Replies: 4
- Views: 338
Automatic Voice for two languages?
How can I set config.auto_voice = "voice/{id}.ogg" for two or more set of voices in multiple languages?
- Fri Feb 05, 2021 3:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] start and stop skipping
- Replies: 7
- Views: 632
Re: start and stop skipping
I was hoping it's something simple that I've missed to not resort to using screens. Thank you Alex
- Tue Feb 02, 2021 4:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] start and stop skipping
- Replies: 7
- Views: 632
Re: start and stop skipping
Thank you, it works pretty good, the only problem is: the skipping speed isn't instant and `$ config.skip_delay = 0` doesn't seem to have any effect. do you know of any solution?
- Sun Jan 31, 2021 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] start and stop skipping
- Replies: 7
- Views: 632
[solved] start and stop skipping
I'm trying to skip over a bunch of lines but I can't find the renpy code for start skipping $ skip(fast = True) "Some dialogue 1" "Some dialogue 2" "Some dialogue 3" "Some dialogue 4" $ ui.pausebehavior(0) "The game starts here but if you roll back, there are a bunch of dialogues" I think I've seen ...
- Sun Jan 17, 2021 3:32 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225120
Re: Ren'Py Gripes
I often wish I could apply general style to the content of a screen using either `style_prefix` or something similar screen nvl(dialogue, items=None): style_prefix "nvltest" ... style nvltest_all: align (.5,.5) Like how changing the default style works but limited to specific screens
- Fri Jan 15, 2021 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] click though cg images one by one
- Replies: 6
- Views: 333
Re: click though cg images one by one
oh, I didn't notice the `had=False` and assumed it's a hard pause.
I always assumed `pause 2` is the same as `$ renpy.pause(2.0)`, interesting.
Thank you everybody ^^
I always assumed `pause 2` is the same as `$ renpy.pause(2.0)`, interesting.
Thank you everybody ^^
- Thu Jan 14, 2021 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] click though cg images one by one
- Replies: 6
- Views: 333
Re: click though cg images one by one
I want the pauses to be skip-able by player clicking, as well as the dissolve animations, but I want it to move to the next image instead of skipping the whole bunch. of course I can do that by adding a small hard pause before each image, but it seems like too many lines of code to achieve something...
- Thu Jan 14, 2021 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] click though cg images one by one
- Replies: 6
- Views: 333
[solved] click though cg images one by one
I have a sequence of images without any dialogue: show cg cg1 with dissolve pause 2 show cg cg2 with dissolve pause 2 show cg cg3 with dissolve pause 2 show cg cg4 with dissolve pause 2 I assumed when the player clicks, the game will skip to the next image but it seems like the game will skip all of...
- Sat Dec 12, 2020 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to change "add" using style prefix?
- Replies: 3
- Views: 553
Re: how to change "add" using style prefix?
I think that for images 'transform' would do the trick, not the style. I've tried `style test_transform`and it doesn't seem to effect images. since we can change the `style default` and it would effect images inside screens, perhaps something is missing in the style prefix code. so in your example,...
- Sat Dec 12, 2020 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to change "add" using style prefix?
- Replies: 3
- Views: 553
how to change "add" using style prefix?
I've never seen style prefix used for `add` and I'm wondering if it's possible to do?
something like:
something like:
Code: Select all
screen add_test:
style_prefix "test"
add "test.png"
style test_add:
xalign .5- Mon Nov 02, 2020 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] understanding Creator-Defined Statements lex
- Replies: 2
- Views: 356
Re: understanding Creator-Defined Statements lex
I've found where the problem is, apparently whenever I change a Creator-Defined Statements, I need to delete it's rpy file, otherwise the old code will run instead.
- Sun Nov 01, 2020 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] understanding Creator-Defined Statements lex
- Replies: 2
- Views: 356
[solved] understanding Creator-Defined Statements lex
I've been experimenting with Creator-Defined Statements, however, I can't understand what's going on in the parser function. while this seems to work fine line ken "hello" ... def parse_line(lex): w1 = lex.word() st = lex.string() return (w1, st) When I tried to add another word, it returns None lin...
- Thu Oct 22, 2020 4:15 pm
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 51
- Views: 21011
Re: 1080p wipes (image dissolve transitions)
can you try and make point of view opening and closing of the eyes? This one is an eyes shape effect: https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=37628&start=15#p498125 you can reverse it to achieve a closing effect as well. If it's not what you have in mind, please describe how the effe...