Search found 28 matches

by deliciumartis
Mon Apr 13, 2015 2:11 am
Forum: Ren'Py Questions and Announcements
Topic: recolor with hex
Replies: 1
Views: 416

Re: recolor with hex

Not the solution I was hoping for, but I was able to work out a work around using renpy.displayable and setting up various sub displayables to handle the load with less stress on runtime.
by deliciumartis
Sun Apr 12, 2015 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: I give, I need help making the font size work.
Replies: 5
Views: 524

Re: I give, I need help making the font size work.

Did you try:{size=12}Your text{/size}
by deliciumartis
Sun Apr 12, 2015 8:00 pm
Forum: Ren'Py Questions and Announcements
Topic: recolor with hex
Replies: 1
Views: 416

recolor with hex

I'm trying to pass a variable into an image to perform a recolor based on a set variable. If I try to do this with an init statement: init -1 python: class BaseCharacter(): def __init__(self, name, race, auraR, auraG, auraB, auratype, aurastrength) self.name = name self.race = race self.auraR= auraR...
by deliciumartis
Sun Feb 15, 2015 12:02 pm
Forum: We are a Commercial Project looking for Partners
Topic: ARTIST!!! wanted for project in early stages
Replies: 15
Views: 3661

Re: Programmer + Artist wanted for project in early stages

I'm knocking a few projects around, waiting for someone to get back to me on an initial work on their project, a couple of minigames for someone else, and my own project, but if you need a coder I'm willing.
by deliciumartis
Sun Feb 15, 2015 12:00 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Sound effects create new ones or use existing ones in VNs?
Replies: 2
Views: 1035

Re: Sound effects create new ones or use existing ones in VN

I can't speak for everyone else, but if I don't have the means to produce a sound I need then I hit freesound, there's a large collection of creative commons on freesound that's readily available, and a lot of it falls under the 0 category.
by deliciumartis
Fri Feb 13, 2015 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: vpunch/hpunch on just one character, and simultaneous events
Replies: 5
Views: 2455

Re: vpunch/hpunch on just one character, and simultaneous ev

Have you checked here yet? http://www.renpy.org/doc/html/transitions.html there's a section for multiple transitions that does a pretty good job of explaining the how of it. As to the shake, there's a sample code here: http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect that should set you in ...
by deliciumartis
Fri Feb 13, 2015 7:52 pm
Forum: General Discussion
Topic: What are you listening to while you write?
Replies: 116
Views: 14832

Re: What are you listening to while you write?

If I'm in a music mood, metal, something like halestorm, alestorm, lordi or ensiferum, otherwise, probably a nice horror podcast like nosleep or pseudopod or some otr, something like quiet please or weird circle or practically anything with vincent price.
by deliciumartis
Wed Feb 11, 2015 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Help
Replies: 6
Views: 738

Re: Help

okay, put your code segments in between the code tags and I'll have a closer look, or you can pm them to me. I'll see if I can find the issue.
by deliciumartis
Wed Feb 11, 2015 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Help
Replies: 6
Views: 738

Re: Help

Okay, easy enough. Start with your variable. $ location == "None" then in your label that gets called after the button is clicked and $ location is supposed to change you can put: ##stuff before the variable change $ location == "Park" ##stuff after the variable change, such as calling the new scree...
by deliciumartis
Wed Feb 11, 2015 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Help
Replies: 6
Views: 738

Re: Help

You could set up a label and clicking the "go back" button resets the switch and switches the view back the map. I'm not familiar with how you've set your calls up so I'm not sure on an exact answer.
by deliciumartis
Tue Feb 10, 2015 8:05 pm
Forum: We are a Free Project looking for Partners
Topic: Looking for Programmer/Coder and Cg Artist [Hiatus]
Replies: 7
Views: 1681

Re: Looking for an Assistant writer, Coder and Cg Artist

This doesn't sound to time consuming and I could probably throw some time your way when I run out of stuff for my own and I'm waiting on the writer and artist to get things to me. So, yes. I'm willing.
by deliciumartis
Tue Feb 10, 2015 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: stumped
Replies: 4
Views: 518

Re: stumped

This has potential. I'm going to play around with it see if I can get it to work the way I need to.
by deliciumartis
Tue Feb 10, 2015 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Character gallery
Replies: 15
Views: 2055

Re: Character gallery

What does the rest of the section look like? Also, of note, the formatting i did in the example was really bad.
by deliciumartis
Tue Feb 10, 2015 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: stumped
Replies: 4
Views: 518

stumped

I can't find anything in the documentation for this, so I'm asking. Is there a way, in renpy, to take a colorcoded image and change a color to only apply to that color. For instance, having an image with rgb channels and changing the color of only the red, or the green, or the blue, or something sim...
by deliciumartis
Tue Feb 10, 2015 11:01 am
Forum: Ren'Py Questions and Announcements
Topic: showing a scene with a variable scene image name
Replies: 5
Views: 1562

Re: showing a scene with a variable scene image name

I'm sure it's hamfisted, as opposed to elegant, but you could try adding:

Code: Select all

$ renpy.transition (dissolve)
$ renpy.pause (1)
before you call your scene in the script. That should force the dissolve transition and the pause should give it enough time to play before the scene loads.