Search found 1347 matches
- Wed Feb 25, 2015 2:23 pm
- Forum: Works in Progress
- Topic: What Life (romance/life/school/gaming simulation)
- Replies: 9
- Views: 2605
What Life (romance/life/school/gaming simulation)
I'm sorry to take all of this info off but I wish to organize more information and put it up later when I can. The game is under remake and I will upload information in the near future.
- Wed Feb 25, 2015 1:32 pm
- Forum: Creative Commons
- Topic: ██ Konett's Resources (bgs, sprites, items) [update: 6 NOV]
- Replies: 60
- Views: 63345
Re: ██ Konett's Resources (backgrounds, sprites, items) [27
I envy your talent. I can be so good at coloring in things and shading and making things look pretty but I can never create outlines or actual figures. These are so good. I really want to make my own. But i'd love to use yours if that doesn't end up happening
all credit to you of course.
- Tue Feb 24, 2015 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there really no way to a simple ren'py coded clock?
- Replies: 12
- Views: 1894
- Tue Feb 24, 2015 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there really no way to a simple ren'py coded clock?
- Replies: 12
- Views: 1894
Re: Is there really no way to a simple ren'py coded clock?
There is probably a better way to do this but I tried this to convert it to show time in AM/PM What do you think? init -1 python: # Time definitions min = 0 def pass_time(mins=1): store.min += mins def hour(min=-1): if min < 0: min = store.min h, m = divmod(min, 60) h = h % 24 #show time in AM & PM ...
- Mon Feb 23, 2015 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there really no way to a simple ren'py coded clock?
- Replies: 12
- Views: 1894
Re: Is there really no way to a simple ren'py coded clock?
Thank you :) It needs to be done in a way I can have the player do any task and have those specific tasks add a certain amount of minutes or hours to the time. I'm not creating a set story, it's open ended with free time. So, if the person does a task like does their homework, let's say it takes two...
- Sun Feb 22, 2015 1:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there really no way to a simple ren'py coded clock?
- Replies: 12
- Views: 1894
Re: Is there really no way to a simple ren'py coded clock?
I've done that, but there's more to it when it comes to the minutes reaching 60 max and hours etc and converting to AM and PM and not going over 23 hours and all that.
- Sat Feb 21, 2015 11:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there really no way to a simple ren'py coded clock?
- Replies: 12
- Views: 1894
Is there really no way to a simple ren'py coded clock?
That isn't analog?
I can't find one anywhere.
just a regular system where I can display the text of whatever time it is and add to the minutes or hours. 12:30 PM etc.
I had a system before with just hours. But is there a good system where I can also add minutes without it getting too complicated?
I can't find one anywhere.
just a regular system where I can display the text of whatever time it is and add to the minutes or hours. 12:30 PM etc.
I had a system before with just hours. But is there a good system where I can also add minutes without it getting too complicated?
- Sat Feb 21, 2015 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing colors of stat bars?
- Replies: 3
- Views: 1238
Changing colors of stat bars?
When you use a bar range for a value of something, all the colors are the same (according to whatever theme you choose) I was wondering is there a way to change the color in the coding for each bar for each element without doing much different and using the same code layout? For instance, this is th...
- Fri Feb 06, 2015 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I not use a label more than once?
- Replies: 10
- Views: 776
Re: Can I not use a label more than once?
Oh my goodness. Sorry I fixed it.
The problem was, to jump to school 2, i had a statement in the room label that says
if day is 2:
jump school 2
lol x.x i fixed it
That's why it kept looping, it just kept jumping to the page because it is still day 2
The problem was, to jump to school 2, i had a statement in the room label that says
if day is 2:
jump school 2
lol x.x i fixed it
That's why it kept looping, it just kept jumping to the page because it is still day 2
- Fri Feb 06, 2015 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I not use a label more than once?
- Replies: 10
- Views: 776
Re: Can I not use a label more than once?
Because my complete project is about 50 separate files.
and yes basically that is what its doing. just keeps looping and stacking up the numbers. it wont leave lol
i guess i could try deleting this file and copying and putting in a new one. I don't really see how that'll make a difference..but
and yes basically that is what its doing. just keeps looping and stacking up the numbers. it wont leave lol
i guess i could try deleting this file and copying and putting in a new one. I don't really see how that'll make a difference..but
- Fri Feb 06, 2015 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I not use a label more than once?
- Replies: 10
- Views: 776
Re: Can I not use a label more than once?
short version. I just cannot get back to the room label. school day 2 keeps looping over and over
- Fri Feb 06, 2015 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I not use a label more than once?
- Replies: 10
- Views: 776
Re: Can I not use a label more than once?
I don't have a misunderstanding. I don't just want the background. the label "room" is literally a functional scene with a menu and interactive things. that I want the character to be able to go back to at the end of each day. It keeps looping from where I CAME FROM. I'm not sure what the problem is...
- Fri Feb 06, 2015 8:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I not use a label more than once?
- Replies: 10
- Views: 776
Can I not use a label more than once?
If i leave a label that is a scene and go to another one, can I not jump back to that label again? Or do I need to change that label to something else? I'm having a hard time searching for answers to this. The label I can't seem to jump back to is the characters bedroom. It's just the same every tim...
- Thu Feb 05, 2015 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: When I list inventory items, they stack up/duplicate..
- Replies: 2
- Views: 404
Re: When I list inventory items, they stack up/duplicate..
Thanks. I just started this. I wasn't sure how to properly format it at first but thank you for the example. I just overkilled adding everything at once and this was pretty much the only thing I couldn't figure out I was doing wrong. Just took in a lot of information at once.
- Wed Feb 04, 2015 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When I list inventory items, they stack up/duplicate..
- Replies: 2
- Views: 404
When I list inventory items, they stack up/duplicate..
I understand why they're duplicating I'm just not sure how to fix it. If I purchase 1 candy bar, It shows one candy bar and I can use it. If I purchase 2 candy bars, it shows 2 candy bars. but if I purchase 1 candy bar and 1 energy drink i see 2 candy bars and 2 energy drinks. because its listing th...