
Search found 1345 matches
- Tue Jul 07, 2020 8:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Time format on saveslots
- Replies: 3
- Views: 326
Re: Time format on saveslots
Yeah anything with stuff like this, you might find more info by looking up python documentation since this just has to do with time formatting in python 

- Tue Jul 07, 2020 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Time format on saveslots
- Replies: 3
- Views: 326
Re: Time format on saveslots
In screens.py under screen file_slots change this line to this (it's on line 648 if you haven't added anything to this page) text FileTime(slot, format=_("{#file_time}%a, %m.%d.%Y, %H:%M"), empty=_("empty slot")): %a changes it to the short version of the month and put periods in between the month, ...
- Tue Jul 07, 2020 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extras screen in Main Menu
- Replies: 1
- Views: 266
Re: Extras screen in Main Menu
If the gallery is already working the way you want (like certain parts being locked/unlocked) then all you need to do is edit the main menu screen and add buttons next to the other ones that open those screens up. As for the bonus scenes, just make those individual labels in your story if they're no...
- Tue Jul 07, 2020 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a button to return to the main menu
- Replies: 3
- Views: 346
Re: How can I make a button to return to the main menu
Oh, good to know. Wasn't sure.
- Sun Jul 05, 2020 8:59 pm
- Forum: Asset Creation: Art
- Topic: Help with Backgrounds !!!
- Replies: 1
- Views: 1679
Re: Help with Backgrounds !!!
It's not legal. You may get away with it if it's a free project but it still isn't legal with any of the sims games as far as I'm aware. If your game is commercial and you use any assets from sims, you'll likely get sued haha I would suggest the free web version of sketchup since you can make your o...
- Sat Jul 04, 2020 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a button to return to the main menu
- Replies: 3
- Views: 346
Re: How can I make a button to return to the main menu
Ah yeah, might want to prompt player to save before returning to menu too
- Sat Jul 04, 2020 9:31 pm
- Forum: General Discussion
- Topic: Hi PyTom I nominate
- Replies: 3
- Views: 1676
Re: Hi PyTom I nominate
awww you're so sweet
- Thu Jun 25, 2020 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]positioning menu lables so they are centered
- Replies: 5
- Views: 436
Re: positioning menu lables so they are centered
they also have to be in a container that is centered so check your screen and see what else needs to be centered (like an hbox or something)
- Thu Jun 25, 2020 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: bar customization
- Replies: 3
- Views: 433
Re: bar customization
If these images are already saved in those colors, you'd assign the left bar to the right image and the right bar to the right image and it should do exactly what you described. https://www.renpy.org/doc/html/style_properties.html#bar-style-properties You could probably benefit from reading about st...
- Thu Jun 25, 2020 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]positioning menu lables so they are centered
- Replies: 5
- Views: 436
Re: positioning menu lables so they are centered
Try xalign 0.5 and text_align 0.5 in that style (don't use xpos)
- Fri Jun 19, 2020 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have two scrollbars of different designs?
- Replies: 3
- Views: 239
Re: How to have two scrollbars of different designs?
You create the styles separately. in the viewport you'd just use 'bar' and you'd add style "yourstylenamehere" to that line https://videlais.files.wordpress.com/2018/07/screenshot-2018-07-11-07-33-07.png?w=528&h=287 I recommend looking at this page on how bars are used https://videlais.com/2018/07/1...
- Fri Jun 19, 2020 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: % simple syntax question
- Replies: 2
- Views: 459
Re: % simple syntax question
Well, you have ben_max_hp, and the value is ben_hp, so you'd decide where you'd want things to happen at which hp values if ben_hp < 50: (if ben_hp is less than 50...etc) You can use less than <, greater than >, less than/greater than or equal to (<=, >=), or equals ==, etc if you want literal perce...
- Thu Jun 18, 2020 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have two scrollbars of different designs?
- Replies: 3
- Views: 239
Re: How to have two scrollbars of different designs?
https://www.renpy.org/doc/html/style_properties.html
https://www.renpy.org/doc/html/style_pr ... properties
You just define different styles and use that style on each bar
https://www.renpy.org/doc/html/style_pr ... properties
You just define different styles and use that style on each bar
- Fri Jun 05, 2020 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 295
Re: Hotspot image value
You're not understanding how hotspots/imagemaps work and I'm not sure how to help you understand. I suggest watching a tutorial on imagemaps I'm not saying put all 40 characters on a layer. I'm talking about your card/selection screen and the hiding/showing of the characters like you described. You ...
- Fri Jun 05, 2020 9:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 295
Re: Hotspot image value
The template is just an example for how imagemaps work. The variables used and such are just for the project specifically. I'm just talking about putting all your characters on one layer (because this is how imagemaps work - you're not using imagemaps correctly) and using a boolean to make them (the...