Search found 1002 matches

by Kia
Sat Oct 11, 2014 12:09 am
Forum: Ren'Py Questions and Announcements
Topic: ATL animation in imagebutton hover works only once
Replies: 5
Views: 930

Re: ATL animation in imagebutton hover works only once

thanks Donmai that was a really good example now I have to figure out how to make transformations I need in ATL.
do you by any chance know a good example on crop I'm trying to make a sliding button and I have no idea what I'm doing :mrgreen:
by Kia
Fri Oct 10, 2014 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL animation in imagebutton hover works only once
Replies: 5
Views: 930

Re: ATL animation in imagebutton hover works only once

octacon100 wrote:Did the repeat block work for you?
well I don't want to repeat it all the time. I just want it to do the animation each time it shows the hover image.
by Kia
Fri Oct 10, 2014 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL animation in imagebutton hover works only once
Replies: 5
Views: 930

ATL animation in imagebutton hover works only once

I got this: image khov: "ui/1.png" "ui/2.png" with Dissolve(0.5, alpha=True) label keys: screen key1: imagebutton xalign 0.4 yalign 0.74 xmaximum 100 ymaximum 100 idle "ui/1.png" hover "khov" focus_mask True action Jump("jmp1") show screen key1 return trying to give some animation to buttons on hove...
by Kia
Thu Oct 09, 2014 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Help! Time progression based system with different menu item
Replies: 1
Views: 431

Re: Help! Time progression based system with different menu

do you have a game clock?
I got a clock that ticks no matter what's going on. this helps me with day/night actions and much more. don't let player stay idle around force a time table on him.
by Kia
Thu Oct 09, 2014 1:09 pm
Forum: Ren'Py Questions and Announcements
Topic: randomize menu order
Replies: 1
Views: 327

randomize menu order

I have this Idea to randomize menu order but no matter how much I think I can't find any approach to it. I know I can start messing with screen but it would be much better if I can have in in a separate file for ease of use in other games. any ideas where to start? :?:
by Kia
Thu Oct 09, 2014 12:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Just a few japanese lines
Replies: 5
Views: 536

Re: Just a few japanese lines

you should install the font I guess
by Kia
Thu Oct 09, 2014 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] :!: Help with points/choice system?
Replies: 9
Views: 1044

Re: :!: Help with points/choice system?

Code: Select all

        if Character_Points< 6:
            do something
        else:
            do something else
if you are getting any error copy them here to see what's wrong and if you can't make it work bring our code and let people look for errors
by Kia
Thu Oct 09, 2014 12:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple boxes on screen (SOLVED!)
Replies: 2
Views: 505

Re: Multiple kinds of text boxes, in various positions on sc

try padding window_right_padding = 15, window_left_padding = 15, I'll give you an example of defining custom character. define luk = Character('Luka', show_two_window=True, window_background=Frame("char/luka/1.png", 15, 15), window_yminimum = 20, window_xalign = 0.0, window_right_padding = 15, windo...
by Kia
Thu Oct 09, 2014 12:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!] How to add unlockable bonus / epilogue scenes
Replies: 3
Views: 651

Re: How to add unlockable bonus / epilogue scenes

Code: Select all

define unlockedLevel=False
#somewhere else
e "and that was the end"
$ unlockedLevel=True
#another place
if unlockedLevel=True:
    jump bonusLevel
should be pretty easy :mrgreen:
by Kia
Wed Oct 01, 2014 9:49 am
Forum: Ren'Py Cookbook
Topic: Projection Starfield
Replies: 12
Views: 4445

Re: Projection Starfield

beautiful :o
if you ever decided to make other versions like side scroll, top down, random shapes, multiple pictures, clickable or shoot em down let us know please :mrgreen: you know once you got things moving on the screen you are one step away from making a mini game.
by Kia
Tue Sep 30, 2014 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Animated Features (Eyes & Mouth)?
Replies: 32
Views: 11712

Re: Character Animated Features (Eyes & Mouth)?

Alex wrote:The problem is time statement
exactly ^_^
I wounder if "time" is removed or something in the new screen language
by Kia
Tue Sep 30, 2014 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Suggestions for Implementing Skill Statistics in Linear VN?
Replies: 6
Views: 853

Re: Suggestions for Implementing Skill Statistics in Linear

put more of your code. let's see where are you using this $ koexp += 1. is it inside a python block? inside an init block? or maybe some kind of jump or if before it wont let this line execute.
by Kia
Tue Sep 30, 2014 8:21 am
Forum: Ren'Py Questions and Announcements
Topic: Character Animated Features (Eyes & Mouth)?
Replies: 32
Views: 11712

Re: Character Animated Features (Eyes & Mouth)?

I managed to understand what this awesome code does and tried to use it simple (with simple animation) but the animations freeze on the first image and wont flap/blink. perhaps something I'm doing wrong :mrgreen: can somebody check the problem please? init -100 python: #LipFlap speaking = None def w...
by Kia
Sat Sep 27, 2014 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: a full list of generic functions
Replies: 6
Views: 928

Re: a full list of generic functions

I was searching for something like CDD but my python is not that good yet to fully understand whats going on in a CDD. I'll try it though. first thing first I need to find it's simplest form and learn the rest little by little (I know my way of learning sux :D) thanks for the tip and I'll be thankfu...
by Kia
Fri Sep 26, 2014 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: a full list of generic functions
Replies: 6
Views: 928

Re: a full list of generic functions

how do you find these things? even google can't find it. :shock:
thanks xela :mrgreen:
question: do we have "pygame.key.set_repeat()" in renpay?