Search found 270 matches

by 78909087
Thu Mar 29, 2018 3:03 am
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Update 28/3]

It's with tired eyes and a heavy heart I announce I will be releasing a beta for NaNoRenO 2018. It will be the complete game, in it's original idea, but there will be a few things I'd like to work on and tweak before re-releasing afterwards. My health took a turn for the worse as of a few days ago,...
by 78909087
Mon Mar 26, 2018 1:35 pm
Forum: We are a Commercial Project looking for Partners
Topic: [Looking for partners in one project] - Path to Remembrance
Replies: 7
Views: 1162

Re: [Looking for partners in one project] - Path to Remembrance

SilverKnight99O wrote:
Mon Mar 26, 2018 6:31 am
78909087 wrote:
Sun Mar 04, 2018 1:42 pm
Are you still looking for help?
Sorry for the VERY DELAYED reply, of course we do. What can you offer to us?
I can offer my programming. I have my page here.
by 78909087
Fri Mar 23, 2018 1:59 pm
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Update 16/3]

The way things are looking, I should have a working beta in a dropbox by the 26th . I am aiming for before that, but realistically, I'm not able to type as fast as I would like. (When will they make instant brain to text damn it) The quest with the chicken (rooster) is 100% complete, you can already...
by 78909087
Sat Mar 17, 2018 6:51 am
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Update 16/3]

milkteebaby wrote:
Fri Mar 16, 2018 7:20 am
I can beta! <3
I'll PM you when there's a beta!

Ofc, the cheat code will come with so you can test thoroughly.
by 78909087
Fri Mar 16, 2018 6:53 am
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Update 16/3]

Updated the main post!

Also implemented a dice rolling, modifier and stat check system, so the actual mainframe of the game works now.

I'm adding in the story piece by piece to check the code. If anyone would like to volunteer to beta, let me know!
by 78909087
Wed Mar 14, 2018 5:48 am
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy]

Hmm, what kind of name are you looking for? How about Lia? Meghan? Yuli? Just some random ideas, haha. Not sure if you're looking for fantasy-ish names or more modern-day ones. :') It's her DnD character, a human, but in fantasy setting. I like Yuli, but I don't think it's perfect . Still, it's bet...
by 78909087
Sun Mar 11, 2018 7:39 pm
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy]

Grace has been going by the grand title of "Grace, but DnD" as I'm apparently incapable of naming her character. Any help would be appreciated! Added; a new side quest involving a demon and a lot of unnecessary violence... The best kind of violence. Also, plot is beginning to stitch itself together,...
by 78909087
Sun Mar 11, 2018 8:51 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Main menu background slideshow
Replies: 3
Views: 391

Re: Main menu background slideshow

I'm pretty sure the code for this is to create and define an animation using ATL and then change the main menu background to = that animation.
by 78909087
Sun Mar 11, 2018 4:45 am
Forum: Ren'Py Questions and Announcements
Topic: Urgent! Hiding and showing choices
Replies: 1
Views: 252

Re: Urgent! Hiding and showing choices

Do you still need help with this?
by 78909087
Sun Mar 11, 2018 4:43 am
Forum: Ren'Py Questions and Announcements
Topic: can I disable the save/load function after a certain point in the game?
Replies: 2
Views: 246

Re: can I disable the save/load function after a certain point in the game?

This is just an answer offhand, but couldn't you use a python variable to lead the player to a different set of save/load screens after said point?
It seems feasible, in logic.
by 78909087
Tue Mar 06, 2018 11:31 pm
Forum: I am a Programmer, Director, or Other
Topic: Ren'py programmer/coder [FREE & PAID][BUSY]
Replies: 1
Views: 457

Re: Ren'py programmer/coder [FREE & PAID][BUSY]

For those who are interested. I have accepted a project at the moment and so I am working on that. I am still open for work, but may reject especially large jobs.
by 78909087
Tue Mar 06, 2018 11:19 pm
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy]

As an update:
I have a few friends I've recently recruited to help with sprite supplements for secondary characters, and I'm proud to present that I am the happy owner of a side quest based around an angry chicken.
by 78909087
Mon Mar 05, 2018 9:57 pm
Forum: We are offering Paid Work
Topic: FOUND/Closed
Replies: 4
Views: 696

Re: WANTED: Coder for sprites

I have sent a PM
by 78909087
Mon Mar 05, 2018 12:21 pm
Forum: WiP: NaNoRenO
Topic: Dungeons and Don't Do It [GxG][NaNo18][Comedy][Complete Beta]
Replies: 25
Views: 3838

Re: Dungeons and Don't Do It [GxG][NaNo18][Comedy]

A name generator would be cool if you've got time to add it! And it would be really fun to see what kinds of names it has. On the other hand, if you'd rather not devote the time to programming that, just a predefined name is fine. That's what I prefer instead of coming up with character names when ...
by 78909087
Mon Mar 05, 2018 11:44 am
Forum: Creative Commons
Topic: Red's Sprites [Updated 25-04-19]
Replies: 30
Views: 7572

Re: Red's Sprites [Updated]

Just letting you know I'm going to be using the first three sprites after all. I just love your art too much (and need more people x'D)
I'll let you know by PM when I've got some samples of them being used!