Search found 53 matches

by Pierrou
Fri Jan 23, 2015 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 1724

Re: input field to save game (works but 2 problems)

For the dummy project, do you need all the script files ?

Or just the save screen and yes/no screen ?
by Pierrou
Fri Jan 23, 2015 11:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 1724

Re: input field to save game (works but 2 problems)

I bump it :)

I've tried to disable the yes/no for "Are you sure you want to overwrite this save ?" but i need it if the player overwrite a save :/
by Pierrou
Fri Jan 23, 2015 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Need help with menus?
Replies: 7
Views: 679

Re: Need help with menus?

Haha no problem ;)

Don't forget to edit your first message (click on : Image) and add the [SOLVED] marker in the title ;)
by Pierrou
Fri Jan 23, 2015 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Need help with menus?
Replies: 7
Views: 679

Re: Need help with menus?

Sorry. menu: "Kiki": $ kiki_noteg = True jump about_to_leave "Puki": $ puki_noteg = True jump about_to_leave "Naname": $ naname_noteg = True jump about_to_leave "Hiro": $ hiro_noteg = True jump about_to_leave "Ameko": $ ameko_noteg = True jump about_to_leave "Irashi": $ irashi_noteg = True jump abo...
by Pierrou
Thu Jan 22, 2015 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with menus?
Replies: 7
Views: 679

Re: Need help with menus?

You need to paste you code between

Code: Select all

[code]HERE
[/code]

And paste it from the original. We need to see how you indent your code... So copy your original code pls.
by Pierrou
Wed Jan 21, 2015 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] input field to save game (works but 2 problems)
Replies: 12
Views: 1724

[SOLVED] input field to save game (works but 2 problems)

Hi again :oops: (Sorry for my poor english :( ) I'm trying to improve my save menu. Actually, when you choose a slot, it saves your game with 50 characters of the dialogs in game. I'm trying to put an input field that provide you to choose the name of your save. (by default, it'll be 50 characters o...
by Pierrou
Wed Jan 21, 2015 8:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton behavior when clicked
Replies: 16
Views: 5189

Re: Imagebutton behavior when clicked

Oh :'(

Anyway, thank you ^^
by Pierrou
Wed Jan 21, 2015 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton behavior when clicked
Replies: 16
Views: 5189

Re: Imagebutton behavior when clicked

(Sorry for my bad english :oops:) I did it! This was irritating only because I forgot to implement a crucial part of the UDD interface: init python: def run_action(action): try: for a in action: run_action(a) except TypeError, te: action() class Keymapper(renpy.Displayable): def __init__(self, vargs...
by Pierrou
Wed Jan 21, 2015 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: Overlay Yes/No Prompt when leaving the game
Replies: 13
Views: 2230

Re: Overlay Yes/No Prompt when leaving the game

xela wrote:It's like dejavu from 10 days ago...

Haaaa that Xela :mrgreen: I love you <3
by Pierrou
Wed Jan 21, 2015 12:26 am
Forum: Ren'Py Questions and Announcements
Topic: Overlay Yes/No Prompt when leaving the game
Replies: 13
Views: 2230

Re: Overlay Yes/No Prompt when leaving the game

I have the same problem... It works fine everywhere but not when i click on the "Red X" :/

Exactly the same bug...

Does anyone know why ?

I'm on Mac OS X Yosemite // Ren'Py 6.18.3
by Pierrou
Tue Jan 20, 2015 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to scroll Viewport with Imagebutton ?
Replies: 27
Views: 6191

Re: How to scroll Viewport with Imagebutton ?

It works like a charm :o Thank you so much Xela for your help ! I don't care if the code is weird <3 I just delete some extra code : default adj = ui.adjustment() instead of : default adj = ui.adjustment(value=10000, range=10000) and yinitial yvalue instead of : yinitial 10000 child_size (1000, 1000...
by Pierrou
Tue Jan 20, 2015 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to scroll Viewport with Imagebutton ?
Replies: 27
Views: 6191

Re: How to scroll Viewport with Imagebutton ?

This should work without any weird jumps to the top. That happened because we've messed up floats and integers at the initiation of the viewport. There should be a way to set the offset to 10% like in your code but I cannot really see the use of that and I need to put a couple of hours into my own ...
by Pierrou
Tue Jan 20, 2015 9:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to scroll Viewport with Imagebutton ?
Replies: 27
Views: 6191

Re: How to scroll Viewport with Imagebutton ?

xela wrote:Finally... figured it out after reading the methods code in the Ren'Py behavior module...

Range needs to be set higher than the initial value...
What does it mean so ? :?
by Pierrou
Tue Jan 20, 2015 7:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to scroll Viewport with Imagebutton ?
Replies: 27
Views: 6191

Re: How to scroll Viewport with Imagebutton ?

If I am not clear, you can start a new renpy project and copy/paste the code I provide erasing everything in the script.rpy file. It will work without any added resources. Maybe it will help you understand the logic better so you can fix your problem... I did it and it's the same problem :lol: Didn...