Search found 299 matches

by RotGtIE
Mon Nov 24, 2014 9:24 am
Forum: Creator Discussion
Topic: Do you like the idea of choices based on player emotion?
Replies: 20
Views: 2758

Re: Do you like the idea of choices based on player emotion?

The most effective way to ruin the impact of emotion on a story is to quantify it.
by RotGtIE
Wed Nov 19, 2014 3:38 am
Forum: Creator Discussion
Topic: What fonts do you use/like in a visual novel?
Replies: 15
Views: 20807

Re: What fonts do you use/like in a visual novel?

csky wrote:my VN is set in the early 90's
Comic sans. On everything. With radical neon backgrounds.
by RotGtIE
Tue Nov 18, 2014 3:06 pm
Forum: Asset Creation: Writing
Topic: Requesting advice on complex choreography and dialogue
Replies: 6
Views: 1573

Re: Requesting advice on complex choreography and dialogue

Beats me! Maybe I'm just overthinking it. I revised those scenes after reading up on the advice and resources posted ITT and I think everything helped a ton. Particularly the balance between show and tell. It helped me tremendously to keep that in mind. The combat scene had a lot more step-by-step d...
by RotGtIE
Tue Nov 18, 2014 7:55 am
Forum: Asset Creation: Writing
Topic: Requesting advice on complex choreography and dialogue
Replies: 6
Views: 1573

Re: Requesting advice on complex choreography and dialogue

Thanks, folks. It really helps to have instruction from subject matter experts on this kind of stuff. I'm beginning to feel the difference in what I'm accepting from myself now that I've got better guidelines to follow. I've got two excerpts to share with regard to the topic at hand. I'm shooting fo...
by RotGtIE
Tue Nov 18, 2014 7:21 am
Forum: Asset Creation: Writing
Topic: The Given Name / Surname Debate
Replies: 4
Views: 1238

Re: The Given Name / Surname Debate

I am of two opinions on this matter. In the first place, I love localization efforts that go above and beyond. The Lunar series of games is a particular favorite of mine due to the enormous amount of effort that went into not merely translating but also magnificently localizing the entire script to ...
by RotGtIE
Mon Nov 17, 2014 2:46 am
Forum: Creator Discussion
Topic: Set story pathing discussion
Replies: 18
Views: 2844

Re: Set story pathing discussion

Type-Moon VNs are famous for doing this. I believe that there are two imperatives in creating a VN with routes that must be unlocked by playing through others. The first is that, for a route to be withheld from the reader, reading the route which unlocks it must be imperative to understanding or ful...
by RotGtIE
Mon Nov 17, 2014 2:24 am
Forum: Asset Creation: Writing
Topic: Requesting advice on complex choreography and dialogue
Replies: 6
Views: 1573

Requesting advice on complex choreography and dialogue

I'm hitting a couple of snags in my writing. Specifically, the kind of snags that result in me spending an hour or longer in front of a word processor with about five lines of text to show for it at the end. This is obviously an unacceptable pace to keep, and I'd like to ask for some help in breakin...
by RotGtIE
Sun Nov 16, 2014 1:40 am
Forum: Asset Creation: Writing
Topic: Effie's Writing
Replies: 2
Views: 1027

Re: Effie's Writing

Effie's writing needs some serious work at the fundamental level. RotGtIE's going to do his best to help. He's going to stop speaking in the third person about himself now. Firstly, throw in some line spacing between your paragraphs. Nobody wants to climb a wall of text. They might fall and break th...
by RotGtIE
Sat Nov 15, 2014 5:20 am
Forum: Asset Creation: Writing
Topic: How do I write a strong beginning?
Replies: 13
Views: 3902

Re: How do I write a strong beginning?

Seconding everything LateWhiteRabbit said. The most important takeaway is that the first thing your audience sees should be what hooks them, and not necessarily what comes first chronologically. In fact I think it's harder to write something interesting which also starts at the chronological beginni...
by RotGtIE
Sat Nov 15, 2014 4:47 am
Forum: Asset Creation: Writing
Topic: Looking for help trimming the fat from my horror prologue!
Replies: 7
Views: 1369

Re: Looking for help trimming the fat from my horror prologu

The most consistent problem which jumps out at me is your negligence in failing to make use of any form of punctuation except for the period. You have somehow managed to avoid using any commas, semicolons, or hyphens anywhere in this passage (save for one comma in your revision), and while I underst...
by RotGtIE
Fri Nov 14, 2014 11:19 am
Forum: Asset Creation: Writing
Topic: Advice on Writing Narrative in VNs
Replies: 32
Views: 7348

Re: Advice on Writing Narrative in VNs

Strunk & White's Elements of Style was an excellent recommendation. Well worth the pittance it cost me.

Must be a painful experience to be an editor. Trying to tell creative types that there are actually rules to follow strikes me as an eternally uphill battle.
by RotGtIE
Fri Nov 14, 2014 11:07 am
Forum: Asset Creation: Writing
Topic: How do you write your script?
Replies: 19
Views: 12658

Re: How do you write your script?

The first draft of everything is garbage. I could never trust myself to write directly into the final product.

I use WriteMonkey. Most word processors are too heavy duty for the literary vomit I spew onto my monitor. That, and I like to pretend I'm working on a Tandy 400. Good times.
by RotGtIE
Fri Nov 14, 2014 10:51 am
Forum: Asset Creation: Writing
Topic: Does anyone have an opinion on Oxford (serial) commas?
Replies: 22
Views: 4602

Re: Does anyone have an opinion on Oxford (serial) commas?

Strange that we should have a special name for doing something in the correct fashion.

Next we'll be hearing that catching a ball with your hands rather than bouncing it off of your head is performing an Oxford Catch.
by RotGtIE
Thu Nov 13, 2014 12:04 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5534
Views: 2785002

Re: Guestbook

Greetings folks, I'll answer to Rot, RotG, RotGtIE or arseface depending on your mood. I'd give my location away, but it tends to change every few months, and I'd have to kill you if you knew. I'd call myself a writer, but that's more than a little premature at this point. Let's just say I'm working...