Search found 237 matches

by Saltome
Thu Apr 20, 2017 11:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving menu buttons?
Replies: 4
Views: 1641

Re: Moving menu buttons?

Lol! What the heck? Now I wanna play that game.
A little warning would have been nice, though. I didn't exactly expect bikini girls.
by Saltome
Thu Apr 20, 2017 11:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback - Excluding Text?
Replies: 6
Views: 1185

Re: Readback - Excluding Text?

Wait. What do you mean exclude text from being recorded? What else do you expect to be recorded? Are we talking about the rollback feature or is this a different feature..? And I don't know about you but when I tested this, changing _history didn't do anything. Anyway, to disable the rollback you us...
by Saltome
Thu Apr 20, 2017 10:42 pm
Forum: Ren'Py Questions and Announcements
Topic: TypeError: 'unicode' object is not callable
Replies: 7
Views: 4923

Re: TypeError: 'unicode' object is not callable

He means like this: input value FieldInputValue(persistent, "mc") length 10 allow "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" input value FieldInputValue(persistent, "lname") length 10 allow "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" Now you still have a bit of a problem, sinc...
by Saltome
Thu Apr 20, 2017 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable /remove save options (solved)
Replies: 17
Views: 2456

Re: How to disable /remove save options

Okay, try this. create a new project, and only copy the screens file. And tell me if you are getting an error when you test it, or if the bug is gone. By the way, I know how you feel but you really don't have to worry about it. Besides, most developers are too self-righteous to think that any projec...
by Saltome
Thu Apr 20, 2017 1:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a new Menu once a goal is reached
Replies: 6
Views: 770

Re: Showing a new Menu once a goal is reached

Wait, what the heck is set ? I don't believe I have ever seen it before. Is it mentioned anywhere in the docimentation? Also you forgot to remove the one line. default talkedto = [] label start: menu: set talkedto "People to talk to:" "Nadsarx": "Talked to Nadsarx." #jump food_Suppies "Luna": "Talke...
by Saltome
Wed Apr 19, 2017 10:56 am
Forum: Ren'Py Questions and Announcements
Topic: Showing a new Menu once a goal is reached
Replies: 6
Views: 770

Re: Showing a new Menu once a goal is reached

How about this? default talkedto = [] label start: if len(talkedto) == 3: "Talked to everyone." return menu: "People to talk to:" "Nadsarx": $ if "Nadsarx" not in talkedto : talkedto += ["Nadsarx"] "Talked to Nadsarx." #jump food_Suppies "Luna": $ if "Luna" not in talkedto : talkedto += ["Luna"] "Ta...
by Saltome
Wed Apr 19, 2017 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: How to disable /remove save options (solved)
Replies: 17
Views: 2456

Re: How to disable /remove save options

Dude, what kind of weird setup do you have? This is obviously using some variety of a gui interface. Except I can't even use the files you provided because I get an error, telling me that gui.text_properties() doesn't exist. In fact, your gui file is nothing like the gui file I get when I generate a...
by Saltome
Mon Apr 10, 2017 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Choice menu with additional info pane
Replies: 10
Views: 1700

Re: Choice menu with additional info pane

trooper6 wrote:This is similar to what I was thinking. But I was thinking of using renpy.notify
Um, why would you use renpy.notify for anything? In my experience it's horrible. And it usually bugs out.
by Saltome
Sun Apr 09, 2017 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: If statement in a menu [SOLVED]
Replies: 3
Views: 5149

Re: If statement in a menu [SOLVED]

Also, you might want to change

Code: Select all

if adriana_love == 100:
to

Code: Select all

if adriana_love >= 100:
Because if for some reason you get more than a hundred points you will no longer be able to select the girl.
I don't know if your system allows for that to happen, but it's good to be safe.
by Saltome
Sun Apr 09, 2017 5:48 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 3864

Re: Using character side images with "show"

And I assume you don't want it to be shown in the middle of the text box. I'm actually not entirely sure why it does that. Might be an issue with renpy. But before I start looking into code... Why don't you do the obvious thing and create a normal image that uses the same graphic file like the side ...
by Saltome
Sat Apr 08, 2017 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 3864

Re: Using character side images with "show"

Am I the only one here who's confused?
Could you explain again what you are trying to achieve? In detail.
by Saltome
Fri Apr 07, 2017 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1186

Re: "if var_X:" vs "if var_X == True:"

You may be thinking of: if x is True: Nah. I guess if x equals 1 or 0, '==' still evaluates to True or False. Which doesn't happen when you use 'is', but it's much more secure. For example: x = object if x: print (x) ^Prints the value of x. x = object if x == True: print (x) ^Does not.
by Saltome
Fri Apr 07, 2017 4:43 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1186

Re: "if var_X:" vs "if var_X == True:"

Hmm, basically it depends what result you are trying to achieve. In theory, if x: is cleaner and more effecient. However it is not the same thing as if x==True. Far from it. if x == True: means exactly that. if x: means if x is any non-empty value. It could be a boolean, it could be a float, a strin...
by Saltome
Fri Apr 07, 2017 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 3864

Re: Using character side images with "show"

Wait... I don't understand.
If you only wanna show a side image manually just go:

Code: Select all

show side eileen happy
Is that all you are trying to do?
by Saltome
Thu Apr 06, 2017 8:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to remove button from main menu and history menu?
Replies: 3
Views: 552

Re: How to remove button from main menu and history menu?

And, you can use this to disable the player's ability to rollback to previous lines. define config.rollback_enabled = False To disable the right click menu use this line. default _game_menu_screen = None And you also probably want to disable the quickmenu at the bottom of the text window. To do that...