Search found 515 matches

by Kinmoku
Fri Apr 03, 2020 3:45 am
Forum: Ren'Py Questions and Announcements
Topic: config.mouse cursor change not always changing
Replies: 3
Views: 174

Re: config.mouse cursor change not always changing

Looks like it was working with layout menus (looong time ago). With screens it works like setting 'mouse' property for buttons/hotspots or like https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=37403#p404987 So the only way for it to work now is to add "mouse "imagemap"" on every button? Just c...
by Kinmoku
Thu Apr 02, 2020 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: config.mouse cursor change not always changing
Replies: 3
Views: 174

config.mouse cursor change not always changing

Hello. Here's my code for having the mouse cursor change on hover...However, it's only working on buttons where I add "mouse 'imagemap'" to the end. define config.mouse = { "default": [('gui/cursor_big.png', 25, 25)], "menu": [('gui/cursor_small.png', 14, 14)], "mainmenu": [('gui/cursor_small.png', ...
by Kinmoku
Tue Mar 31, 2020 12:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Phone pin number unlock puzzle
Replies: 3
Views: 210

Re: Phone pin number unlock puzzle

The error is using quotes in the action AddToSet("safenumber", "1"), while it should be AddToSet(safenumber, "1"). Ah damn. I tried it the other way around but didn't think to do it this way. Anyway, it works now :) I had to change the return code a little so it registered the correct input (I also...
by Kinmoku
Tue Mar 31, 2020 6:47 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Phone pin number unlock puzzle
Replies: 3
Views: 210

[SOLVED] Phone pin number unlock puzzle

Hi all, I am trying to add a phone pin number unlock puzzle to my game. I plan on using it in a couple of places: with a phone and with a safe. Both images have a key pad and enter/ reset button, and will be unlocked with 4 digits. I looked at this thread about number password unlocks https://lemmas...
by Kinmoku
Tue Mar 31, 2020 4:10 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Scrolling screen resetting after each dialogue
Replies: 7
Views: 268

Re: Scrolling screen resetting after each dialogue

...but I get an error "Exception: Possible infinite loop" when I try to load it. "show screen" solves the dialogue problem but appears to be causing this issue. How do I change my results to work with "show screen"?... label calendar_explore: show screen calendar_scroll $ result = _return The thing...
by Kinmoku
Mon Mar 30, 2020 1:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Scrolling screen resetting after each dialogue
Replies: 7
Views: 268

Re: Scrolling screen resetting after each dialogue

you can to this instead I think see the loop that you might be having something this might help label calendar_explore: show screen calendar_scroll $ result = _return if result == "cal_dad": tm "Dad's birthday." call screen calendar_scroll or jump calendar_explore elif result == "cal_millie": tm "M...
by Kinmoku
Mon Mar 30, 2020 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Scrolling screen resetting after each dialogue
Replies: 7
Views: 268

Re: Scrolling screen resetting after each dialogue

well you always can just put an image of the calendar and pretend the calendar there Thanks. I usually do this but because the calendar image is tall and scrollable, the co-ordinates are different each time. You need to store the values of the viewport adjustments. https://www.renpy.org/doc/html/sc...
by Kinmoku
Fri Mar 27, 2020 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Scrolling screen resetting after each dialogue
Replies: 7
Views: 268

[SOLVED] Scrolling screen resetting after each dialogue

Hi all, I'm having a problem with a scrolling screen resetting the background image each time a button is clicked and dialogue plays. It's hard to explain, so I'll try to break it down... First off, this screen is a zoomed in calendar, with various dates that can be clicked on to find out more. It i...
by Kinmoku
Thu Mar 26, 2020 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Drag and drop puzzle with multiple pieces
Replies: 6
Views: 341

Re: Drag and drop puzzle with multiple pieces

Oh wow, thank you Alex! I've implemented this with my 15 pieces and it works! :) There were just a couple of hiccups that I managed to fix. 1) The drop images initially display above the drag ones. To fix this, I just changed the order of the drag code in screens.rpy. 2) When I tested a couple of ti...
by Kinmoku
Tue Mar 24, 2020 4:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Drag and drop puzzle with multiple pieces
Replies: 6
Views: 341

Re: Drag and drop puzzle with multiple pieces

Hm, you could cut your map on rectangles (like the red ones) to make draggable pieces. And also made a set of droppables - color the lands in all pieces the same color and leave some transparent canvas around. Then place those droppables at the right positions over the same color background. This s...
by Kinmoku
Mon Mar 23, 2020 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Drag and drop puzzle with multiple pieces
Replies: 6
Views: 341

Re: Drag and drop puzzle with multiple pieces

This might help - https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=16151#p294340 Thanks Alex! This is a great resource. I've tried to back-track to the basics of the jigsaw puzzle. Here's my new code so far: Script.rpy: init python: def piece_dragged(drags, drop): if not drop: store.piecelist...
by Kinmoku
Fri Mar 20, 2020 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Drag and drop puzzle with multiple pieces
Replies: 6
Views: 341

[SOLVED] Drag and drop puzzle with multiple pieces

Hi all, I have a drag and drop puzzle I want to add to my game with pieces of torn paper. There are 15 odd-shaped pieces that need to fit into a square. I was thinking I would make a draggroup for each and have it register when each piece is in position. What I have so far works but only for each pi...
by Kinmoku
Mon Mar 09, 2020 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: Button hover off?
Replies: 4
Views: 415

Re: Button hover off?

Any ideas on how to get this working?
by Kinmoku
Fri Feb 28, 2020 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
Replies: 5
Views: 304

Re: Possible to explore around a scene moving mouse to screen edge?

Having a look around the forums, I found a post that helped me: https://lemmasoft.renai.us/forums/viewtopic.php?t=34086 Here's my code. It works moving the mouse up or down, or if the mouse wheel is used :) Awesome! screen photograph_scroll: viewport id "photographs": align (0.5, 0.5) mousewheel Tru...
by Kinmoku
Fri Feb 28, 2020 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
Replies: 5
Views: 304

Re: Possible to explore around a scene moving mouse to screen edge?

I know you could do this with a custom Displayable, but that may be more work than necessary. What you could try is creating screen with a transparent image button at each edge of the screen and then attach an action to the button’s hovered that will adjust the offset of the background, so that whe...