Search found 560 matches
- Tue Jan 19, 2016 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with multiple characters using health/ stat bars
- Replies: 9
- Views: 760
Re: Trouble with multiple characters using health/ stat bars
That sounds like what I'm after, although I don't think I'm storing the character's information as a class. I haven't used classes yet (I don't think). Stat changes would be done something like this: $ player2_hp-=50 nightshade "Oww!" "You use a potion on Nightshade." $ player2_hp+=50 nightshade "Th...
- Tue Jan 19, 2016 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with multiple characters using health/ stat bars
- Replies: 9
- Views: 760
Trouble with multiple characters using health/ stat bars
Hi all, I'm trying to add health/ MP/ stat bars to my game. So far so good, here's what I have for the main character's profile: init python: show_profilestats=False def stats_overlay(): if show_profilestats: #ui.window( #xalign = 20, #ypos = 20,) ui.image("profile.png", xpos = 20, ypos = 15) ui.tex...
- Tue Jan 12, 2016 4:32 am
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: Composer for you [Open]
- Replies: 44
- Views: 9511
Re: Composer for you [Open]
Hi Joshua,
Can you send me a price list?
Can you send me a price list?
- Mon Dec 21, 2015 7:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with yalign transform in ATL
- Replies: 2
- Views: 317
Problem with yalign transform in ATL
Hey all, I have this code, which works with small images, however it doesn't work on my character sprites which are the full height of the screen. transform jumping: yalign 0.0 ease 0.25 yalign -0.5 ease 0.25 yalign 0.0 repeat Any idea why this won't work? I've made xalign transforms with ATL that g...
- Thu Dec 17, 2015 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use alpha in ATL animations
- Replies: 2
- Views: 321
Re: How to use alpha in ATL animations
Awesome, it worked! It looks so much better
Thanks a lot, Donmai!
- Thu Dec 17, 2015 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use alpha in ATL animations
- Replies: 2
- Views: 321
How to use alpha in ATL animations
Hey guys, I'm sure this is a simple question but I can't seem to find an answer to it. I'm wondering how I can soften up my animation by using a dissolve/ fade in and out between frames? This is what I have at the moment: image fountain: xpos 942 ypos 400 "fount1.png" 0.2 "fount2.png" 0.2 "fount3.pn...
- Thu Dec 17, 2015 5:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rumbling/ shaking screen
- Replies: 2
- Views: 494
Re: Rumbling/ shaking screen
Ooh this looks goodKia wrote:I guess you can modify this one http://lemmasoft.renai.us/forums/viewto ... ay#p394567 and use. it's basically the same thing, right?
- Tue Dec 15, 2015 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rumbling/ shaking screen
- Replies: 2
- Views: 494
Rumbling/ shaking screen
Hi guys, I'm trying to figure out how to get a continuous rumble/ shake of the whole screen or background only. I've tried the Phoenix Wright style shake effect http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect but it's just a short burst. How can I make it carry on until the player clicks, ...
- Sun Dec 13, 2015 10:01 am
- Forum: Works in Progress
- Topic: Highway Blossoms [GxG] (Romance, Road Trip) Steam Greenlight
- Replies: 19
- Views: 6413
Re: Highway Blossoms [GxG] (Romance, Road Trip)
I really like the look of this!
The voice acting is really well done. Can't wait to play 
- Wed Dec 02, 2015 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap and button screen overlay not working together
- Replies: 2
- Views: 665
Re: Imagemap and button screen overlay not working together
Thankyou, it worked! I didn't quite know what I was doing, but got there in the end :D Solution if anyone's interested: screen leftarrow: imagemap: ground "coat.png" idle "coat.png" hover "coat_glow.png" hotspot (2410,192,2560,812) action Jump("found") textbutton "Left": align(0.1, 0.45) action Jump...
- Tue Dec 01, 2015 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap and button screen overlay not working together
- Replies: 2
- Views: 665
Imagemap and button screen overlay not working together
Hello. I'm having trouble using imagemap and a button screen together. This is a scene where the phone is ringing and you're trying to find it, by moving left and right (from bedroom to kitchen). I can only get half of it working. I thought perhaps the imagemap should go into leftarrow_screen (this ...
- Mon Nov 30, 2015 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fun with NVL mode
- Replies: 2
- Views: 268
Re: Fun with NVL mode
Oh cool, thank you! I wasn't sure where to look 
- Mon Nov 30, 2015 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fun with NVL mode
- Replies: 2
- Views: 268
Fun with NVL mode
Hi all, I was wondering what possibilities lie in NVL mode? At the moment, I have right/ left aligned text and different coloured fonts... but where can I go from here? Is it possible for NVL to be centre aligned? Randomly positioned? Vertically aligned? Scrolling text? How about no background image...
- Wed Nov 25, 2015 4:25 am
- Forum: Creator Discussion
- Topic: Thoughts on "Game Overs"
- Replies: 21
- Views: 3318
Re: Thoughts on "Game Overs"
Well, in Hotel Dusk at least, you get a lot of game overs BUT they put you back before you made the wrong decision. That's ok, you don't lose your progress, but it almost seems unnecessary as there's no real consequence. However, I still find it annoying because I have to wait for the game over scre...
- Mon Nov 23, 2015 9:07 am
- Forum: Creator Discussion
- Topic: Thoughts on "Game Overs"
- Replies: 21
- Views: 3318
Re: Thoughts on "Game Overs"
It's not demotivating either because with visual novels, you have to save a lot, and I always have a slot to load and just restart from where I got the game over. Haha, that probably explains why I dislike them! I often forget to save, not just in VNs either, all games and work :-/ I guess frequent...