Search found 28 matches
- Mon Apr 13, 2015 2:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: recolor with hex
- Replies: 1
- Views: 416
Re: recolor with hex
Not the solution I was hoping for, but I was able to work out a work around using renpy.displayable and setting up various sub displayables to handle the load with less stress on runtime.
- Sun Apr 12, 2015 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I give, I need help making the font size work.
- Replies: 5
- Views: 524
Re: I give, I need help making the font size work.
Did you try:{size=12}Your text{/size}
- Sun Apr 12, 2015 8:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: recolor with hex
- Replies: 1
- Views: 416
recolor with hex
I'm trying to pass a variable into an image to perform a recolor based on a set variable. If I try to do this with an init statement: init -1 python: class BaseCharacter(): def __init__(self, name, race, auraR, auraG, auraB, auratype, aurastrength) self.name = name self.race = race self.auraR= auraR...
- Sun Feb 15, 2015 12:02 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: ARTIST!!! wanted for project in early stages
- Replies: 15
- Views: 3661
Re: Programmer + Artist wanted for project in early stages
I'm knocking a few projects around, waiting for someone to get back to me on an initial work on their project, a couple of minigames for someone else, and my own project, but if you need a coder I'm willing.
- Sun Feb 15, 2015 12:00 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Sound effects create new ones or use existing ones in VNs?
- Replies: 2
- Views: 1035
Re: Sound effects create new ones or use existing ones in VN
I can't speak for everyone else, but if I don't have the means to produce a sound I need then I hit freesound, there's a large collection of creative commons on freesound that's readily available, and a lot of it falls under the 0 category.
- Fri Feb 13, 2015 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: vpunch/hpunch on just one character, and simultaneous events
- Replies: 5
- Views: 2455
Re: vpunch/hpunch on just one character, and simultaneous ev
Have you checked here yet? http://www.renpy.org/doc/html/transitions.html there's a section for multiple transitions that does a pretty good job of explaining the how of it. As to the shake, there's a sample code here: http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect that should set you in ...
- Fri Feb 13, 2015 7:52 pm
- Forum: General Discussion
- Topic: What are you listening to while you write?
- Replies: 116
- Views: 14832
Re: What are you listening to while you write?
If I'm in a music mood, metal, something like halestorm, alestorm, lordi or ensiferum, otherwise, probably a nice horror podcast like nosleep or pseudopod or some otr, something like quiet please or weird circle or practically anything with vincent price.
- Wed Feb 11, 2015 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 738
Re: Help
okay, put your code segments in between the code tags and I'll have a closer look, or you can pm them to me. I'll see if I can find the issue.
- Wed Feb 11, 2015 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 738
Re: Help
Okay, easy enough. Start with your variable. $ location == "None" then in your label that gets called after the button is clicked and $ location is supposed to change you can put: ##stuff before the variable change $ location == "Park" ##stuff after the variable change, such as calling the new scree...
- Wed Feb 11, 2015 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 738
Re: Help
You could set up a label and clicking the "go back" button resets the switch and switches the view back the map. I'm not familiar with how you've set your calls up so I'm not sure on an exact answer.
- Tue Feb 10, 2015 8:05 pm
- Forum: We are a Free Project looking for Partners
- Topic: Looking for Programmer/Coder and Cg Artist [Hiatus]
- Replies: 7
- Views: 1681
Re: Looking for an Assistant writer, Coder and Cg Artist
This doesn't sound to time consuming and I could probably throw some time your way when I run out of stuff for my own and I'm waiting on the writer and artist to get things to me. So, yes. I'm willing.
- Tue Feb 10, 2015 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: stumped
- Replies: 4
- Views: 518
Re: stumped
This has potential. I'm going to play around with it see if I can get it to work the way I need to.
- Tue Feb 10, 2015 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character gallery
- Replies: 15
- Views: 2055
Re: Character gallery
What does the rest of the section look like? Also, of note, the formatting i did in the example was really bad.
- Tue Feb 10, 2015 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: stumped
- Replies: 4
- Views: 518
stumped
I can't find anything in the documentation for this, so I'm asking. Is there a way, in renpy, to take a colorcoded image and change a color to only apply to that color. For instance, having an image with rgb channels and changing the color of only the red, or the green, or the blue, or something sim...
- Tue Feb 10, 2015 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing a scene with a variable scene image name
- Replies: 5
- Views: 1562
Re: showing a scene with a variable scene image name
I'm sure it's hamfisted, as opposed to elegant, but you could try adding:
before you call your scene in the script. That should force the dissolve transition and the pause should give it enough time to play before the scene loads.
Code: Select all
$ renpy.transition (dissolve)
$ renpy.pause (1)