Search found 316 matches

by mitoky
Sat Apr 28, 2018 8:40 am
Forum: Ren'Py Questions and Announcements
Topic: Disable a Choice using conditional statement
Replies: 3
Views: 780

Re: Disable a Choice using conditional statement

Wouldn't it work if you write

Code: Select all

menu:
    "Beans(+1 Energy)" if beans >= 1:
        "do something"
        jump continue_story 
by mitoky
Thu Apr 26, 2018 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Point system not working?
Replies: 5
Views: 390

Re: Point system not working?

Maybe try switching the order? ("jump" at the very last):

Code: Select all

menu:
    "Go to the gardens":
        $ aurora_Point = +2
        jump garden2
         
by mitoky
Wed Apr 18, 2018 11:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Diffrence between Pause(), pause and renpy.pause()
Replies: 3
Views: 1811

Diffrence between Pause(), pause and renpy.pause()

Hello! I was wondering if anyone could explain to me what exactly the diffrence between Pause() pause renpy.pause() is as i am a little unsure when to use which and what exactly the diffrence is. I have read in the docs but i dont quiet grasp it yet. Sorry for the trouble and thank you for the help!
by mitoky
Sun Apr 15, 2018 12:53 pm
Forum: General Discussion
Topic: Otome-Dev Discord Group
Replies: 2
Views: 756

Otome-Dev Discord Group

Hello!

Recently we have made a small discord group for otome-game developers.
If you would like, feel free to join!
https://discord.gg/V3NukSJ


(Note: I hope this is the right place to post and that its ok to do so. If not, please let me know (: )
by mitoky
Wed Apr 04, 2018 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Image not defined on a screen [solved 'cause i'm silly]
Replies: 2
Views: 201

Re: Image not defined on a screen

Try writing it as:

Code: Select all

add "her"
by mitoky
Mon Apr 02, 2018 12:37 pm
Forum: We are a Free Project looking for Partners
Topic: New GxB project seeking members (writer) [CLOSED]
Replies: 0
Views: 342

New GxB project seeking members (writer) [CLOSED]

Hello! My name is mitoky and i am an artist. I have an idea for an otome games but i dont think i am able to realise it at myself. Therefor i am looking for either 1 or 2 people to idea bounce with/plan the game and then actually write the game with. The games name is "circus eterie". Genre: romance...
by mitoky
Wed Mar 28, 2018 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.2 Released
Replies: 10
Views: 1222

Re: Ren'Py 6.99.14.2 Released

There's a bug with this latest version. If you make a new game and pick 1920 x 1080 for it's resolution, then start the game and go into the preferences menu, the "Window" button will show as unselected even if your game is in window mode. This problem also occurs in previously made games. This pro...
by mitoky
Sat Mar 24, 2018 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: Snowblossom Wavy Movement for Falling Down?
Replies: 4
Views: 508

Re: Snowblossom Wavy Movement for Falling Down?

If I understand that right, you want your images to go left to right, right to left, and then repeat. The problem is SnowBlossom defines a random initial velocity for x and y, so I think you can't just mess with the position of the particles yourself, because the class handles it (I'm not sure thou...
by mitoky
Fri Mar 23, 2018 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Snowblossom Wavy Movement for Falling Down?
Replies: 4
Views: 508

Re: Snowblossom Wavy Movement for Falling Down?

Well, if you're still looking for the answer (sorry for answering 4 months later), try changing the variable "horizontal" to True. image feather = Fixed( SnowBlossom(At("feather1.png", feather_movement), count=20, xspeed=(0), yspeed=(80, 150), start=20, fast=False, horizontal=True), SnowBlossom(At(...
by mitoky
Fri Mar 23, 2018 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]Special picture after completion?
Replies: 2
Views: 211

Re: Special picture after completion?

I think it works if you add an if statement and check if the endings have been reached. In this case i think persistent ones are the ones you want. Declare the variables outside of any label (like you do with images for example): default persistent.ge_one = False default persistent.ge_two = False de...
by mitoky
Thu Mar 22, 2018 12:15 am
Forum: Ren'Py Questions and Announcements
Topic: Reader selecting Gender Help!
Replies: 1
Views: 242

Re: Reader selecting Gender Help!

First declare the variables, make all you need and dont forget Huge and small letter versions! default gender = "male" default he = "he" default He = "He" default him = "him" default Him = "Him" ##etc.... And then let the choice decide the gender variable (for boy no changes needed) menu: "A young h...
by mitoky
Sun Mar 18, 2018 10:20 am
Forum: Ren'Py Questions and Announcements
Topic: Change side images through Conditional switches
Replies: 6
Views: 454

Re: Change side images through Conditional switches

You dont need to change both variables. Make the 1 the default character and leave it unchanged in the choice and when choosen the other simply do +1 for them to make it 2. Like this: #The script of the game goes in this file. # Declare characters used by this game. The color argument colorizes the ...
by mitoky
Sat Mar 17, 2018 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Leaves falling animation on Main Menu
Replies: 4
Views: 482

Re: [SOLVED] Leaves falling animation on Main Menu

Glad that you found a solution (: I only want to add that you can too use already defined things in SnowBlossom etc. So what too would work is this: #here we have the leaves image animatedleaves = "assets/image1.png" pause 0.2 "assets/image2.png" pause 0.2 repeat #here we have the animation for the ...
by mitoky
Wed Mar 14, 2018 11:46 am
Forum: Creator Discussion
Topic: Questions About CG Gallery Expectations
Replies: 4
Views: 753

Re: Questions About CG Gallery Expectations

1.) Personally i prefer it if variations are viewed from one entry (1abc, 2, 3ab, 4). 2.) No, i don't think thats akward at all. 3.) I prefer a Lock as symbol, 'Locked' as text or simply left blank. If its a joined gallery (not per character, but one for all) maybe some slightly transparents picture...
by mitoky
Thu Mar 01, 2018 10:16 pm
Forum: Ideas
Topic: [ON HINATUS] The Purring Demon's Love [BxB][Romance][Fantasy]
Replies: 28
Views: 4697

Re: The Purring Demon's Love [BxB][Romance][Fantasy]

Hello everyone! I have sad news. The Purring Demon's Love is being put on hold for undefinite time. Since a few months i feel like i have hit a wall with it and it makes it harder and harder to work on. After a lot of though, i decided i wish to take a break from TPDL. I am really sorry for that and...