do you by any chance know a good example on crop I'm trying to make a sliding button and I have no idea what I'm doing
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- Sat Oct 11, 2014 12:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL animation in imagebutton hover works only once
- Replies: 5
- Views: 930
Re: ATL animation in imagebutton hover works only once
thanks Donmai that was a really good example now I have to figure out how to make transformations I need in ATL.
do you by any chance know a good example on crop I'm trying to make a sliding button and I have no idea what I'm doing
do you by any chance know a good example on crop I'm trying to make a sliding button and I have no idea what I'm doing
- Fri Oct 10, 2014 4:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL animation in imagebutton hover works only once
- Replies: 5
- Views: 930
Re: ATL animation in imagebutton hover works only once
well I don't want to repeat it all the time. I just want it to do the animation each time it shows the hover image.octacon100 wrote:Did the repeat block work for you?
- Fri Oct 10, 2014 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL animation in imagebutton hover works only once
- Replies: 5
- Views: 930
ATL animation in imagebutton hover works only once
I got this: image khov: "ui/1.png" "ui/2.png" with Dissolve(0.5, alpha=True) label keys: screen key1: imagebutton xalign 0.4 yalign 0.74 xmaximum 100 ymaximum 100 idle "ui/1.png" hover "khov" focus_mask True action Jump("jmp1") show screen key1 return trying to give some animation to buttons on hove...
- Thu Oct 09, 2014 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help! Time progression based system with different menu item
- Replies: 1
- Views: 431
Re: Help! Time progression based system with different menu
do you have a game clock?
I got a clock that ticks no matter what's going on. this helps me with day/night actions and much more. don't let player stay idle around force a time table on him.
I got a clock that ticks no matter what's going on. this helps me with day/night actions and much more. don't let player stay idle around force a time table on him.
- Thu Oct 09, 2014 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomize menu order
- Replies: 1
- Views: 327
randomize menu order
I have this Idea to randomize menu order but no matter how much I think I can't find any approach to it. I know I can start messing with screen but it would be much better if I can have in in a separate file for ease of use in other games. any ideas where to start? 
- Thu Oct 09, 2014 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Just a few japanese lines
- Replies: 5
- Views: 536
Re: Just a few japanese lines
you should install the font I guess
- Thu Oct 09, 2014 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] :!: Help with points/choice system?
- Replies: 9
- Views: 1044
Re: :!: Help with points/choice system?
Code: Select all
if Character_Points< 6:
do something
else:
do something else- Thu Oct 09, 2014 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple boxes on screen (SOLVED!)
- Replies: 2
- Views: 505
Re: Multiple kinds of text boxes, in various positions on sc
try padding window_right_padding = 15, window_left_padding = 15, I'll give you an example of defining custom character. define luk = Character('Luka', show_two_window=True, window_background=Frame("char/luka/1.png", 15, 15), window_yminimum = 20, window_xalign = 0.0, window_right_padding = 15, windo...
- Thu Oct 09, 2014 12:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!] How to add unlockable bonus / epilogue scenes
- Replies: 3
- Views: 651
Re: How to add unlockable bonus / epilogue scenes
Code: Select all
define unlockedLevel=False
#somewhere else
e "and that was the end"
$ unlockedLevel=True
#another place
if unlockedLevel=True:
jump bonusLevel
- Wed Oct 01, 2014 9:49 am
- Forum: Ren'Py Cookbook
- Topic: Projection Starfield
- Replies: 12
- Views: 4445
Re: Projection Starfield
beautiful
if you ever decided to make other versions like side scroll, top down, random shapes, multiple pictures, clickable or shoot em down let us know please
you know once you got things moving on the screen you are one step away from making a mini game.
if you ever decided to make other versions like side scroll, top down, random shapes, multiple pictures, clickable or shoot em down let us know please
- Tue Sep 30, 2014 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 11712
Re: Character Animated Features (Eyes & Mouth)?
exactly ^_^Alex wrote:The problem is time statement
I wounder if "time" is removed or something in the new screen language
- Tue Sep 30, 2014 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Suggestions for Implementing Skill Statistics in Linear VN?
- Replies: 6
- Views: 853
Re: Suggestions for Implementing Skill Statistics in Linear
put more of your code. let's see where are you using this $ koexp += 1. is it inside a python block? inside an init block? or maybe some kind of jump or if before it wont let this line execute.
- Tue Sep 30, 2014 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 11712
Re: Character Animated Features (Eyes & Mouth)?
I managed to understand what this awesome code does and tried to use it simple (with simple animation) but the animations freeze on the first image and wont flap/blink. perhaps something I'm doing wrong :mrgreen: can somebody check the problem please? init -100 python: #LipFlap speaking = None def w...
- Sat Sep 27, 2014 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a full list of generic functions
- Replies: 6
- Views: 928
Re: a full list of generic functions
I was searching for something like CDD but my python is not that good yet to fully understand whats going on in a CDD. I'll try it though. first thing first I need to find it's simplest form and learn the rest little by little (I know my way of learning sux :D) thanks for the tip and I'll be thankfu...
- Fri Sep 26, 2014 12:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a full list of generic functions
- Replies: 6
- Views: 928
Re: a full list of generic functions
how do you find these things? even google can't find it.
thanks xela
question: do we have "pygame.key.set_repeat()" in renpay?
thanks xela
question: do we have "pygame.key.set_repeat()" in renpay?