Search found 96 matches
- Wed Jan 21, 2015 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sliders and bindings
- Replies: 7
- Views: 2129
Re: Sliders and bindings
Thank you for your answer! But it doesn't seem to work... I can post my code, maybe you can give me a hint, where I've mistaken? That's the code in script.rpy(registering bgm channel): init: $renpy.music.register_channel('bgm', loop = True, file_prefix = 'bgm/bgm', file_suffix = '.ogg') Now, title s...
- Wed Jan 21, 2015 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay Yes/No Prompt when leaving the game
- Replies: 13
- Views: 2230
Re: Overlay Yes/No Prompt when leaving the game
Thank you very much!
- Wed Jan 21, 2015 4:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay Yes/No Prompt when leaving the game
- Replies: 13
- Views: 2230
Re: Overlay Yes/No Prompt when leaving the game
But what should I do if I want previous background to stay without changes? Yes/no prompt should appear in front of all layers, right?(modal True) Why this screen clears all layers behind it in case of "red x" click?
- Wed Jan 21, 2015 4:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sliders and bindings
- Replies: 7
- Views: 2129
Sliders and bindings
Hello! I've got a problem again. :( I'm trying to understand how can I bind slider value to persistent variable or channel volume. For now my code for bar is: bar xpos 360 ypos 79 value MixerValue('bgm') style "pref_slider" left_gutter 0 right_gutter 0 style pref_slider: xmaximum 118 ymaximum 28 rig...
- Tue Jan 20, 2015 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Preferences menu button reload
- Replies: 1
- Views: 440
Re: Preferences menu button reload
I got an answer for my question myself. I just added "renpy.restart_interaction()" to BGMAction and now it works fine. Sorry for my silly question.
- Tue Jan 20, 2015 3:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Preferences menu button reload
- Replies: 1
- Views: 440
[SOLVED]Preferences menu button reload
Hello! In preferences screen of my game there're 2 buttons: 'on' and 'off' for BGM playing. I've seen the screen example for it(with action Preferences(...)) but it's not what I'm looking for. In this example is used some properties predefined in the engine. In my game will be several characters and...