Search found 560 matches

by Kinmoku
Sun Nov 22, 2015 10:46 am
Forum: Creator Discussion
Topic: Thoughts on "Game Overs"
Replies: 21
Views: 3318

Re: Thoughts on "Game Overs"

I meant purely from a VN perspective, but yeah, it really does depend on a case by case basis. They make sense with Virtue's last reward and Hatoful Boyfriend too, but they're almost designed around the mechanic. It's interesting that it seems the majority don't like them when there's so many in VNs...
by Kinmoku
Fri Nov 20, 2015 8:48 am
Forum: Creator Discussion
Topic: Thoughts on "Game Overs"
Replies: 21
Views: 3318

Thoughts on "Game Overs"

Hey all, I was wondering what everyone's take is on "game overs"? Not "bad endings", but actual game overs, start again etc. Personally, I find them quite annoying. I always get a game over the first time I play a VN and it's upsetting/ demotivating :( I guess it's because they seem a little sudden ...
by Kinmoku
Fri Oct 09, 2015 11:51 am
Forum: Works in Progress
Topic: Nostalgia: Two Worlds | One Soul [Kickstarter Live] [Demo]
Replies: 43
Views: 8191

Re: Nostalgia: Two Worlds | One Soul [Drama/Suspense]

This looks awesome! I love the art style and attention to detail :) Looking forward to seeing more.
by Kinmoku
Sat Sep 05, 2015 3:53 pm
Forum: Personal Art Threads
Topic: Character Critique Needed!
Replies: 22
Views: 3255

Re: Character Critique Needed!

They look awesome! I'd be more likely to buy a game with these characters than default anime style, but that's me.

Seems like a lot more thought has gone into them and that's a good thing :)
by Kinmoku
Sat Sep 05, 2015 3:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Banning certain names from character creation
Replies: 4
Views: 739

Banning certain names from character creation

Hi all, I'm wondering if there's a way to have a "banned" list of names for player input? I only want to player to enter a unique name, not one that's not used later in the story. This is all I have at the moment. $ povname = renpy.input("Enter name here", "Name", length=20) $ povname = povname.stri...
by Kinmoku
Sat Sep 05, 2015 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: More than one ADL UI style
Replies: 3
Views: 481

Re: More than one ADL UI style

Thanks. I guess I'm not sure how I go about defining more than one screen. I've edited the default font and window but unsure how to define another. I've tried, but it just goes to default. screen say: # Defaults for side_image and two_window default side_image = None default two_window = False # De...
by Kinmoku
Fri Sep 04, 2015 3:36 am
Forum: Ren'Py Questions and Announcements
Topic: More than one ADL UI style
Replies: 3
Views: 481

More than one ADL UI style

Hi all,

I'm trying to create a few UI designs for different parts of my visual novel. I only need to do it for ADV mode as that's what I'm using the most, but I've no idea how to remove the default and switch between UIs. Any help would be fab :)
by Kinmoku
Thu Sep 03, 2015 4:43 am
Forum: Ren'Py Questions and Announcements
Topic: Different UI in different daytime
Replies: 3
Views: 516

Re: Different UI in different daytime

I'm trying to do a similar thing and am new to editing UI in Renpy.

I have it set up to switch during the game, but it's staying on the default UI. Do I do something to style.window.background in options.rpy?
by Kinmoku
Mon Aug 31, 2015 10:57 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the default "what" font color
Replies: 1
Views: 234

Changing the default "what" font color

I have another question... I'm trying to use the same font color across both the character name and dialogue, but how do I do it? My default text color is white, which I'd like to keep, but I have a 3 characters that I want speaking in their own "who" color, instead of the default white. I hope that...
by Kinmoku
Mon Aug 31, 2015 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: In-game menu choices - Customising button location
Replies: 2
Views: 304

Re: In-game menu choices - Customising button location

Ah, no I didn't, so obvious now haha! Thanks, that's sorted it :)
by Kinmoku
Mon Aug 31, 2015 9:35 am
Forum: Ren'Py Questions and Announcements
Topic: In-game menu choices - Customising button location
Replies: 2
Views: 304

In-game menu choices - Customising button location

Hi all, I'm having some difficulty editing the location of my in-game menu buttons. I've managed to change the style, font and vertical location, but the buttons are still clumped together on top of each other. What I'm after, is horizontally aligned buttons, side by side. I thought this would be ea...
by Kinmoku
Thu Jul 30, 2015 2:57 am
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1554

Re: Creating a "3D look" in 2D

Great idea! I've seen a few of these tutorials around so I'll give one a go and see how it looks :)
by Kinmoku
Wed Jul 29, 2015 4:43 am
Forum: Asset Creation: Art
Topic: 3D Background Process using Blender, SAI and Photoshop
Replies: 19
Views: 11330

Re: 3D Background Process using Blender, SAI and Photoshop

Ah, very interesting. I'm pretty rusty at backgrounds and see 3D as a way to help tremendously! But maybe you're right; cutting corners when I'm trying to improve might not be the best solution. I'm thinking that if some backgrounds lend themselves well to 3D (mechanical, sterile environments) then ...
by Kinmoku
Wed Jul 29, 2015 4:35 am
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1554

Re: Creating a "3D look" in 2D

That's a really good idea :) I just gave it a go and it was pretty quick, but due to the skirt, hair and wings, the rig has turned out pretty messy :( I think it would take some time to adjust it how I want it, so I may give it a miss. I'm going to try painting a 3D model and see how it goes instead...