Search found 231 matches

by Saltome
Fri Apr 20, 2018 1:48 pm
Forum: We are a Commercial Project looking for Partners
Topic: Unsound Minds: The Clarevine Epoch
Replies: 15
Views: 3875

Re: Unsound: Minds

Hm, I don't suppose you need any programming done?
by Saltome
Fri Apr 20, 2018 1:45 pm
Forum: We are a Commercial Project looking for Partners
Topic: [Closed]
Replies: 16
Views: 2881

Re: Revolt Dawn + Kairos [looking for composer, proofreader,]

Im mainly a programmer, but if you need a proofreader I can help out with that too.
by Saltome
Fri Apr 20, 2018 1:37 pm
Forum: We are a Commercial Project looking for Partners
Topic: Rev-Share team Needs a Unity Programmer for Love Mythos: Sanctuary Island
Replies: 3
Views: 749

Re: Rev-Share team Needs a Unity Programmer for Love Mythos: Sanctuary Island

I find it hillarious that the artist is getting 40% on a five-way split, twice as much as both programmers combined.
I don't really use Unity, but if you're desperate we can give it a try.
by Saltome
Fri Apr 20, 2018 1:16 pm
Forum: We are a Commercial Project looking for Partners
Topic: [Looking for partners in one project] - Path to Remembrance
Replies: 7
Views: 1223

Re: [Looking for partners in one project] - Path to Remembrance

Well I'm a programmer too. So I suspect I'm late to the party. But if I'm not...
by Saltome
Fri Apr 20, 2018 1:12 pm
Forum: We are a Commercial Project looking for Partners
Topic: Looking for Partners for project: Selection Online
Replies: 13
Views: 2587

Re: Looking for Partners for project: Selection Online

Hmm, I'm mainly a programmer. I know my way around renpy.
So if you need an extra pair of hands we can talk.
by Saltome
Fri Apr 20, 2018 1:01 pm
Forum: We are offering Paid Work
Topic: [OPEN] [R-18] [PAID] Metallic Hearts: Looking for a CG Artist
Replies: 15
Views: 2331

Re: [OPEN] [R-18] [PAID] Metallic Hearts: Looking for a Coder

I'm handy with programming, what exactly do you need coded though?
"Engine", is rather vague.
by Saltome
Fri Apr 20, 2018 12:53 pm
Forum: We are offering Paid Work
Topic: FOUND/Closed
Replies: 4
Views: 728

Re: WANTED: Coder for sprites

Do you really need to hire someone specifically to script sprites?
Well, if you're paying, I wouldn't mind doing it.
by Saltome
Fri Apr 20, 2018 12:34 pm
Forum: We are offering Paid Work
Topic: [PAID] Programmer for chatbot/voting system
Replies: 1
Views: 385

Re: [PAID] Programmer for chatbot/voting system

Hmm... this is interesting.
I'll do it.
But there are some things that need to be discussed further.
by Saltome
Mon Oct 16, 2017 1:19 pm
Forum: Demos & Beta Testing
Topic: Lost Legends 1.5[Fantasy][Open World][Alpha]
Replies: 4
Views: 1679

Re: Lost Legends 1.5[Fantasy][Open World][Alpha]

New to 1.5:
  • Two new chapters to the catgirl story.
  • Some UI changes.
  • Minor bug fixes.
by Saltome
Sun May 28, 2017 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: weird error[solved]
Replies: 10
Views: 1609

Re: weird error

bcoder wrote:Somehow having both a script.rpy and a script - copy.rpy in the game directory caused this crash (even though I certainly never intended to call script - copy.rpy).
This makes sense. Because renpy loads all script files in the game folder, including copies.
by Saltome
Sun May 14, 2017 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Characters with image attributes: menu and python equivalent
Replies: 7
Views: 503

Re: Characters with image attributes: menu and python equiva

Hmm... I may keep looking into this. But for now you can try this approach.
https://www.renpy.org/wiki/renpy/doc/co ... ide_Images
Alternatively you can opt for a basic custom screen to serve as a menu. Should be easier to get the flexibility you want.
by Saltome
Sat May 13, 2017 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Save System issue
Replies: 19
Views: 1824

Re: Ren'Py Save System issue

Hm, I guess you have a point. Still... as a bit of a modder I have nightmares of compatibility issues caused by random people making changes to core scripts. ... Well I'll be damned. All that needs to be done is this: init python: del renpy.loadsave.location.locations[1] I love it when a single line...
by Saltome
Fri May 12, 2017 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Save System issue
Replies: 19
Views: 1824

Re: Ren'Py Save System issue

Ah... those pesky environmental variables. With this I can get the saves to be put in the user specific folder. python early: from os import environ config.save_directory = "test\\" if 'APPDATA' in os.environ: config.savedir = environ['APPDATA'] + "\\RenPy\\" + config.save_directory else: config.sav...
by Saltome
Fri May 12, 2017 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Save System issue
Replies: 19
Views: 1824

Re: Ren'Py Save System issue

And how does it do that? I already looked into that, and all the relevant methods from the OS module are gone. So how does it check who the user is?
by Saltome
Fri May 12, 2017 2:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on labels screens and flow control
Replies: 15
Views: 1196

Re: Question on labels screens and flow control

When I go about making complicated screens I just go like this: screen Location_Screen: vbox at center: frame: #at right maximum config.screen_width,config.screen_height/3 vbox: text "Actions:" align .5,.5 viewport: mousewheel True draggable True vbox: for a in Locations[game.player_loc].get_action_...