Search found 28 matches

by deliciumartis
Tue Feb 10, 2015 8:24 am
Forum: Ren'Py Questions and Announcements
Topic: Character gallery
Replies: 15
Views: 2055

Re: Character gallery

screen example_character_imagemap: imagemap: ground "Ground.jpg" hover "Hover.jpg" hotspot (some##, some##, some##, some##) clicked Return("some_character") label example: call screen example_imagemap $ result = _return if result == "some_character": call some_character_movie return label some_char...
by deliciumartis
Tue Feb 10, 2015 7:31 am
Forum: Ren'Py Questions and Announcements
Topic: Displayable Descriptions
Replies: 3
Views: 445

Re: Displayable Descriptions

The one that's set up in the example works on textbuttons. With some experimentation you should be able to apply it to other applications as well.
by deliciumartis
Tue Feb 10, 2015 6:32 am
Forum: Ren'Py Questions and Announcements
Topic: Displayable Descriptions
Replies: 3
Views: 445

Re: Displayable Descriptions

You might be able to do that, or you could set up a hover on your image to display a tooltip.

http://www.renpy.org/doc/html/screen_ac ... l#tooltips
by deliciumartis
Tue Feb 10, 2015 5:45 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with my textbox
Replies: 3
Views: 498

Re: Problem with my textbox

I've been trying to reproduce this and so far I'm having no luck. Can you give us a little more to work with?
by deliciumartis
Tue Feb 10, 2015 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: python callbacks for saving and loading
Replies: 17
Views: 2330

Re: python callbacks for saving and loading

You could make the changes you want to the screen save(): and screen load(): sections of the screens.rpy file. Write in whatever python you need before the menu calls and it would run before your player gets to save or load a game if that's what you're after.
by deliciumartis
Mon Feb 09, 2015 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: return to main menu after a scene (solved)
Replies: 4
Views: 806

Re: return to main menu after a scene

Glad to have been able to help.
by deliciumartis
Mon Feb 09, 2015 3:24 pm
Forum: Ren'Py Questions and Announcements
Topic: return to main menu after a scene (solved)
Replies: 4
Views: 806

Re: return to main menu after a scene

You're calling a menu, and your credits isn't listed as a menu and doesn't have a button or a listed menu. If you want to show some text and then go back though you could try it this way. textbutton _("Extras") action ui.callsinnewcontext("credits") That should call your label and then the return co...
by deliciumartis
Mon Feb 09, 2015 3:14 pm
Forum: We are a Free Project looking for Partners
Topic: Looking for Programmer/Coder and Cg Artist [Hiatus]
Replies: 7
Views: 1681

Re: Looking for an Assistant writer, Coder and Cg Artist

So, do you intend to anything to difficult or is it just going to be basic scripting? I'm quite talented in C,C#, java, php, html, and getting pretty cozy in python and renpy. Can you give anymore details than this?
by deliciumartis
Mon Feb 09, 2015 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Functions for renpy.show
Replies: 8
Views: 2391

Re: Functions for renpy.show

It just needed an application in the grid demo and a little addition to the python, in the right spot. I've sent what worked in the demo to you in a pm.
by deliciumartis
Mon Feb 09, 2015 2:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Functions for renpy.show
Replies: 8
Views: 2391

Re: Functions for renpy.show

Okay, after some testing i got this to work by inserting it into the top of the active demo script. label active_demo: ##insert starts here $ renpy.transition (pixellate) ##and ends here play music "audio/battle.ogg" fadein 2 python: I hope it works for you like it did for me in the test.
by deliciumartis
Mon Feb 09, 2015 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Functions for renpy.show
Replies: 8
Views: 2391

Re: Functions for renpy.show

That is interesting. I'll dig through the code for a few minutes and see where an edit needs to go. I'm writing my own combat system but this one looks fascinating.
by deliciumartis
Mon Feb 09, 2015 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Functions for renpy.show
Replies: 8
Views: 2391

Re: Functions for renpy.show

you could put in a transition before the switch. def Show(self, hiddenFactions=[]): tran = Transform(xpos=0, ypos=0, xanchor=0, yanchor=0) ##changed bit here $ renpy.pause(0) ##changed bit end renpy.show("battleBackground", what=self._disp, at_list=[tran], layer=self._battle.GetLayer("BG")) f = self...
by deliciumartis
Mon Feb 09, 2015 11:43 am
Forum: General Discussion
Topic: The last book you read or what are you reading right now?
Replies: 184
Views: 21231

Re: The last book you read or what are you reading right now

Most recently, I finished atlas shrugged, for the 3rd time. I enjoy the characters and their motivations. Next up I was thinking methuselah's children or picking up a copy of lord brocktree.