Search found 96 matches
- Mon Feb 23, 2015 3:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: FilePage problem[SOLVED!]
- Replies: 2
- Views: 426
Re: FilePage problem
Thank you very much! 
- Sun Feb 22, 2015 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Screens [SOLVED]
- Replies: 4
- Views: 707
Re: Multiple Screens
Well, you can just call ShowMenu function with the return button.
- Sun Feb 22, 2015 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: FilePage problem[SOLVED!]
- Replies: 2
- Views: 426
FilePage problem[SOLVED!]
Hello! I've got a problem with save/load screens in my game. Now I have nine pages with normal save files, one with quick saves and one with auto saves in load screen. For save screen only normal save files pages should be available. But if I click on auto saves page on load screen, go out of there ...
- Thu Feb 05, 2015 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does going to console (shift-O) force a 'redraw' on screens?
- Replies: 5
- Views: 1506
Re: Does going to console (shift-O) force a 'redraw' on scre
Do you want to disable console? Or you want to disable screen redrawing when you turn on console? I'd like to see your code or even project either.
- Thu Feb 05, 2015 6:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layered textbox[SOLVED!]
- Replies: 2
- Views: 483
Re: Layered textbox
thank you very much!
- Thu Feb 05, 2015 6:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: history window problem
- Replies: 0
- Views: 319
history window problem
Hello! I want to make two columns in history window with custom size for each column. I looked through hbox, vbox and grid properties but there are no properties to control children elements size. Maybe there are some workarounds to do that?
- Tue Feb 03, 2015 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide say screen
- Replies: 2
- Views: 538
Re: Hide say screen
Oh! I had to take a look in 00keymap.rpy before asking this question. I didn't know if there're special keymaps to that function. Now I've found it. 'h' key is binded to hide_windows function. Anyway, thank you for your help. I'll remember HideInterface function.
- Tue Feb 03, 2015 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide say screen
- Replies: 2
- Views: 538
Hide say screen
Hello! I want to implement hiding say screen by click on 'X' imagebutton on text box and by pressing space button on keyboard. Can you tell me what actions should I use to do that? I know how to overwrite key binding but what should I do to make say screen hide by space button and after that by pres...
- Mon Feb 02, 2015 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling Roll Forward and Skipping [Solved]
- Replies: 2
- Views: 691
Re: Disabling Roll Forward and Skipping
These functions are included in ren'py engine. If you want to disable it, you should just deny users to use them. Users get access directly to these functions by the key bindings and some buttons from the game menus. So yes, I suppose the only way to resolve your problem is to turn off key bindings ...
- Fri Jan 30, 2015 11:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered textbox[SOLVED!]
- Replies: 2
- Views: 483
Layered textbox[SOLVED!]
Hello! I want to implement layered textbox in my game. I have two pictures for one text box and want put one onto another. I know that I can do it in photoshop but I want to add some functionality to this textbox. I want to implement function that sets transparency of the first picture and doesn't a...
- Mon Jan 26, 2015 9:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hovered thumb[SOLVED!]
- Replies: 2
- Views: 486
Re: Hovered thumb
Oh, really. Thank you very much!
- Mon Jan 26, 2015 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hovered thumb[SOLVED!]
- Replies: 2
- Views: 486
Hovered thumb[SOLVED!]
Hello! I'm trying to make bar that sets some preferences in game. All's ok with that but I have a question. Is there a way I can implement hovered state of a bar thumb? My bar uses styles. Something like that: bar xpos 112 ypos 193 value Preference("text speed") style "text_slider" left_gutter 0 rig...
- Sat Jan 24, 2015 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change character name dynamically[SOLVED!]
- Replies: 4
- Views: 550
Re: Change character name dynamically
Thank you very much!
- Sat Jan 24, 2015 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tab character issues
- Replies: 2
- Views: 823
Re: Tab character issues
Tab characters are not allowed in Ren'Py scripts. That's just as it said. Try to replace every tab character with four spaces.
- Sat Jan 24, 2015 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change character name dynamically[SOLVED!]
- Replies: 4
- Views: 550
Re: Change character name dynamically
And with this code when I change variable, character object will change either? I thought when I define character, object is created and variable is copying to this object. Or not?