Search found 231 matches

by Saltome
Fri Jul 27, 2018 7:35 am
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 760

Re: Start a new game from completed game?

Wait, you mean it shows you the save screen instead of the load screen? I know for a fact this code works properly on Ren`py 7 and I think 6.99. Can you test it on 7? And which version are you using for your project? Yes you can force a save without opening the save screen, but you need to specify w...
by Saltome
Tue Jul 24, 2018 5:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Start a new game from completed game?
Replies: 10
Views: 760

Re: Start a new game from completed game?

Try this demo. define saveload_plus = False label start(): "Beginning." label new_game: "Starting new game." $ exp = 0 $ game_cycle = 0 jump play_game label new_game_plus: "Starting New Game Plus." $ saveload_plus = True $ renpy.call_in_new_context("_game_menu", _game_menu_screen = "load") label pla...
by Saltome
Mon Jul 23, 2018 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Different Game Sections that can be chosen on title screen
Replies: 4
Views: 228

Re: Different Game Sections that can be chosen on title screen

And if you want to make those changes to the title screen itself you have to find the main_menu screen in the screens.py file, to add the suggested lines.
by Saltome
Mon Jul 23, 2018 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating using Transform()
Replies: 4
Views: 486

Re: Rotating using Transform()

You are misunderstanding the rotation property. To create movement you need to apply the rotation continuously. init python: class test_displayable(renpy.Displayable): def __init__(self, child): super(test_displayable, self).__init__() self.child = renpy.displayable(child) def render(self, w, h, st,...
by Saltome
Mon Jul 23, 2018 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Adding in-game variables to the file save name and Json?
Replies: 5
Views: 449

Re: [UNRESOLVED] Adding in-game variables to the file save name and Json?

1. When you define labels, screens, transforms, "defs" you need to use a unique identifier. You could technically use the same name to define different variables, but they are still different. 2. Yes, like this. init python: def concatonate_name(forename, surname): return forename + " " + surname la...
by Saltome
Mon Jul 23, 2018 11:57 am
Forum: Ren'Py Questions and Announcements
Topic: I have difficulties trying to get foreign language to show.
Replies: 11
Views: 972

Re: I have difficulties trying to get foreign language to show.

When you save the game Ren'py preserves its entire state.
Changing the font in the beginning of the game then loading a save file that had the old font probably wouldn't work.
by Saltome
Mon Jul 23, 2018 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: Uninterrupted music after the game ends
Replies: 5
Views: 299

Re: Uninterrupted music after the game ends

Ah Ren'py, this love-hate relationship can't go on like this. Wanted to prove Per K Grok wrong, unfortunately his evaluation is correct, this is a limitation of the engine. As far as I can tell Ren'py's version of pygame doesn't even have the normal mixer functionality. There is however a way to go ...
by Saltome
Mon Jul 23, 2018 4:55 am
Forum: We are offering Paid Work
Topic: Looking for a Writer (OPEN)
Replies: 10
Views: 1966

Re: Looking for a Writer (OPEN)

That's truly a sad story. But I can sense your frustration through my tiny smartphone screen. Maybe take a step back and have a deep breath.
by Saltome
Sun Jul 22, 2018 3:32 am
Forum: Works in Progress
Topic: Lost Legends [Fantasy][Open World]
Replies: 2
Views: 868

Re: Lost Legends [Fantasy][Open World]

What special kind of idiot am I? xD I've been posting update info in the debug thread but not in the main one. Good going Salty... Changes since last update: Bugfixes. -- Naturally. Refined navigation menu. -- Still uses the same style. New UI elements. A bunch of new events. A "sim" mode. --At leas...
by Saltome
Mon Jul 02, 2018 12:51 pm
Forum: We are offering Paid Work
Topic: [PAID] Japanese Voice Actresses (Native or non-native)
Replies: 6
Views: 828

Re: [PAID] Japanese Voice Actresses (Native or non-native)

I am amused. Since when do we import export eroge to japan.
by Saltome
Sun Jun 17, 2018 5:30 pm
Forum: We are a Commercial Project looking for Partners
Topic: Portrait of You [need cowriter + programmer]
Replies: 4
Views: 1371

Re: Portrait of You [LF everything!]

Largely set in "modern times", you say? Does that mean there is time travel action? xD
by Saltome
Sun Jun 17, 2018 5:24 pm
Forum: We are a Commercial Project looking for Partners
Topic: RenPy helper/coder (beginners are welcome!)
Replies: 4
Views: 801

Re: RenPy helper/coder (beginners are welcome!)

Hmm? Sounds like you just need some text formatted from ormal-text-form-it's-in to renpy-compliant-form. Why not just write a conversion script? *cough* I can probably do that* cough* Might still require fixing up, afterwards. But if the game structure allows it, it should reduce the required time s...
by Saltome
Sat Apr 28, 2018 9:12 am
Forum: We are a Commercial Project looking for Partners
Topic: Unsound Minds: The Clarevine Epoch
Replies: 15
Views: 3912

Re: Unsound: Minds - Searching for a Character Artist and Background/CG Artist

I don't like the sound of "really mathy stuff". xD
I was always of the opinion that one should leave the calculations to the actual computer.
I'm more into logic and feature implementation.
I'm also good at testing and analyzing code for bugs.
by Saltome
Fri Apr 20, 2018 2:37 pm
Forum: We are a Commercial Project looking for Partners
Topic: Looking for a Renpy Coder/Developer [Profit]
Replies: 5
Views: 1434

Re: Looking for a Renpy Coder/Developer [Profit]

Well you're looking for a programmer, but I have no idea what features exactly you need programmed.