Search found 25 matches

by RosyInk27
Sat Sep 06, 2014 4:52 pm
Forum: Old Threads (– September 2014)
Topic: Need a reader/idea bouncer
Replies: 7
Views: 1317

Re: Need a reader/idea bouncer

If you're still looking for more people, I'm available to give some feedback.
by RosyInk27
Sat Aug 23, 2014 9:17 pm
Forum: Ideas
Topic: Pastel Sweets [GxG, Dating Sim, Commercial]
Replies: 9
Views: 2819

Re: Pastel Sweets [GxG, Dating Sim, Commercial]

Thanks FoxTrotMuffin! I'm definitely devoting a lot of effort into making every love interest equally likable and appealing for the players while letting them be flawed human beings. I'll do my best to keep the project updated for everyone in between school and work :)
by RosyInk27
Tue Aug 19, 2014 2:43 pm
Forum: Creative Commons
Topic: Free male sprite (japanese high school uniform) reuploaded!
Replies: 22
Views: 8637

Re: Free male sprite! (japanese high school uniform)

What a gorgeous style! This guy would be perfect for a free project I'm working on... :D
by RosyInk27
Mon Aug 18, 2014 11:34 pm
Forum: Works in Progress
Topic: Deleted
Replies: 44
Views: 9660

Re: Lucid9 [BxG] [Mystery, Romance]

Ooh, this looks great! I must admit that I'm a sucker for the sleek presentation here and the music demo you guys have available on the website definitely hooked me in. Fingers crossed for the Mac version, because I definitely don't want to miss out on playing this!
by RosyInk27
Mon Aug 18, 2014 5:57 pm
Forum: Ideas
Topic: Pastel Sweets [GxG, Dating Sim, Commercial]
Replies: 9
Views: 2819

Re: Pastel Sweets [GxG, Dating Sim, Commercial]

Thanks LadyOfGatsby! Truth be told, I'm also working on a free-to-play visual novel, but it's much more experimental and Pastel Sweets has just been progressing farther ahead at a smooth pace. Hopefully I can keep them both on/ahead of schedule and release the two relatively close to each other.
by RosyInk27
Mon Aug 18, 2014 1:08 pm
Forum: Ideas
Topic: Pastel Sweets [GxG, Dating Sim, Commercial]
Replies: 9
Views: 2819

Re: Pastel Sweets [GxG, Dating Sim, Commercial]

I read the synopsis, and was intrigued. A couple of comments and questions, when you have time... 1. Have you sold anything else before? Do you have experience selling your stories, games, music, and other creative works? If not, then carefully do some research before you enter the world of indie v...
by RosyInk27
Mon Aug 18, 2014 3:04 am
Forum: Ideas
Topic: Pastel Sweets [GxG, Dating Sim, Commercial]
Replies: 9
Views: 2819

Pastel Sweets [GxG, Dating Sim, Commercial]

✿ Pastel Sweets ✿ This project is only in the conceptual stages right now (no stunning art or pretty logos to show off rn ;m:), but I'm feeling good enough about where it's going so far to give a brief overview on the game! ♥ As always, your opinions on this are greatly welcome! Plot Synopsis Life ...
by RosyInk27
Sun Aug 10, 2014 5:35 pm
Forum: Creator Discussion
Topic: In-Game Time Frame for a Dating Sim?
Replies: 5
Views: 953

Re: In-Game Time Frame for a Dating Sim?

BarabiSama, thank you so much! Seeing the typical layout broken down like this is a huge help! I truthfully don't know how to properly organize the game (and since it's only the seed of a plot/concept, I'm still struggling with this aspect) but I was thinking of structuring the romances with tiers b...
by RosyInk27
Sun Aug 10, 2014 3:29 pm
Forum: Creator Discussion
Topic: In-Game Time Frame for a Dating Sim?
Replies: 5
Views: 953

In-Game Time Frame for a Dating Sim?

Hi everyone! New member here and very recently introduced to visual novels. I'm writing a G x G Dating Sim with an affection points based system, but I realized halfway through my outline that I had no idea how much time I wanted to give the players to nab their love interest. The way I planned the ...
by RosyInk27
Sun Aug 10, 2014 3:05 pm
Forum: Creator Discussion
Topic: Protag is a liar to audience
Replies: 21
Views: 2178

Re: Protag is a liar to audience

I like the idea in theory because there's a lot you can do with it. Ex. In a horror setting it can help put the reader/player on edge, make little touches that would normally go unnoticed stand out in the player's mind, and cause things that would be glossed over in any other story to become downrig...