Search found 1002 matches
- Sat Oct 17, 2020 1:20 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225120
Re: Ren'Py Gripes
1) repeat_K_PAGEDOWN does not work. repeat_K_PAGEUP does not work. 2) You can't use repeat_ on gamepad things like Analog Axis events for when you hold down the analog sticks, which is intuitive universally (joysticks are to be held down, not pressed many times up/down like a dpad). In my opinion w...
- Mon Sep 07, 2020 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] is it possible to populate a Composite on a loop?
- Replies: 4
- Views: 345
Re: [solved] is it possible to populate a Composite on a loop?
ah, thank you, I'll have some reading to do then ^^
- Sun Sep 06, 2020 1:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] is it possible to populate a Composite on a loop?
- Replies: 4
- Views: 345
Re: is it possible to populate a Composite on a loop?
Thank you, exactly what I needed. I never encountered unpacking, where can I learn tricks like this?
- Sat Sep 05, 2020 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a random monster chooser.
- Replies: 7
- Views: 391
Re: Making a random monster chooser.
you need to address the enemy instances instead of enemy class
Code: Select all
label combat:
$ dmg = 10
$ enemy_1.hp-=10
"Hero attacks the monster and does [dmg] to [enemy_1.name]
"[enemy_1.name] now has [enemy_1.hp] life"- Sat Sep 05, 2020 12:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a random monster chooser.
- Replies: 7
- Views: 391
Re: Making a random monster chooser.
it's better to use classes: init python: class enemy: def __init__(self, name, hp): self.name = name self.hp = hp default enemy_1 = enemy("Fizz", 100) default enemy_2 = enemy("Buzz", 120) ... then you can simply pass the name of the enemy instance to your fight script
- Sat Sep 05, 2020 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] is it possible to populate a Composite on a loop?
- Replies: 4
- Views: 345
[solved] is it possible to populate a Composite on a loop?
I'm trying to get a composite that it's layers are added through a loop, something like this: def get_comp(s): r = Composite( (400,1000), ) for i in range(s): r.append((0,i*100)) r.append("images/01.png") return r but every idea I come up with fails, anybody can think of any idea that might work?
- Wed Aug 26, 2020 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to separate drags into a grid and have drops positioned individually?
- Replies: 4
- Views: 442
Re: How to separate drags into a grid and have drops positioned individually?
Not sure if vbox and hbox can be used inside a drag group, but you can always position the buttons relative to their index in the list or give each one a position with pos like you're already doing. the drag examples in the documentation have an example for setting the x and y position of a drag aft...
- Sat Aug 22, 2020 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: on insensitive, in a transform
- Replies: 0
- Views: 339
on insensitive, in a transform
I'm not sure if it was working before but right now I can't see any change when a button is insensitive when suing a transform like this: transform b_buttons: on idle: easein .2 alpha 1 on hover: easein .2 alpha 1 on selected_idle: easein .2 alpha 1 on selected_hover: easein .2 alpha 1 on insensitiv...
- Sat Aug 22, 2020 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to separate drags into a grid and have drops positioned individually?
- Replies: 4
- Views: 442
Re: How to separate drags into a grid and have drops positioned individually?
usually in an inventory screen, you loop through your bag slots that is usually a list and create a drag for each one:
as for your drops, they can be listed as well.
Code: Select all
for i in inventory.items:
drag:
...- Fri Jul 24, 2020 7:21 am
- Forum: I am a Programmer, Director, or Other
- Topic: GUI design, code, animation
- Replies: 4
- Views: 2786
Re: GUI design, code, animation
Updated the post, it was long overdue.
- Thu Jun 25, 2020 5:38 am
- Forum: We are offering Paid Work
- Topic: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
- Replies: 6
- Views: 827
Re: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
sometimes we go overboard with inclusion and it starts to become very jarring. You have a stowaway and a scientist, their skin color or religion are important in the story but it shouldn't be what that defines them. Look for people whom understand struggles of being black, and people of scientific t...
- Sun Jun 21, 2020 11:19 am
- Forum: We are offering Paid Work
- Topic: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
- Replies: 6
- Views: 827
Re: [PAID][VN][Gay][Furry][18+] Seeking a black author and a Jewish Author
isn't drawing the black character in torn clothing and the Jewish character with expensive ones a little too on the nose?
- Mon Jun 01, 2020 9:15 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 51
- Views: 21011
Re: 1080p wipes (image dissolve transitions)
You're too kind ^^, hopefully I find more time and add more of them to the collection sometime soon.SilverSnow wrote: ↑Mon Jun 01, 2020 8:21 amHi! Thank you for these incredible varieties of transitions![]()
- Tue May 05, 2020 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How does ATL Circular Motion works?
- Replies: 3
- Views: 329
Re: How does ATL Circular Motion works?
well, I haven't found an easy fix, but I'm a programmer, I'm sure I can make a function or something to calculate the value
- Tue Apr 28, 2020 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How does ATL Circular Motion works?
- Replies: 3
- Views: 329
How does ATL Circular Motion works?
I have a rotation that have either 0, 90, 180 or 270 rotation: transform pipes_rotate(r): rotate_pad False ease .2 rotate r when it circles back to 0 it rotates backwards to 0, I'm wondering if this: https://www.renpy.org/doc/html/atl.html#circular-motion can help me achieve a full rotation instead?...