Search found 237 matches

by Saltome
Wed Nov 26, 2014 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: Help with using dictionaries (or not?) to track dress-up
Replies: 9
Views: 927

Re: Help with using dictionaries (or not?) to track dress-up

Well that looks nice... what about the dress though? :D You can't exactly have a dictionary item that's both top and bottom tags, unless I'm forgetting how they work. Besides it's not like you are using the dictionary much, skirt isn't even in the dictionary. And you are not using the dictionary cor...
by Saltome
Tue Nov 25, 2014 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Floating enter text box and variable CG images in gallery
Replies: 2
Views: 525

Re: Floating enter text box and variable CG images in galler

For one you don't have to make the gallery accessible from the main screen. It could be like a special room the player can visit, and since that would have to happen after the game has started the player data would be available when necessary. On the other hand you could do what everybody else does ...
by Saltome
Tue Nov 25, 2014 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with using dictionaries (or not?) to track dress-up
Replies: 9
Views: 927

Re: Help with using dictionaries (or not?) to track dress-up

Well I mean you can't really get any more compact than that, there is no reason to get into fancy classes, all you need is to assign a variable, and it takes 1 line either way. Clothes like the dress will take two, and that's it. It's much harder to make a specialized class, that can equip clothes t...
by Saltome
Tue Nov 25, 2014 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with using dictionaries (or not?) to track dress-up
Replies: 9
Views: 927

Re: Help with using dictionaries (or not?) to track dress-up

Hmm aside from that dress part I don't see a big issue with your problem. I do however find it funny to have the possibility of wearing jeans underneath your dress. Besides you generally need to take off your old clothes before putting new ones on, so that should probably not be out of the question....
by Saltome
Tue Nov 25, 2014 7:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Global variables - Set max and min values
Replies: 19
Views: 7556

Re: Global variables - Set max and min values

I suppose my post got completely ignored... Anyway, I'm getting the feeling that you are trying the wrong approach. So let me recommend a little tutorial to you. https://www.youtube.com/watch?v=4Mf0h3HphEA&list=PLEA1FEF17E1E5C0DA As a matter of fact, why don't you just open the script file of The Qu...
by Saltome
Tue Nov 25, 2014 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Global variables - Set max and min values
Replies: 19
Views: 7556

Re: Global variables - Set max and min values

Umm... why do you need to limit the energy? menu: "Choose action!" "Get a date.": if energy>20: $energy-=20 "Went on a date." "Sleep.": $energy=100 "Slept in bed." Unless you wanna be able to increase the max health during the game. then you need to define a variable that holds the maximum energy an...
by Saltome
Tue Nov 25, 2014 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditionals & Lists? (solved)
Replies: 5
Views: 1032

Re: Conditionals & Lists?

If that doesn't work, could you provide a demo of the problem? I should be able to trace the problem if I can actually run it.
by Saltome
Tue Nov 25, 2014 3:06 pm
Forum: Creator Discussion
Topic: Do you like the idea of choices based on player emotion?
Replies: 20
Views: 2473

Re: Do you like the idea of choices based on player emotion?

If the consequence isn't clearly indicated, the psychological effect is reduced, that makes it dull. Besides, it's quite common in games to be able to do stupid things without any actual consequence aside from progressing the story. So why should I expect "this" game to be an exception? And let's no...
by Saltome
Tue Nov 25, 2014 1:12 pm
Forum: Creator Discussion
Topic: Do you like the idea of choices based on player emotion?
Replies: 20
Views: 2473

Re: Do you like the idea of choices based on player emotion?

I've been writing with something like this in mind, but it is all done behind the scenes. Just like in real life, it's not always obvious how our interactions with people can affect our relationships, but they do. I wouldn't necessarily agree with doing things behind the scenes. It makes for a dull...
by Saltome
Mon Nov 24, 2014 3:20 pm
Forum: We are a Commercial Project looking for Partners
Topic: Idol Manager - looking for a writer (kickstarter)
Replies: 13
Views: 3876

Re: Idol Manager - looking for a writer (kickstarter)

Hmm, any IM@S fans around? Actually this project has peeked my interest. I get the feel it may be too complex, but I'd have to see first hand. So seeing an actual demo would be nice. Now about me... I have a variety of skills although I don't know if any of them are worth hiring. I haven't worked on...
by Saltome
Mon Nov 24, 2014 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: Higher or lower values.
Replies: 3
Views: 622

Re: Higher or lower values.

They are called operators, in case you ever want more information on them.
But here's a little more complete list for future reference.
http://www.tutorialspoint.com/python/py ... rators.htm
by Saltome
Mon Nov 24, 2014 5:27 am
Forum: Creator Discussion
Topic: Do you like the idea of choices based on player emotion?
Replies: 20
Views: 2473

Re: Do you like the idea of choices based on player emotion?

I'd pass on that. It's a good idea, but it's hard to pull off. Even in conventional branching stories I often come to situations where I simply don't have the options I want. It's gonna get even worse if you include variables in the mix, if you have 3 possible options and each of them depends on a s...
by Saltome
Sun Nov 23, 2014 3:52 am
Forum: Ren'Py Questions and Announcements
Topic: image manipulators inside ATL (solved)
Replies: 7
Views: 1844

Re: image manipulators inside ATL

I think Dissolve just slaps a black background while it's doing the transition, otherwise when you are transitioning between scenes you would be able to see the transparency filler trough the dissolving screen. Now it looks like there are other arguments that can be passed to Dissolve, like alpha wh...
by Saltome
Sat Nov 22, 2014 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: image manipulators inside ATL (solved)
Replies: 7
Views: 1844

Re: image manipulators inside ATL

That's not gonna work. You can't use the linear interpolation like that. But I can give you one idea, use Dissolve. This code seems to work, you just need to fiddle with it a bit. But I assume this is the effect you are looking for, and I'm sure you can figure it out from here. image logo: "red.png"...
by Saltome
Mon Nov 03, 2014 11:45 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback does not revert class variables
Replies: 3
Views: 558

Re: Rollback does not revert class variables

I already tried that but it didn't seem to make a difference so I removed it. After rewriting the function as a label I can tell that it rolls back the right instructions in the right order, so that's a relief. But the hp stays the same, and every time I roll forward(or back, into a "hit" instructio...