Search found 1002 matches
- Fri Sep 26, 2014 12:20 pm
- Forum: Creator Discussion
- Topic: How can I stop making sexist games?
- Replies: 102
- Views: 12169
Re: How can I stop making sexist games?
:mrgreen: guess I need to step back and redeem myself. people see me as a hardcore sexist now. :twisted: all I meant is: Taleweaver. you don't have to change the way you make your games. they spouse to come out of your brain the way you thinks. there is no reason to change the way you tell your stor...
- Fri Sep 26, 2014 8:26 am
- Forum: Creator Discussion
- Topic: How can I stop making sexist games?
- Replies: 102
- Views: 12169
Re: How can I stop making sexist games?
According to the Entertainment Software Association, 48% of gamers are women. Also according to the ESA's statistics for this year, "Women age 18 or older represent a significantly greater portion of the game-playing population (36%) than boys age 18 or younger (17%)." And looking at the Lemmasoft ...
- Fri Sep 26, 2014 7:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: a full list of generic functions
- Replies: 6
- Views: 928
a full list of generic functions
I'm having this problem over and over with documentation when I see some line of code and I can't find it in the "doc" section and it's not even in the generic index page. like this morning I saw: key "focus_left" action SetVariable('x_pos', x_pos-speed) but I can't find anything about "key" and it'...
- Fri Sep 26, 2014 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change access to certain characters based on players gender?
- Replies: 3
- Views: 2118
Re: Change access to certain characters based on players gen
qirien said it all. to be clear you can give each character and the main player values to be compared: player_chance_with_girls = 0 player_chance_with_boys = 0 sarah_intrest_in_boys = 100 sarah_intrest_in_girls = 40 sarah_attention = 0 john_intrest_in_boys = 10 john_intrest_in_girls = 70 john_attent...
- Fri Sep 26, 2014 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Suggestions for Implementing Skill Statistics in Linear VN?
- Replies: 6
- Views: 853
Re: Suggestions for Implementing Skill Statistics in Linear
you can define any skill you want with your character like: #Luke image luk sml = "char/luka/sml.png" image luk mad = "char/luka/mad.png" define lukstm = 100 define luklov = 0 define lukmon = 3500 define lukinf = False define lukFightSkill = 10 define lukDdance = 20 define luk = Character('Luka', wi...
- Fri Sep 26, 2014 6:48 am
- Forum: Creator Discussion
- Topic: How can I stop making sexist games?
- Replies: 102
- Views: 12169
Re: How can I stop making sexist games?
you don't have to stop being sexist! the only thing you need to do is deciding on your "target audience" and mention it on your very first page. best way to learn this trick is looking deep into Japanese anime and manga genres. check the link below and read a little about: what kind of anime targets...
- Fri Sep 26, 2014 5:32 am
- Forum: Development of Ren'Py
- Topic: [suggestion] put chat in a window
- Replies: 0
- Views: 714
[suggestion] put chat in a window
I've had lots of problems customizing the chat with "show_two_window=True" and any change I've done to my "window" was applied to other screen code using "window". it was frustrating before I find a simple solution and i think it would be nice if you add it to the next version. I put my whole chat i...
- Fri Sep 26, 2014 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lint and Multiple rpy files
- Replies: 10
- Views: 1053
Re: Lint and Multiple rpy files
never had any problem with my images when I do lint. just a bunch of text tags left open (that are not important). :mrgreen: somebody correct me if I'm wrong but I have the feeling that anywhere outside a "label" blocks count as "init" and the "init" blocks are meant to do coding stuff inside the "l...
- Fri Sep 26, 2014 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help making Phoenix Wright style UI
- Replies: 16
- Views: 2964
Re: Help making Phoenix Wright style UI
I saw this as taught: how nostalgic! let's steal this and use it so I made a fast paste prototype of it (see attached file): to use it just unzip it to your game folder and use "call charOpt" to call it. it has some problem in returning where it should and since I never used "Jump" in screen code an...
- Fri Sep 26, 2014 1:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lint and Multiple rpy files
- Replies: 10
- Views: 1053
Re: Lint and Multiple rpy files
They're all under init python, as a new game script.rpy would ask you to declare images under. I moved them to under init: instead, but the errors are still showing up. :? maybe this is the problem. I never defined anything inside anything and never got any error. just define your images and charac...
- Fri Sep 26, 2014 1:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lint and Multiple rpy files
- Replies: 10
- Views: 1053
Re: Lint and Multiple rpy files
as much as I experienced renpy doesn't care where the script files are and as long as they are inside any folder under "game" folder it can find and read them. you don't have to define your characters inside "script.rpy" so I suggest you clean your code and folders by doing what I did. -create a "ch...
- Thu Sep 25, 2014 4:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: some configurations for each character
- Replies: 2
- Views: 392
Re: some configurations for each character
I've done that much but I'm trying to find something like this: define me = Character( '[name]', window_yminimum = 20, window_background=Frame("char/me/1.png", 20, 20), show_two_window=True, who_xalign=0.5, color="#c8ffc8" who_window_xfill=True <= this option for example )
- Thu Sep 25, 2014 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: some configurations for each character
- Replies: 2
- Views: 392
some configurations for each character
there is two line of code I use for positioning chat elements in "option.rpy" and I wonder if there is any equivalent for them to use in character definition code? style.say_who_window.xfill=True and style.say_who_window.bottom_margin = -10 I like to have different values for each character if possi...
- Thu Sep 11, 2014 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: join string and number variables (or convert variable types)
- Replies: 3
- Views: 2815
Re: join string and number variables (or convert variable ty
the error is gone but it's not doing anything :? here is the screen that contains this problem screen g_time: window id "wndw" xysize(0, 0) pos(900, 100): imagebutton anchor(0.5, 0.5) idle "ui/clock/timer1.png" hover "ui/clock/timer1.png" focus_mask True action SetVariable('daycalc', "Day:" + str(cu...
- Thu Sep 11, 2014 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: join string and number variables (or convert variable types)
- Replies: 3
- Views: 2815
join string and number variables (or convert variable types)
I never taught this will become a problem for me but I have difficulty put to type of variables together and I can't find how to convert "int" to "string". this line of code: text "Day:" + "[curday]" size 10 anchor(0.5, -0.5) works fine for some reason but when I try to do it in: imagebutton anchor(...