Lol! What the heck? Now I wanna play that game.
A little warning would have been nice, though. I didn't exactly expect bikini girls.
Search found 237 matches
- Thu Apr 20, 2017 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving menu buttons?
- Replies: 4
- Views: 1641
- Thu Apr 20, 2017 11:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Readback - Excluding Text?
- Replies: 6
- Views: 1185
Re: Readback - Excluding Text?
Wait. What do you mean exclude text from being recorded? What else do you expect to be recorded? Are we talking about the rollback feature or is this a different feature..? And I don't know about you but when I tested this, changing _history didn't do anything. Anyway, to disable the rollback you us...
- Thu Apr 20, 2017 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: 'unicode' object is not callable
- Replies: 7
- Views: 4923
Re: TypeError: 'unicode' object is not callable
He means like this: input value FieldInputValue(persistent, "mc") length 10 allow "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" input value FieldInputValue(persistent, "lname") length 10 allow "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" Now you still have a bit of a problem, sinc...
- Thu Apr 20, 2017 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable /remove save options (solved)
- Replies: 17
- Views: 2456
Re: How to disable /remove save options
Okay, try this. create a new project, and only copy the screens file. And tell me if you are getting an error when you test it, or if the bug is gone. By the way, I know how you feel but you really don't have to worry about it. Besides, most developers are too self-righteous to think that any projec...
- Thu Apr 20, 2017 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a new Menu once a goal is reached
- Replies: 6
- Views: 770
Re: Showing a new Menu once a goal is reached
Wait, what the heck is set ? I don't believe I have ever seen it before. Is it mentioned anywhere in the docimentation? Also you forgot to remove the one line. default talkedto = [] label start: menu: set talkedto "People to talk to:" "Nadsarx": "Talked to Nadsarx." #jump food_Suppies "Luna": "Talke...
- Wed Apr 19, 2017 10:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a new Menu once a goal is reached
- Replies: 6
- Views: 770
Re: Showing a new Menu once a goal is reached
How about this? default talkedto = [] label start: if len(talkedto) == 3: "Talked to everyone." return menu: "People to talk to:" "Nadsarx": $ if "Nadsarx" not in talkedto : talkedto += ["Nadsarx"] "Talked to Nadsarx." #jump food_Suppies "Luna": $ if "Luna" not in talkedto : talkedto += ["Luna"] "Ta...
- Wed Apr 19, 2017 10:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable /remove save options (solved)
- Replies: 17
- Views: 2456
Re: How to disable /remove save options
Dude, what kind of weird setup do you have? This is obviously using some variety of a gui interface. Except I can't even use the files you provided because I get an error, telling me that gui.text_properties() doesn't exist. In fact, your gui file is nothing like the gui file I get when I generate a...
- Mon Apr 10, 2017 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice menu with additional info pane
- Replies: 10
- Views: 1700
Re: Choice menu with additional info pane
Um, why would you use renpy.notify for anything? In my experience it's horrible. And it usually bugs out.trooper6 wrote:This is similar to what I was thinking. But I was thinking of using renpy.notify
- Sun Apr 09, 2017 5:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: If statement in a menu [SOLVED]
- Replies: 3
- Views: 5149
Re: If statement in a menu [SOLVED]
Also, you might want to change
to
Because if for some reason you get more than a hundred points you will no longer be able to select the girl.
I don't know if your system allows for that to happen, but it's good to be safe.
Code: Select all
if adriana_love == 100:Code: Select all
if adriana_love >= 100:I don't know if your system allows for that to happen, but it's good to be safe.
- Sun Apr 09, 2017 5:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Using character side images with "show"
- Replies: 10
- Views: 3864
Re: Using character side images with "show"
And I assume you don't want it to be shown in the middle of the text box. I'm actually not entirely sure why it does that. Might be an issue with renpy. But before I start looking into code... Why don't you do the obvious thing and create a normal image that uses the same graphic file like the side ...
- Sat Apr 08, 2017 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Using character side images with "show"
- Replies: 10
- Views: 3864
Re: Using character side images with "show"
Am I the only one here who's confused?
Could you explain again what you are trying to achieve? In detail.
Could you explain again what you are trying to achieve? In detail.
- Fri Apr 07, 2017 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "if var_X:" vs "if var_X == True:"
- Replies: 11
- Views: 1186
Re: "if var_X:" vs "if var_X == True:"
You may be thinking of: if x is True: Nah. I guess if x equals 1 or 0, '==' still evaluates to True or False. Which doesn't happen when you use 'is', but it's much more secure. For example: x = object if x: print (x) ^Prints the value of x. x = object if x == True: print (x) ^Does not.
- Fri Apr 07, 2017 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "if var_X:" vs "if var_X == True:"
- Replies: 11
- Views: 1186
Re: "if var_X:" vs "if var_X == True:"
Hmm, basically it depends what result you are trying to achieve. In theory, if x: is cleaner and more effecient. However it is not the same thing as if x==True. Far from it. if x == True: means exactly that. if x: means if x is any non-empty value. It could be a boolean, it could be a float, a strin...
- Fri Apr 07, 2017 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Using character side images with "show"
- Replies: 10
- Views: 3864
Re: Using character side images with "show"
Wait... I don't understand.
If you only wanna show a side image manually just go:
Is that all you are trying to do?
If you only wanna show a side image manually just go:
Code: Select all
show side eileen happy
- Thu Apr 06, 2017 8:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to remove button from main menu and history menu?
- Replies: 3
- Views: 552
Re: How to remove button from main menu and history menu?
And, you can use this to disable the player's ability to rollback to previous lines. define config.rollback_enabled = False To disable the right click menu use this line. default _game_menu_screen = None And you also probably want to disable the quickmenu at the bottom of the text window. To do that...