Search found 65 matches

by andrewngn13
Fri Jul 22, 2016 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: New to Renpy and Coding in general, need help :)
Replies: 21
Views: 1419

Re: New to Renpy and Coding in general, need help :)

Wouldn't you just...create a variable and increment when you "Jump".
by andrewngn13
Thu Jul 21, 2016 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: New to Renpy and Coding in general, need help :)
Replies: 21
Views: 1419

Re: New to Renpy and Coding in general, need help :)

1. I have no idea what RAGS is. 2. A framework is just code created and openly distributed to have certain functions, such as adding a rpg battle or time management assets. Understanding and using that code is up to you. 2. It sounds like you just want an imagemap or image button for transition betw...
by andrewngn13
Thu Jul 21, 2016 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: Text-based timer?
Replies: 5
Views: 320

Re: Text-based timer?

init: python: # This function will run a countdown of the given length. It will # be white at 5 seconds and, and then red at 0 seconds and 5, # and then will blink 0.0 when time is up. def countdown(st, at, length=0.0): remaining = length + st if remaining == 0.0: return anim.Blink(Text("0.0", colo...
by andrewngn13
Thu Jul 21, 2016 7:08 am
Forum: Ren'Py Questions and Announcements
Topic: Text-based timer?
Replies: 5
Views: 320

Re: Text-based timer?

I'm not sure I understand the question's context...but you want to create a timer displayable is what I'm getting. init: python: # This function will run a countdown of the given length. It will # be white until 5 seconds are left, and then red until 0 seconds are # left, and then will blink 0.0 whe...
by andrewngn13
Tue Jul 19, 2016 2:46 pm
Forum: Creator Discussion
Topic: Visual Novels for children?
Replies: 10
Views: 2710

Re: Visual Novels for children?

Honestly I think you might be able to get them hooked on Key's Rewrite VN, although that would pretty much remain true for only the common route. The common route is a pretty hilarious school life, but the game turns kind of dark after hitting the routes of the girls.
by andrewngn13
Tue Jul 19, 2016 8:16 am
Forum: Ren'Py Cookbook
Topic: Simple RPG Framework
Replies: 11
Views: 8200

Re: Simple RPG Framework

Hi, sorry for the late response. The original dev who did the rpg framework has moved on to other things. I don’t have a copy of the files and don’t know anyone who does… I suppose your best bet would be to post in the cookbook thread and ask to see if anyone has a copy still. Good luck! -Reikun -f...
by andrewngn13
Tue Jul 19, 2016 7:29 am
Forum: Creator Discussion
Topic: Visual Novels for children?
Replies: 10
Views: 2710

Re: Visual Novels for children?

Do you know children that enjoy reading novels who are under the age of 12? Then I dare say that there are children that would enjoy visual novels. Not to deter you or anything, but generally most visual novels I've read usually address a larger more grand idea, although that may simply be my taste ...
by andrewngn13
Mon Jul 18, 2016 11:07 pm
Forum: Asset Creation: Writing
Topic: Do you doubt your writing?
Replies: 15
Views: 1947

Re: Do you doubt your writing?

Showing doubt about what you write is a good sign that you are looking to always improve. But I'm sure you got that idea from all the posters that came ahead of me. 1. When in doubt(which is mostly always for me) have someone read it. It doesn't have to be an editor, a friend is fine. Once they fini...
by andrewngn13
Mon Jul 18, 2016 3:10 am
Forum: We are a Commercial Project looking for Partners
Topic: Project Companions: Looking for a Story Writer [Closed]
Replies: 2
Views: 505

Re: Project Companions: Looking for a Story Writer

About the writing sample, can it be from anything we've written or can you provide a prompt for a conversation you'd like to see? I'm assuming a pm or email is preferred? I'm particularly interested in this project due to the time period and it sounds pretty exciting for there to be battle mechanics.
by andrewngn13
Sun Jul 17, 2016 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent data for endings clearing when the game is closed
Replies: 5
Views: 1474

Re: Persistent data for endings clearing when the game is cl

Call it in an init python block.

Code: Select all

init python:
    if persistent.ending1 == None:
        persistent.ending1 = False
I don't have the exact coding know how to explain why that works, but someone else can probably detail why after me.
by andrewngn13
Sat Jul 16, 2016 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: help with menus and ifs
Replies: 2
Views: 231

Re: help with menus and ifs

"Sex" if wieners_done == True and smores_done == True and tag_done == True and history_done == True and wieners_sex = True and tag_sex = True: Not all of the '==' are '=='. Some of them are just '='. "Sex" if wieners_done == True and smores_done == True and tag_done == True and history_done == True...
by andrewngn13
Sat Jul 16, 2016 7:25 pm
Forum: We are a Free Project looking for Partners
Topic: Help Needed!
Replies: 7
Views: 920

Re: Help Needed!

I'm up for joining to help wherever I can. I also agree with firecat about someone setting up a discord or slack for us to communicate.
by andrewngn13
Fri Jul 15, 2016 4:32 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Audio file trouble: ogg really quiet
Replies: 5
Views: 993

Audio file trouble: ogg really quiet

So I've been converting mp3 files to ogg using FlicFlac, but the ogg file produced is always significantly quieter than the original mp3. Is this normal for ogg files or should I stick with mp3 files?
by andrewngn13
Fri Jul 15, 2016 1:16 am
Forum: Ren'Py Questions and Announcements
Topic: Character Sprite Not Appearing In Scene(SOLVED)
Replies: 19
Views: 2566

Re: Character Sprite Not Appearing In Scene

Just a note of etiquette, it's probably a good idea to upload the text to pastebin instead of here in codeblocks due to the length of the script.
by andrewngn13
Thu Jul 14, 2016 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton Fade In/Out?
Replies: 2
Views: 1076

Re: Imagebutton Fade In/Out?

Extremely helpful imagebutton tutorial. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 From my knowledge though, you would define a transformation in an init block, then append it to your image button. init -2: transform fade_in: #fadein code here transform fade_out: #fadeout code #on ...