Search found 115 matches
- Tue May 26, 2020 2:04 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
Version 1.7.1 has been released. Please view the change log. https://github.com/uyjulian/renpy-switc ... tag/v1.7.1
- Tue May 26, 2020 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adventures in video decoders: the quest for VP9a
- Replies: 6
- Views: 304
Re: Adventures in video decoders: the quest for VP9a
Ren'Py compiles ffmpeg without hardware acceleration support. See https://github.com/renpy/renpy-deps/blob/de14fdbb0bd291919d566199e0f9f7677534c6da/build.sh#L407 I was under the impression that it did/required it, like mentioned here by pytom. https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=...
- Mon May 25, 2020 11:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adventures in video decoders: the quest for VP9a
- Replies: 6
- Views: 304
Re: Adventures in video decoders: the quest for VP9a
Ren'Py compiles ffmpeg without hardware acceleration support. See https://github.com/renpy/renpy-deps/blo ... ld.sh#L407
- Sun May 03, 2020 3:36 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
Version 1.7 has been released. Please view the change log. https://github.com/uyjulian/renpy-switc ... s/tag/v1.7
- Mon Apr 20, 2020 4:12 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
New version coming soon... Already implemented and will be in next released version: Out of memory workaround removed (making it more likely that you can rollback, save, and restart the game) Overclock removed Better error messages with error applet Mostly complete libnx bindings _socket, _hotshot, ...
- Sun Apr 05, 2020 12:49 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
Plans for next version:
Proper mouse support
Proper rumble support
_socket module support
Plans for future version:
Lower memory usage
Export NRO or NSP from Ren'Py Launcher
deko3d render backend implementation
TJS2 interpreter implementation
Video hardware acceleration (via webActivity?)
Proper mouse support
Proper rumble support
_socket module support
Plans for future version:
Lower memory usage
Export NRO or NSP from Ren'Py Launcher
deko3d render backend implementation
TJS2 interpreter implementation
Video hardware acceleration (via webActivity?)
- Sun Feb 23, 2020 11:33 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
Possible reasons for out of memory error:
1. Textures are duplicated in memory twice
2. Mesa/nouveau has a memory leak
3. Mesa/nouveau is bloated
1. Textures are duplicated in memory twice
2. Mesa/nouveau has a memory leak
3. Mesa/nouveau is bloated
- Sat Feb 22, 2020 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [HELP] something like .rpa archivie
- Replies: 5
- Views: 358
Re: [HELP] something like .rpa archivie
Even with significant programming skill, it can be cracked easily thanks to tools like uncompyle, unrpyc, and Ghidra.
People have written extraction tools like unrpa and GARbro, so even if you write a different file format, an unpacker can be created quickly.
People have written extraction tools like unrpa and GARbro, so even if you write a different file format, an unpacker can be created quickly.
- Fri Feb 14, 2020 12:15 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
The next version will support mostly complete libnx bindings. The bindings are generated by SWIG. To use the bindings, you need to import the library "libnx". import libnx To initialize a structure, you can use the following syntax: clkrstSession = libnx.ClkrstSession() To access members of a struct...
- Thu Feb 13, 2020 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Converting VNs to be released on consoles
- Replies: 8
- Views: 745
Re: Converting VNs to be released on consoles
If you can't release your game officially on the Switch, at least you can use my unofficial port: https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=55503 Reasons to use it over official port are the following: Multi persistent data Quick debugging Quit functionality Access to libnx functions fr...
- Thu Feb 13, 2020 10:16 pm
- Forum: Ren'Py Cookbook
- Topic: How to convert loop information between samples and seconds
- Replies: 0
- Views: 297
How to convert loop information between samples and seconds
Ren'Py has a feature to loop audio files. The path and loop information can be passed in like the following syntax: <loop 1.2345678>path/to/file.ogg or <from 0.1234567 loop 1.2345678>path/to/file.ogg The argument to "from" and "loop" are specified in seconds . However, sometimes, you are using a pro...
- Wed Feb 12, 2020 1:39 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 54
- Views: 18440
Re: Ren'Py homebrew port to Nintendo Switch
Vita port of Python 2: https://github.com/uyjulian/python_vita
Currently, it compiles and links. I haven't done anything else and probably won't until I can fix the memory allocation failures in my Switch port.
Currently, it compiles and links. I haven't done anything else and probably won't until I can fix the memory allocation failures in my Switch port.
- Mon Feb 10, 2020 12:48 am
- Forum: Other Visual Novel Engines
- Topic: Kirikiri SDL2
- Replies: 1
- Views: 3300
Kirikiri SDL2
Kirikiri SDL2, a project for running Kirikiri programs on non-Windows platforms compatible with SDL2, has been published to Github.
https://github.com/uyjulian/krkrsdl2
https://github.com/uyjulian/krkrsdl2
- Sun Feb 02, 2020 3:54 pm
- Forum: Other Visual Novel Engines
- Topic: Kirikiri Z Clang build
- Replies: 0
- Views: 2531
Kirikiri Z Clang build
I built Kirikiri Z using Clang 9.0.0. https://github.com/uyjulian/krkrz/releases/download/v2.0.0.0-portability_fixes/tvpwin_test_clang900.7z Source code is in the repository github/uyjulian/krkrz under the tag v2.0.0.0-portability_fixes. If you want to try this on commercial games, decrypt the XP3 f...
- Sun Jan 26, 2020 12:23 am
- Forum: Other Visual Novel Engines
- Topic: Ren'Py vs KAG/KAGEX
- Replies: 1
- Views: 2873
Ren'Py vs KAG/KAGEX
Ren'Py is nice because there are is a very large amount of resources in English on how to use it. There are plans for Live2D support but it's not finished. Ren'Py is written in the Python 2 language. Ren'Py uses pygame_sdl2 as the core. Documentation is available in English, Japanese, and Simplified...