Search found 447 matches
- Mon May 06, 2019 4:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Make a "Jump" Button appear "On" or "Off"
- Replies: 5
- Views: 178
Re: Make a "Jump" Button appear "On" or "Off"
Hi everyone, thanks for the help. Sadly, nothing is working :( Doesn't making the button ToggleVariable work? I'm guessing fastforward is a global variable, and you should make it a boolean if its only values are on and off. CODE: SELECT ALL button: action [ToggleVariable("fastforward"), Call("pause...
- Thu May 02, 2019 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Make a "Jump" Button appear "On" or "Off"
- Replies: 5
- Views: 178
[SOLVED] Make a "Jump" Button appear "On" or "Off"
Hi all. I'm trying to figure out how to make a Jump button appear in an "on" or "off" state, like a Preference("on", "off") button would. My button is for fast-forwarding/ skipping text, which can be selected in the pause menu. I've done it this way as a direct Skip would immediately go off the paus...
- Thu May 02, 2019 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Skip not waiting for menus to close
- Replies: 4
- Views: 203
Re: Skip not waiting for menus to close
Ooh I figured it out! It took me a while, but I got there :D Here's my code: In screens.rpy: button: action Jump("skip_toggle") style "mainmenu_choice_button" text _("Fast-Forward") style "mainmenu_choice" Which jumps to: label skip_toggle: if fastforward == "off": $ fastforward = "on" else: $ fastf...
- Thu May 02, 2019 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Skip not waiting for menus to close
- Replies: 4
- Views: 203
Re: Skip not waiting for menus to close
How about: 1. Instead of having your button directly invoke “Skip”, instead maintain an “is the player skipping” game variable that the button toggles. 2. When you execute your “close the pause screen” action, conditionally invoke Skip at that point based on the state of the variable. It the player...
- Fri Apr 26, 2019 8:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Create a key binding for "return"
- Replies: 2
- Views: 105
Re: Create a key binding for "return"
Thank youAlex wrote: ↑Fri Apr 26, 2019 6:52 amTry to add it to the screen with return button, likehttps://www.renpy.org/doc/html/screens.html#keyCode: Select all
imagebutton: idle "images/return1.png" hover "return_button" action Return() key 'mousedown_1' action Return()

- Fri Apr 26, 2019 5:24 am
- Forum: We are offering Paid Work
- Topic: Looking for a mobile porter/ publisher
- Replies: 1
- Views: 266
Looking for a mobile porter/ publisher
Hello. I would like to bring my game One Night Stand to mobile. I know that Ren'Py exports to Android and iOS, but with so many devices to test, no understanding of xcode and no publishing power behind me, I'm looking for a porting/ publishing partner who can take my game and bring it cleanly to Goo...
- Fri Apr 26, 2019 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Skip not waiting for menus to close
- Replies: 4
- Views: 203
Re: Skip not waiting for menus to close
A little bump. Any ideas?
- Fri Apr 26, 2019 4:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Create a key binding for "return"
- Replies: 2
- Views: 105
[SOLVED] Create a key binding for "return"
Hi all. Is it possible to create a key binding for whenever there is a return button? Maybe it exists already but I don't know what it's called :? Something like this... button_ignore = [ 'mousedown_1' ], ... for this? imagebutton: idle "images/return1.png" hover "return_button" action Return() Than...
- Wed Apr 24, 2019 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Skip not waiting for menus to close
- Replies: 4
- Views: 203
[SOLVED] Skip not waiting for menus to close
Hi all. I've made a "pause" menu that appears when the player hits ESC (instead of "save"). In the pause menu, I have buttons for saving the game, loading the game, main menu, skipping, text autoplay and return. However, when I select "Fast-Forward/ Skip", it immediately does it and goes off the pau...
- Wed Mar 13, 2019 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated choice menus
- Replies: 2
- Views: 120
Animated choice menus
Hi all, I'm sure I saw a post on this once upon a time but I cannot find it anywhere... Anyway! I was wondering if and how it's possible to animate the choice menu? At certain points of my game it gets tense, so I've love to be able to rattle the buttons (including the text) so they're slightly hard...
- Wed Mar 13, 2019 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] If an image is in a certain xpos/ ypos, trigger an event
- Replies: 2
- Views: 132
- Tue Mar 12, 2019 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] If an image is in a certain xpos/ ypos, trigger an event
- Replies: 2
- Views: 132
[SOLVED] If an image is in a certain xpos/ ypos, trigger an event
Hi all. I am trying to make a simple "shooter" game. It's basically an imagemap (where you click on the target and hit it), but because using a mouse to do that is super easy and boring, I wanted to use keyboard inputs. The "gun", in this case, is a catapult, so I wanted something that felt more clu...
- Tue Mar 12, 2019 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a passcode/ lock
- Replies: 11
- Views: 248
Re: Trying to make a passcode/ lock
Never-mind. I have simply added decimals to everything and now it works. For anyone who wants to see the final code, here it is: In script.rpy: default firstlock = 0.0 default secondlock = 0.0 default thirdlock = 0.0 In screens.rpy: screen diary_unlock: imagebutton idle Solid("#0000", xysize=(35, 26...
- Tue Mar 12, 2019 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a passcode/ lock
- Replies: 11
- Views: 248
Re: Trying to make a passcode/ lock
lock_9.0 lock_90 delit . Sorry. I do not understand. I have attached an image with my file names, but I get this error: I'm sorry, but an uncaught exception occurred. While loading <'Image' u'images/present/lock_10.0.png'>: File "game/script.rpy", line 5335, in script call call table_explore File "...
- Sun Mar 10, 2019 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a passcode/ lock
- Replies: 11
- Views: 248
Re: Trying to make a passcode/ lock
https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=51868 This is it :D It works! The only issue I am having now is when I push down first, I get this error: I'm sorry, but an uncaught exception occurred. While loading <'Image' u'images/present/lock_9.0.png'>: File "game/script.rpy", line 5335, ...