Search found 560 matches

by Kinmoku
Tue Jul 28, 2015 3:39 pm
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1554

Re: Creating a "3D look" in 2D

Haha, yeah, I was thinking low poly count is the way to go. Even though the story is set in present day, I think low poly could still work. WoW uses low poly (although, with amazing textures) and other games use it too... some I've found are Biome, Before and Polycraft. I guess somehow I have to fin...
by Kinmoku
Tue Jul 28, 2015 12:16 pm
Forum: Asset Creation: Art
Topic: Creating a "3D look" in 2D
Replies: 6
Views: 1554

Creating a "3D look" in 2D

Hello! I am having a little difficulty with my VN's artwork at the moment... Basically, it's about an online video game and I wanted to have 3D model sprites for when you're in the game part of the story. It's about 50/50 in-game/ in real life, and the IRL half is drawn in 2D... like this: http://36...
by Kinmoku
Tue Jul 28, 2015 12:07 pm
Forum: Asset Creation: Art
Topic: 3D Background Process using Blender, SAI and Photoshop
Replies: 19
Views: 11330

Re: 3D Background Process using Blender, SAI and Photoshop

Hi Sendo, I've just stumbled upon this thread and I have to say it looks amazing! Do you find it better to work this way with 3D? How long did the scene take for you to make?
by Kinmoku
Wed Jul 08, 2015 10:48 am
Forum: Creator Discussion
Topic: Ideal Resolution
Replies: 25
Views: 9754

Re: Ideal Resolution

I'm making my VN at 2560 x 1440... I use a lot of Macs! Though this is the resolution of my 6 year old iMac, which to me is dated compared with the retina displays they are selling now.

IMO Bigger the better in this situation. You can always downscale later, but cannot upscale.
by Kinmoku
Wed Jul 08, 2015 7:37 am
Forum: Asset Creation: Art
Topic: Where to Learn Digital Art for Complete Beginners?
Replies: 19
Views: 2622

Re: Where to Learn Digital Art for Complete Beginners?

I stumbled upon Ctrl Paint a few weeks ago, and this looks fantastic for beginners. Get a trial of Photoshop, a wacom tablet, then follow these simple videos :) http://www.ctrlpaint.com/library/
by Kinmoku
Mon Jun 29, 2015 3:06 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Is background music with vocals too distracting for readers?
Replies: 14
Views: 3398

Re: Is background music with vocals too distracting for read

I don't think I could read if there are lyrics going on. Another language might work, but if the reader also understands the other language, that will still be confusing!
by Kinmoku
Wed Jun 24, 2015 9:56 am
Forum: Creator Discussion
Topic: Stat notifications in visual novels
Replies: 10
Views: 1877

Re: Stat notifications in visual novels

Personally I prefer no stats, as I find they break the ambience some what. However, some kind of indication is usually good... e.g. in a dating game, where you say the wrong thing to a character you like, they make a sad/ angry face - so you know where you went wrong. I'm having the same issue with ...
by Kinmoku
Mon May 18, 2015 6:07 am
Forum: Ren'Py Questions and Announcements
Topic: Remove text speed from preferences window
Replies: 2
Views: 402

Re: Remove text speed from preferences window

I've just removed it for now as I'm not sure what figures I would put in. I'll see how it works but maybe this will do :)
by Kinmoku
Fri May 15, 2015 12:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Remove text speed from preferences window
Replies: 2
Views: 402

Remove text speed from preferences window

Hi guys, I was wondering how I'd go about removing the text speed slider from the preferences window? If it's not possible to remove, is there a way that the speed can only be adjusted slightly? Basically I have animations and sound effects that work with the text, and they look great at 50 cps, but...
by Kinmoku
Wed May 13, 2015 10:56 am
Forum: Personal Art Threads
Topic: Critique background art
Replies: 11
Views: 2239

Re: Critique background art

Hope you don't mind but I thought I would give the first image a try. Your image I think is 90% of the way there but you need to push your light and darker values. Tempus is right, for instance you have really bright light rays coming from the window and yet your room is already quite light, if you...
by Kinmoku
Tue May 12, 2015 2:56 pm
Forum: Personal Art Threads
Topic: Critique background art
Replies: 11
Views: 2239

Re: Critique background art

Thankyou all so much for the time and effort in your feedback! This is really great stuff :) I tried to vary the line widths in the foreground/ background but it came out looking very samey. Changing the majority of them to different colours will really help too. Light rays are too strong. Also, ask...
by Kinmoku
Tue May 12, 2015 5:11 am
Forum: Personal Art Threads
Topic: Critique background art
Replies: 11
Views: 2239

Critique background art

Hi guys! I've posted a couple of pictures below that I'm working on for my visual novel game. I don't usually ask for critique, but I feel like I'm missing something here, like flair, life or cool aesthetics. I'm really happy with the character art so far, but the backgrounds seem kinda behind... I ...
by Kinmoku
Thu May 07, 2015 6:48 am
Forum: Creator Discussion
Topic: Naming your game!
Replies: 11
Views: 1974

Re: Naming your game!

Here are some ideas I can think of from other works: Character/Hero Title: The work is named after the hero (the focal character) or the protagonist (the eye of the story) Examples: Sherlock Holmes, Jane Eyre, Shrek, Kim Possible. Antagonist Title: Sometimes the antagonist is so memorable, you can ...
by Kinmoku
Wed May 06, 2015 8:28 am
Forum: Creator Discussion
Topic: Naming your game!
Replies: 11
Views: 1974

Re: Naming your game!

These are all really useful tips, thanks! I will ask some friends who've played it and see what they have to say. I did ask 1 person already but they didn't help much haha! Hopefully something will come up :)
by Kinmoku
Wed May 06, 2015 4:40 am
Forum: Creator Discussion
Topic: Naming your game!
Replies: 11
Views: 1974

Naming your game!

Arghh, I'm really struggling with this! I'm trying to come up with a name for my game. I've written down loads of related words to try and come up with something, but I don't like anything I've come up with. I want it to be appealing but also unique and true to the game. Has anyone else struggled wi...