Search found 96 matches

by Yuuji
Mon Feb 23, 2015 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: FilePage problem[SOLVED!]
Replies: 2
Views: 426

Re: FilePage problem

Thank you very much! :)
by Yuuji
Sun Feb 22, 2015 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Screens [SOLVED]
Replies: 4
Views: 707

Re: Multiple Screens

Well, you can just call ShowMenu function with the return button.
by Yuuji
Sun Feb 22, 2015 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: FilePage problem[SOLVED!]
Replies: 2
Views: 426

FilePage problem[SOLVED!]

Hello! I've got a problem with save/load screens in my game. Now I have nine pages with normal save files, one with quick saves and one with auto saves in load screen. For save screen only normal save files pages should be available. But if I click on auto saves page on load screen, go out of there ...
by Yuuji
Thu Feb 05, 2015 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: Does going to console (shift-O) force a 'redraw' on screens?
Replies: 5
Views: 1506

Re: Does going to console (shift-O) force a 'redraw' on scre

Do you want to disable console? Or you want to disable screen redrawing when you turn on console? I'd like to see your code or even project either.
by Yuuji
Thu Feb 05, 2015 6:29 am
Forum: Ren'Py Questions and Announcements
Topic: Layered textbox[SOLVED!]
Replies: 2
Views: 483

Re: Layered textbox

thank you very much!
by Yuuji
Thu Feb 05, 2015 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: history window problem
Replies: 0
Views: 319

history window problem

Hello! I want to make two columns in history window with custom size for each column. I looked through hbox, vbox and grid properties but there are no properties to control children elements size. Maybe there are some workarounds to do that?
by Yuuji
Tue Feb 03, 2015 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Hide say screen
Replies: 2
Views: 538

Re: Hide say screen

Oh! I had to take a look in 00keymap.rpy before asking this question. I didn't know if there're special keymaps to that function. Now I've found it. 'h' key is binded to hide_windows function. Anyway, thank you for your help. I'll remember HideInterface function.
by Yuuji
Tue Feb 03, 2015 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: Hide say screen
Replies: 2
Views: 538

Hide say screen

Hello! I want to implement hiding say screen by click on 'X' imagebutton on text box and by pressing space button on keyboard. Can you tell me what actions should I use to do that? I know how to overwrite key binding but what should I do to make say screen hide by space button and after that by pres...
by Yuuji
Mon Feb 02, 2015 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Roll Forward and Skipping [Solved]
Replies: 2
Views: 691

Re: Disabling Roll Forward and Skipping

These functions are included in ren'py engine. If you want to disable it, you should just deny users to use them. Users get access directly to these functions by the key bindings and some buttons from the game menus. So yes, I suppose the only way to resolve your problem is to turn off key bindings ...
by Yuuji
Fri Jan 30, 2015 11:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered textbox[SOLVED!]
Replies: 2
Views: 483

Layered textbox[SOLVED!]

Hello! I want to implement layered textbox in my game. I have two pictures for one text box and want put one onto another. I know that I can do it in photoshop but I want to add some functionality to this textbox. I want to implement function that sets transparency of the first picture and doesn't a...
by Yuuji
Mon Jan 26, 2015 9:53 am
Forum: Ren'Py Questions and Announcements
Topic: Hovered thumb[SOLVED!]
Replies: 2
Views: 486

Re: Hovered thumb

Oh, really. Thank you very much!
by Yuuji
Mon Jan 26, 2015 7:54 am
Forum: Ren'Py Questions and Announcements
Topic: Hovered thumb[SOLVED!]
Replies: 2
Views: 486

Hovered thumb[SOLVED!]

Hello! I'm trying to make bar that sets some preferences in game. All's ok with that but I have a question. Is there a way I can implement hovered state of a bar thumb? My bar uses styles. Something like that: bar xpos 112 ypos 193 value Preference("text speed") style "text_slider" left_gutter 0 rig...
by Yuuji
Sat Jan 24, 2015 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Change character name dynamically[SOLVED!]
Replies: 4
Views: 550

Re: Change character name dynamically

Thank you very much!
by Yuuji
Sat Jan 24, 2015 12:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Tab character issues
Replies: 2
Views: 823

Re: Tab character issues

Tab characters are not allowed in Ren'Py scripts. That's just as it said. Try to replace every tab character with four spaces.
by Yuuji
Sat Jan 24, 2015 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Change character name dynamically[SOLVED!]
Replies: 4
Views: 550

Re: Change character name dynamically

And with this code when I change variable, character object will change either? I thought when I define character, object is created and variable is copying to this object. Or not?