Search found 1345 matches
- Fri Jun 05, 2020 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 295
Re: Hotspot image value
you can have all of the characters on one layer with individual hotspots. the individual hotspots will be hidden/shown based on your booleans even though they're the same png layer You can use my free template I have on itch as reference https://lunalucid.itch.io/free-character-creation-template-for...
- Fri Jun 05, 2020 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 295
Re: Hotspot image value
I believe you can have the idle layer BE the layer with the characters (put all the character art on one layer) and have the hotspot cover the entire body/section you want it to instead of placing an image on top and use a true/false to whether that hotspot is there or not and if it's false, you won...
- Thu Jun 04, 2020 11:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Making Screen Disappear After Few Seconds
- Replies: 3
- Views: 240
Re: Making Screen Disappear After Few Seconds
There is already a renpy function for this actually. https://www.renpy.org/doc/html/screens.html#timer
except in your case, you would hide the screen instead of jump to a label
except in your case, you would hide the screen instead of jump to a label
- Tue May 26, 2020 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Questions] Help me, please.
- Replies: 4
- Views: 292
Re: [Questions] Help me, please.
I'd have the game save before you close the game on them if you want them to pick up where they left off (well, you'd place this before the wrong decision is made - not after) https://www.renpy.org/doc/html/save_load_rollback.html#renpy.save For the textbox question, add a window_background to the c...
- Tue May 26, 2020 4:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing text after clicking on a textbutton?
- Replies: 1
- Views: 205
Re: Showing text after clicking on a textbutton?
you can call a label (create a short label with a return that has the dialogue you want) with the textbutton
https://www.renpy.org/doc/html/label.ht ... -statement
https://www.renpy.org/doc/html/label.ht ... -statement
Code: Select all
action Call("your_label_name_here")
- Tue May 26, 2020 3:24 pm
- Forum: Creative Commons
- Topic: ███ Namastaii's Assets ███
- Replies: 46
- Views: 14779
Re: ███ Namastaii's Assets ███
Sweet! Thanks for sharing.Mutive wrote: ↑Mon May 25, 2020 12:07 pmThank you for the awesome assets! I ended up using your secret mission GUI (with some tweaks) for my latest game. If you're curious about checking it out, it's free to play here: https://mutive.itch.io/epilogue

- Tue May 19, 2020 4:14 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for character artist and possibly background artist (closed)
- Replies: 1
- Views: 322
Looking for character artist and possibly background artist (closed)
Update -- I forgot to mention that I'm looking for more american style art rather than anime if possible :) have also received a handful of replies so apologies if I take a while to get to you^^ Hello, I'm looking to redesign a game I've been working on for a while to accommodate for my growth/knowl...
- Sat May 16, 2020 11:18 am
- Forum: I am an Artist
- Topic: Character Design/Background artist
- Replies: 3
- Views: 1600
Re: Character Design/Background artist
I'm obsessed with your background art style
- Thu Mar 05, 2020 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having issues with hovering over an imagebutton, please help!
- Replies: 6
- Views: 339
Re: Having issues with hovering over an imagebutton, please help!
If you're just trying to show some text for a brief moment hovering something, you should use tooltips like RicharDann suggested or some other way through screens, booleans etc.
- Sun Mar 01, 2020 1:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having issues with hovering over an imagebutton, please help!
- Replies: 6
- Views: 339
Re: Having issues with hovering over an imagebutton, please help!
You can include an unhovered action as well just like the hover.
- Fri Feb 14, 2020 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: selecting character gender
- Replies: 1
- Views: 265
Re: selecting character gender
It might be better to have one variable set either to 0 or 1 (or 1 or 2) or literal strings "female" "male" default gender = "male" for example. You wouldn't need two variables (like your example "you_male") (well unless you were just using that one and having it true or false and not a you_female o...
- Thu Jan 30, 2020 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tried to have randomized styles
- Replies: 2
- Views: 298
Re: Tried to have randomized styles
What happens if you take out the "if action" line (and fix the code's indentation after that)?
- Sat Jan 04, 2020 10:02 pm
- Forum: Creative Commons
- Topic: ███ Namastaii's Assets ███
- Replies: 46
- Views: 14779
Re: ███ Namastaii's Assets ███
Forgot to add Innocence BGM Pack (3 songs, CC BY-NC license)
- Fri Jan 03, 2020 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Touch Controls on Text Links
- Replies: 2
- Views: 326
Re: Touch Controls on Text Links
Any reason why you can't use a screen for this?
- Fri Jan 03, 2020 3:26 am
- Forum: Creator Discussion
- Topic: A Ren'Py Template Maker (seeking feature suggestions)
- Replies: 5
- Views: 2784
Re: A Ren'Py Template Maker (seeking feature suggestions)
Yeah, as you place everything, it will set the right numbers/coordinates in the exported files 
