Search found 211 matches
- Tue Jun 16, 2009 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character name positioning
- Replies: 2
- Views: 1116
Character name positioning
Is there a way to control where the character's name appears? If I use the show_two_window argument, character's name appears in its own window on the left, just above the text window, using the same background graphic (only smaller). Is there a way to control this more precisely? For example, I wan...
- Wed Jun 10, 2009 10:05 am
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
Re: WIP - The Stolen Diamond Ring
Thank you for nice comments!
Yes, this should be our first independent commercial game.azureXtwilight wrote:So, will this one be a commercial project?
- Wed Jun 10, 2009 5:33 am
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
Re: WIP - The Stolen Diamond Ring
Update: WIP title screen
We will probably shuffle the characters and change the menu buttons, but I think this sets the general atmosphere ^_^
We will probably shuffle the characters and change the menu buttons, but I think this sets the general atmosphere ^_^
- Sun Jun 07, 2009 5:22 am
- Forum: Ideas
- Topic: [Phase Shift] (WIP+Demo)COMPLETE
- Replies: 37
- Views: 3883
Re: [Phase Shift] (WIP+Demo)
Looks Nice ^_^ Keep up the good work! Also, I need to figure out how to mess around with the dialogue box. Any tips there? I know where I can edit it, I just don't know how exactly. :/ Perhaps the dialog box cold be a little narrower on both sides? It's easier to read text if it doesn't stretch acro...
- Fri Jun 05, 2009 12:18 pm
- Forum: General Discussion
- Topic: Reasons why you play through/give up on a game?
- Replies: 48
- Views: 5010
Re: Reasons why you play through/give up on a game?
More cunning would be to give options which are as much as possible non-judgemental - in terms of "that was good, you win", or "that was bad you loose"... But rather as you chose a different path you will live through a slightly different story. I think that was what the developers were aiming for ...
- Fri Jun 05, 2009 11:18 am
- Forum: General Discussion
- Topic: Reasons why you play through/give up on a game?
- Replies: 48
- Views: 5010
Re: Reasons why you play through/give up on a game?
I just wanted to comment about choices / 'non-linear game play': I think the best thing about multiple endings / branching paths is knowing they are there, not necessarily trying to achieve every one of them. I have played Princess Maker for more than a hundred times and I almost always aim for the ...
- Wed Jun 03, 2009 6:59 pm
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
Re: WIP - The Stolen Diamond Ring
Update: Some new WIP art for The Stolen Diamond Ring. Development of the ring itself has started. The colors and shading will probably be altered further before making it into the game - we're currently tuning it with the characters and backgrounds (the 3D version is just too realistic). The story i...
- Sat May 30, 2009 3:49 am
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
Re: WIP - The Stolen Diamond Ring
Happy to hear so many people like mysteries! ^_^ About the backgrounds: They aren't properly implemented yet and won't be for sometime - after I write the final 2 chapters, I'll get back to implementing art. Their current blurry state is basically a placeholder. If you can read and write Japanese we...
- Fri May 29, 2009 12:29 pm
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
Re: WIP - The Stolen Diamond Ring
Thank you all for the nice comments!
There will be lots of completely original (and professional looking!) art in the game, though - the ring itself, intro, items etc.
Will be posting more screenshots when the artists allow me to
Customized.usul wrote:That art looks pro, is it original?
There will be lots of completely original (and professional looking!) art in the game, though - the ring itself, intro, items etc.
Will be posting more screenshots when the artists allow me to
- Fri May 29, 2009 10:17 am
- Forum: Ideas
- Topic: WIP - The Stolen Diamond Ring
- Replies: 25
- Views: 2433
WIP - The Stolen Diamond Ring
Some preliminary screenshots of the game we're currently working on - the first visual novel by Nekomura Games. It has some adventure game elements and should be finished in a month or two ^_^ 01.png 02.png 03.png 04.png You play as Katharine, a young woman invited to her friend's engagement party. ...
- Thu May 28, 2009 5:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a beeping noise while text is being spelled out
- Replies: 9
- Views: 3174
Re: How to make a beeping noise while text is being spelled out
It works now!
Thank you!!
Thank you!!
- Wed May 27, 2009 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a beeping noise while text is being spelled out
- Replies: 9
- Views: 3174
Re: How to make a beeping noise while text is being spelled out
I changed channel="sound" to channel=7 and can actually hear the sound now, but the problem is, it doesn't stop when the text does. It just keeps beeping on and on, until the game ends. So I suppose I should upgrade to the latest Renpy? (I'm a bit worried whether my 1/3 finished game will still work...
- Wed May 27, 2009 6:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a beeping noise while text is being spelled out
- Replies: 9
- Views: 3174
Re: How to make a beeping noise while text is being spelled out
I was super happy to see this thread since implementing text sounds is something I wanted to ask about anyway... but for some reason, the code PyTom kindly posted here doesn't work for me :( I just: 1. copied the code into a New Project, 2. placed the sound file in the game directory and changed god...
Re: Guestbook
I posted a question on these forums a while ago, but got so busy with our first visual novel afterwards (it's around 20-30% done) I never did a proper introduction. :oops: I love Ren'Py and these forums! Having struggled with other engines for years (it takes forever to get anything done), I really ...
- Thu Apr 16, 2009 1:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with default text speed setting [Solved]
- Replies: 4
- Views: 2796
Re: Need help with default text speed setting
EvilDragon, Guest:
Thanks to both of you for such quick repies.
I found the folder in
C:\Documents and Settings\USER\Application Data\RenPy
deleted "persistant" and now it works. Thank you!
Scout:
I just saw your post, I'll try that too
-edit-
Works! Thank you!
Thanks to both of you for such quick repies.
I found the folder in
C:\Documents and Settings\USER\Application Data\RenPy
deleted "persistant" and now it works. Thank you!
Scout:
I just saw your post, I'll try that too
-edit-
Works! Thank you!