Search found 96 matches
- Sat Feb 14, 2015 3:53 am
- Forum: Other Story-based Games
- Topic: Reading Untranslated VN's
- Replies: 18
- Views: 7149
Re: Reading Untranslated VN's
A Japanese VN about guys turning into magical girls? Best decision of my life.
- Fri Feb 13, 2015 2:05 am
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 448622
Re: Get that thing off your chest... Now...
Made a banner image and did not save...You know the rest. A lot of crying. Windows didn't give me a chance to save.
- Fri Feb 13, 2015 1:14 am
- Forum: Demos & Beta Testing
- Topic: Seven Kingdoms: The Princess Problem (FULL DEMO!)
- Replies: 38
- Views: 21385
Re: Seven Kingdoms: The Princess Problem (Demo Thread)!
After playing story mode, it is indeed lengthy. I would suggest to put in some cgs since it go a long way then staring at the backgrounds.
- Thu Feb 12, 2015 9:51 am
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 448622
Re: Get that thing off your chest... Now...
I want to see someone make an otome out of the Water Margin! Include an erhu and I'm so done with my life. Warring states or whatever, I need a Chinese otome in my life.
- Wed Feb 11, 2015 5:40 pm
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 2712
Re: Death Pledge -beginning- [BXB] Rough Concept
Yes, our group is still looking for a chibi artist. Would you like to apply?Rokk wrote:Are you looking for a chibi artist still :O
- Wed Feb 11, 2015 2:23 am
- Forum: General Discussion
- Topic: ████▓▒░ NANORENO 2015 ░▒▓████
- Replies: 99
- Views: 16958
Re: ████▓▒░ NANORENO 2015 ░▒▓████
[BXB] for NaNo! I'm so done with otome games. This will be my debut into VN. Let's see how this will turn out.
- Wed Feb 11, 2015 12:49 am
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2058
Re: Making a Good Game: Clearly Designate Paths
I set aside some time yesterday to play Toradora Portable . Some stuff about it that I've found either enjoyable or frustrating, and what you could learn from it... * Some seemingly trivial actions can lead directly to an ending. I understand that this is a semi-serious slice of life story in which...
- Wed Feb 11, 2015 12:41 am
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2058
Re: Making a Good Game: Clearly Designate Paths
This is very insightful! Oh yes, I do agree on the concept about experiencing a journey. I feel that if I were to make a game, I wouldn't want to make someone lead towards one ending since in my world I really want there to be no true ending. I believe that the bad endings are a part of the pieces ...
- Wed Feb 11, 2015 12:23 am
- Forum: Ideas
- Topic: Cut the Strings -Puppet Master- (2 Characters so Far) Edited
- Replies: 4
- Views: 1148
Re: Cut the Strings -Puppet Master- (2 Characters so Far)
I understand your pain. As a newbie, I'm stuck with the same problem. I love captives stories.BreakingMachines wrote:Thanks for your interest I'm glad you like the concept! I just know coding this is going to be difficult.
- Wed Feb 11, 2015 12:16 am
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 2712
Re: Death Pledge -beginning- [BXB] Rough Concept
Hello BreakingMachines! Yes, my group are still looking for artists. Would you pm me some details? Thank you for your support.BreakingMachines wrote:Hey I was wondering if you still needed any artists for this? I'd like to help to get some experience on game creation, and I love the concept!
- Tue Feb 10, 2015 10:25 pm
- Forum: Ideas
- Topic: Cut the Strings -Puppet Master- (2 Characters so Far) Edited
- Replies: 4
- Views: 1148
Re: Cut the Strings -Puppet Master- (2 Characters so Far)
I like this concept, I do hope you get a team working together to release it.
- Tue Feb 10, 2015 9:51 pm
- Forum: Works in Progress
- Topic: [Simulation][DatingSim][Commercial]Deleez Restaurant
- Replies: 17
- Views: 3865
Re: [Simulation][DatingSim][Commercial]Deleez Restaurant
C'est fantastique! Aww, Deleez en francais pour l'heure? Merci aussi pour la traduction en anglais! Je n'ai compris pas la francais
Thank you for the translation!
Thank you for the translation!
- Mon Feb 09, 2015 8:42 pm
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 2712
Re: Death Pledge -beginning- [BXB] Rough Concept
Thank you so much for your interest! Let's make March a great run.
- Mon Feb 09, 2015 8:28 pm
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2058
Re: Making a Good Game: Clearly Designate Paths
Sorry if this is stupid question but what kind of indicators do you put in game to direct the player about the wrong direction? I don't have much input on this topic since I tend to read the walkthroughs first. However, I do know the annoyance of messing something up and doing it again with no skip...
- Mon Feb 09, 2015 6:12 pm
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2058
Re: Making a Good Game: Clearly Designate Paths
Sorry if this is stupid question but what kind of indicators do you put in game to direct the player about the wrong direction? I don't have much input on this topic since I tend to read the walkthroughs first. However, I do know the annoyance of messing something up and doing it again with no skip ...