Search found 35 matches
- Sun Mar 15, 2015 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen resolution won't change using config.screen [SOLVED]
- Replies: 2
- Views: 601
Screen resolution won't change using config.screen [SOLVED]
I'm not sure if this is a bug, some option I've accidentally switched at some point, or corrupt files somewhere. My problem: I can't change the resolution of any new games I create. I know that config.screen_width and config.screen_height should work, but I change them and it does nothing. A previou...
- Sun Mar 15, 2015 5:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Split screen vbox or imagemap with bars? [SOLVED]
- Replies: 4
- Views: 1237
Re: Split screen vbox or imagemap with bars?
Ah, thank you 
I have actually read through the bits of the documentation relevant to what I'm looking for, but it just doesn't stick in my head at all unless I see a code example and screenshot of what it does. Then I can often pick it apart to figure out what does what.
I have actually read through the bits of the documentation relevant to what I'm looking for, but it just doesn't stick in my head at all unless I see a code example and screenshot of what it does. Then I can often pick it apart to figure out what does what.
- Sun Mar 15, 2015 2:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Split screen vbox or imagemap with bars? [SOLVED]
- Replies: 4
- Views: 1237
Re: Split screen vbox or imagemap with bars?
Oh, yes! That works with the hbox and vbox as well as the quick menu
Thank you!
Now I'm just wondering if there's any way that I can align everything to the right because I want the bars to all line up with each other. Though I do seem to be able to kindof do that by just adding spaces.
Now I'm just wondering if there's any way that I can align everything to the right because I want the bars to all line up with each other. Though I do seem to be able to kindof do that by just adding spaces.
- Sat Mar 14, 2015 7:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Split screen vbox or imagemap with bars? [SOLVED]
- Replies: 4
- Views: 1237
Split screen vbox or imagemap with bars? [SOLVED]
I have a stat screen that I want to make. As far as I can tell I can make it two ways, in a vbox with text that I put in via code, or with an imagemap. For a vbox I found out how to make a basic one, but have no idea how to move anything around. I know that I can make bars to track stats/relationshi...
- Sat Mar 07, 2015 6:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two DynamicDisplayable or LiveComposite characters? (SOLVED)
- Replies: 4
- Views: 635
Re: Can I have 2 DynamicDisplayable or LiveComposite charact
Hmm I did actually try that, but it didn't seem to work... However, now that I'm looking at it I'm wondering if it's more that the commands that I'm using to try and bring up the live composites are wrong? The smaller one is a side image so it always comes up anyway unless I completely disable it. B...
- Sat Mar 07, 2015 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two DynamicDisplayable or LiveComposite characters? (SOLVED)
- Replies: 4
- Views: 635
Re: Can I have 2 DynamicDisplayable or LiveComposite charact
Hmm... So in the tutorial it uses an image as a base for the live composite? Because even the base of my character is changeable. I'll see if I can just not use a base... Nope that doesn't work. Huh, even setting a blank image as a base doesn't work. This is what I have, going from the code in the t...
- Fri Mar 06, 2015 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Two DynamicDisplayable or LiveComposite characters? (SOLVED)
- Replies: 4
- Views: 635
Two DynamicDisplayable or LiveComposite characters? (SOLVED)
Following this tutorial , I was able to create a character whose appearance can be changed. However, in my character creation screen I have a larger version of the same character... So I thought I would just create another version of the character (with a 0 on the end of everything to mark it as dif...
- Fri Mar 06, 2015 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make an imagemap screen without a textbox? (SOLVED)
- Replies: 2
- Views: 404
Re: How do I make an imagemap screen without a textbox?
Thank you! <3 I knew it would probably be something simple, I just didn't know how to word it so I could search properly.
- Fri Mar 06, 2015 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make an imagemap screen without a textbox? (SOLVED)
- Replies: 2
- Views: 404
How do I make an imagemap screen without a textbox? (SOLVED)
I have or want to have my game set up so it starts with a line of dialog, then goes to an imagemap screen where the player makes a choice by clicking on hotspots, and one of those choices leads to another line of dialog, then goes to another imagemap screen with more hotspots to click on. So it goes...
- Wed Mar 04, 2015 2:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show a side image most of the time? (SOLVED)
- Replies: 4
- Views: 601
Re: How to show a side image most of the time?
Yep, the way my textbox is I do need to have the image appearing over the textbox. Okay, tried show onlayer and it does show, but seems to vanish after a few seconds- Actually, I just took the image out of the speaking characters define thing and now the onlayer image doesn't vanish after a few seco...
- Wed Mar 04, 2015 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show a side image most of the time? (SOLVED)
- Replies: 4
- Views: 601
How to show a side image most of the time? (SOLVED)
I've managed to get a side image working to show my main character on the left side of the screen above my textbox... But that image only shows when the character associated with it speaks. I want it to stay showing while other characters are speaking and during narration. Currently I'm using define...
- Tue Mar 03, 2015 7:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Specify where a character name goes in the textbox. [SOLVED]
- Replies: 8
- Views: 1000
Re: How to specify where the character name goes in the text
Yes, I do have narration. And that too now works perfectly
Thank you again, your help has been invaluable.
- Tue Mar 03, 2015 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Specify where a character name goes in the textbox. [SOLVED]
- Replies: 8
- Views: 1000
Re: How to specify where the character name goes in the text
Well I do have a version of the textbox without the name box as the tutorial I was looking at talked about that when I was going through it to put my textbox in. I couldn't figure out how to actually get that working though (actually seems I mentioned it in the first post). And it seems I still can'...
- Tue Mar 03, 2015 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Specify where a character name goes in the textbox. [SOLVED]
- Replies: 8
- Views: 1000
Re: How to specify where the character name goes in the text
Argh. My design sense seems to fight Renpy on every single level.
Okay, let's see which I find the most tolerable...
Thank you very much for your help
Okay, let's see which I find the most tolerable...
Thank you very much for your help
- Tue Mar 03, 2015 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Specify where a character name goes in the textbox. [SOLVED]
- Replies: 8
- Views: 1000
Re: How to specify where the character name goes in the text
Ah, I'm already using the padding to control where my textbox is... and the box where I want the name is actually closer to the left side than the main textbox. Soo, I'm guessing the show two window might work better for me? (attached an image of my textbox) Upon a quick googling this seems like it ...