Search found 28 matches
- Tue Feb 10, 2015 8:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character gallery
- Replies: 15
- Views: 2055
Re: Character gallery
screen example_character_imagemap: imagemap: ground "Ground.jpg" hover "Hover.jpg" hotspot (some##, some##, some##, some##) clicked Return("some_character") label example: call screen example_imagemap $ result = _return if result == "some_character": call some_character_movie return label some_char...
- Tue Feb 10, 2015 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displayable Descriptions
- Replies: 3
- Views: 445
Re: Displayable Descriptions
The one that's set up in the example works on textbuttons. With some experimentation you should be able to apply it to other applications as well.
- Tue Feb 10, 2015 6:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displayable Descriptions
- Replies: 3
- Views: 445
Re: Displayable Descriptions
You might be able to do that, or you could set up a hover on your image to display a tooltip.
http://www.renpy.org/doc/html/screen_ac ... l#tooltips
http://www.renpy.org/doc/html/screen_ac ... l#tooltips
- Tue Feb 10, 2015 5:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with my textbox
- Replies: 3
- Views: 498
Re: Problem with my textbox
I've been trying to reproduce this and so far I'm having no luck. Can you give us a little more to work with?
- Tue Feb 10, 2015 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: python callbacks for saving and loading
- Replies: 17
- Views: 2330
Re: python callbacks for saving and loading
You could make the changes you want to the screen save(): and screen load(): sections of the screens.rpy file. Write in whatever python you need before the menu calls and it would run before your player gets to save or load a game if that's what you're after.
- Mon Feb 09, 2015 4:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: return to main menu after a scene (solved)
- Replies: 4
- Views: 806
Re: return to main menu after a scene
Glad to have been able to help.
- Mon Feb 09, 2015 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: return to main menu after a scene (solved)
- Replies: 4
- Views: 806
Re: return to main menu after a scene
You're calling a menu, and your credits isn't listed as a menu and doesn't have a button or a listed menu. If you want to show some text and then go back though you could try it this way. textbutton _("Extras") action ui.callsinnewcontext("credits") That should call your label and then the return co...
- Mon Feb 09, 2015 3:14 pm
- Forum: We are a Free Project looking for Partners
- Topic: Looking for Programmer/Coder and Cg Artist [Hiatus]
- Replies: 7
- Views: 1681
Re: Looking for an Assistant writer, Coder and Cg Artist
So, do you intend to anything to difficult or is it just going to be basic scripting? I'm quite talented in C,C#, java, php, html, and getting pretty cozy in python and renpy. Can you give anymore details than this?
- Mon Feb 09, 2015 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Functions for renpy.show
- Replies: 8
- Views: 2391
Re: Functions for renpy.show
It just needed an application in the grid demo and a little addition to the python, in the right spot. I've sent what worked in the demo to you in a pm.
- Mon Feb 09, 2015 2:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Functions for renpy.show
- Replies: 8
- Views: 2391
Re: Functions for renpy.show
Okay, after some testing i got this to work by inserting it into the top of the active demo script. label active_demo: ##insert starts here $ renpy.transition (pixellate) ##and ends here play music "audio/battle.ogg" fadein 2 python: I hope it works for you like it did for me in the test.
- Mon Feb 09, 2015 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Functions for renpy.show
- Replies: 8
- Views: 2391
Re: Functions for renpy.show
That is interesting. I'll dig through the code for a few minutes and see where an edit needs to go. I'm writing my own combat system but this one looks fascinating.
- Mon Feb 09, 2015 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Functions for renpy.show
- Replies: 8
- Views: 2391
Re: Functions for renpy.show
you could put in a transition before the switch. def Show(self, hiddenFactions=[]): tran = Transform(xpos=0, ypos=0, xanchor=0, yanchor=0) ##changed bit here $ renpy.pause(0) ##changed bit end renpy.show("battleBackground", what=self._disp, at_list=[tran], layer=self._battle.GetLayer("BG")) f = self...
- Mon Feb 09, 2015 11:43 am
- Forum: General Discussion
- Topic: The last book you read or what are you reading right now?
- Replies: 184
- Views: 21231
Re: The last book you read or what are you reading right now
Most recently, I finished atlas shrugged, for the 3rd time. I enjoy the characters and their motivations. Next up I was thinking methuselah's children or picking up a copy of lord brocktree.