Search found 237 matches
- Sun Jan 18, 2015 10:26 am
- Forum: Demos & Beta Testing
- Topic: Fantasia : Minstrel's Rhapsody Demo
- Replies: 25
- Views: 5146
Re: Fantasia : Minstrel's Rhapsody Demo
You ready for this? You better be ready cause here it comes.
- Sun Jan 18, 2015 6:25 am
- Forum: Works in Progress
- Topic: AIdol - Out Now!
- Replies: 133
- Views: 30934
Re: AIdol [PWYW Convention Adventure] [Needs Logo help!]
Hmm... "The debugging", "Pre-code", "Boot up", "Preloading", "Loading", "Digital ascension", "First note", "Initial Bit", "Code", "Recoded"
...Damn, I couldn't resist.
...Damn, I couldn't resist.
- Sun Jan 18, 2015 5:57 am
- Forum: General Discussion
- Topic: [?] Contributing to projects, NSFW regulations?
- Replies: 5
- Views: 947
[?] Contributing to projects, NSFW regulations?
I would like to place a question, a two parter actually. I want to make a public list of projects which shows the games I have contributed. Officially and unofficially, so people aren't as inclined to assume that I have nothing to offer. The question is, how? My first thought was using the signature...
- Sun Jan 18, 2015 4:32 am
- Forum: Works in Progress
- Topic: AIdol - Out Now!
- Replies: 133
- Views: 30934
Re: AIdol [PWYW Convention Adventure] [Needs Logo help!]
"Chapter 0", huh? Sounds like my time to shine is approaching.
...That is, if you are still looking for a serious tester.
...That is, if you are still looking for a serious tester.
- Thu Jan 15, 2015 9:50 pm
- Forum: Demos & Beta Testing
- Topic: Seven Kingdoms: The Princess Problem (FULL DEMO!)
- Replies: 38
- Views: 21385
Re: Seven Kingdoms: The Princess Problem (Demo Thread)!
Here's the second batch, thankfully I reached the end this time. ...By cheating. Gonna attach it to the post again, though it's not nearly as big. And I guess I'm gonna give it a rest, until next version possibly. ... And if you haven't seen my pm yet, do that now! It's important. And there's that o...
- Thu Jan 15, 2015 2:10 pm
- Forum: Demos & Beta Testing
- Topic: Seven Kingdoms: The Princess Problem (FULL DEMO!)
- Replies: 38
- Views: 21385
Re: Seven Kingdoms: The Princess Problem (Demo Thread)!
So I just tried the game, ...and met with an untimely end. I'm gonna play some more 'cause I can tell there is still plenty of problems to find. *eager glare* However, I am going to give you the information I've collected so far. It turned out to be a good bit long, and since I don't know of this si...
- Sat Jan 03, 2015 12:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Errno 10048] Only one usage of each socket address.
- Replies: 4
- Views: 879
Re: [Errno 10048] Only one usage of each socket address.
Probably, but threading is another one of those topics I've steered off of. And at this point it's not necessary. Why a daemon thread though? How are they more suitable than normal threads? https://docs.python.org/2/library/threading.html This even says that they end abruptly, isn't that going to ca...
- Sat Jan 03, 2015 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Errno 10048] Only one usage of each socket address.
- Replies: 4
- Views: 879
Re: [Errno 10048] Only one usage of each socket address.
Wait! You're absolutely right.
Moral of the story is:
1. Be careful with init blocks.
2. Always close your connections.
Moral of the story is:
1. Be careful with init blocks.
2. Always close your connections.
- Fri Jan 02, 2015 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Errno 10048] Only one usage of each socket address.
- Replies: 4
- Views: 879
[Errno 10048] Only one usage of each socket address.
Well... here I am again. Yanno, earlier I was wondering why I've been afraid of networking for so long, I guess this is why. Now, the problem. When I launch this code I get the aforementioned error. I do believe the problem arose from me forgetting to call s.close(). At least that's what I've convin...
- Thu Dec 25, 2014 5:44 am
- Forum: Creator Discussion
- Topic: How do you organize your assets?
- Replies: 1
- Views: 717
How do you organize your assets?
Well, happy hollidays everyone. I'll be gone for a few days around the holidays, but I wanted to give you some food for thought. This is mostly targeted at writers, since keeping a story consistent can become hard with all the information that needs to be kept in order. Add in some twenty something ...
- Sat Dec 13, 2014 6:25 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: [LFW] Music Composer, Producer & Session Guitarist - Available
- Replies: 5
- Views: 1755
Re: Composer / Producer / Guitarist - Available
Hmm...that's a pretty impressive presentation. But I can't help but wonder, what is someone with your capabilities doing, looking for work at a place like this? I'm sure you didn't amass it by sitting around, waiting for a serious indie developer to spawn and notice you. And out of curiosity, indulg...
- Wed Dec 03, 2014 12:24 pm
- Forum: Demos & Beta Testing
- Topic: Beta: Little Lord Fauntleroy
- Replies: 5
- Views: 1707
Re: Beta: Little Lord Fauntleroy
Sigh, now now children. No need to bark at each other. For starters taking the time to separate the different builds will be nice, I certainly don't need the app on a windows. This is mostly from a developer point of view, but it bothers me to have excess files within the distribution. Besides, leav...
- Wed Nov 26, 2014 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with using dictionaries (or not?) to track dress-up
- Replies: 9
- Views: 927
Re: Help with using dictionaries (or not?) to track dress-up
Hmph, this is the best I can do for you. If you want it use it, if not then do what you want. init python: class Slot(object): def __init__(self, name, clothe=None): self.name=name self.clothe=clothe class Clothe(object): def __init__(self, name, slots): self.name=name self.slots=slots class Outfit(...
- Wed Nov 26, 2014 7:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding text to chosen path?
- Replies: 3
- Views: 619
Re: Adding text to chosen path?
Well you should have a look at the tutorial project and the demo project that come with renpy.
That's one way of doing it anyway.
Add a new label, for example, after_choice
Then put a jump to that label in both ok and lie labels.
That's one way of doing it anyway.
Add a new label, for example, after_choice
Then put a jump to that label in both ok and lie labels.
- Wed Nov 26, 2014 7:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help: take away "end of message" sound (during no-wait tag)
- Replies: 7
- Views: 1277
Re: Help: take away "end of message" sound (during no-wait t
Well I think this should work. init python: def femaleblip(event, interact=True **kwargs): if not interact: return if event == "show": renpy.music.play("sfx/sfx-blipfemale.wav", channel=7) elif event == "slow_done" or event == "end": renpy.music.stop(channel=7) if event == "end": renpy.music.play("s...