Search found 94 matches
- Tue Apr 14, 2015 9:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need Help with Live Composite
- Replies: 5
- Views: 1277
Re: Need Help with Live Composite
It doesn't loop, because you never told Renpy to loop. you need a "jump dressup" at the end to make it loop and another "ok" button that breaks the loop by jumping to another label. Also, I don't know if it's copy/paste, but the label start / label dressup indentation you have is wrong. Labels are ...
- Mon Apr 13, 2015 2:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need Help with Live Composite
- Replies: 5
- Views: 1277
Re: Need Help with Live Composite
that's not how you define image in renpy: image eileen happy = "eileen_happy.png" Also the whole block appears useless, since you are directly calling the .png files by their name in your code. # define images as: define base= "base.png" define hair1= "hair1.png" define hair2= "hair2.png" define ha...
- Mon Apr 13, 2015 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need Help with Live Composite
- Replies: 5
- Views: 1277
Need Help with Live Composite
Hey everyone i trying to make an option for a customizable character using Live Composite but i'm getting a syntax error here is the error along with my code error: File "game/script.rpy", line 7: invalid syntax define base = "base.png" code: # You can place the script of your game in this file. ini...
- Thu Mar 19, 2015 2:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning CTC Animation
- Replies: 4
- Views: 1508
Re: Positioning CTC Animation
image ctc_animation = Animation("ctcarrow01.png", 0.2, "ctcarrow02.png", 0.2, xalign=0.8, yalign=0.8) # adjust xalign and yalign as needed I would assume the above would work although I haven't necessary tried it. I use ATL for my own ctc animation, so. it worked however i had to change it to xalig...
- Thu Mar 19, 2015 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning CTC Animation
- Replies: 4
- Views: 1508
Re: Positioning CTC Animation
ok i fixed that and now its back to an nvl box but now the ctc is outside of the textbox in the same exact spot it was before how can i fix that.philat wrote:You define story twice, and the second time you've left out the kind=nvl code, so it's an ADV character.
- Thu Mar 19, 2015 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning CTC Animation
- Replies: 4
- Views: 1508
Positioning CTC Animation
hey everyone i just made a ctc animation but after i finished it, it messed up my textbox before i put the ctc this is how it looked: http://i45.photobucket.com/albums/f75/Amature_Manga/Capture_zpsebeot4xc.png and now it looks like this: http://i45.photobucket.com/albums/f75/Amature_Manga/Capture1_z...
- Tue Mar 17, 2015 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dissolving textbox
- Replies: 1
- Views: 355
dissolving textbox
hey everyone i've got a renpy.input code typed to give the player the option of customizing the player name and i've got it working but i want it to dissolve when it first appears and to dissolve after the player presses enter i've tried changing the config.window_show_transition and config.window_h...
- Tue Mar 17, 2015 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizable player name in nvl box
- Replies: 2
- Views: 1992
Re: Customizable player name in nvl box
i entered in the code and its not working its not changing to a see through nvl box which is what i want
- Mon Mar 16, 2015 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizable player name in nvl box
- Replies: 2
- Views: 1992
Customizable player name in nvl box
Hey i'm trying to give the player a customizable player name. And ive got it working already the problem is i want it in a nvl box like this: http://i45.photobucket.com/albums/f75/Amature_Manga/Capture_zpsypldgmow.png but its coming out like this: http://i45.photobucket.com/albums/f75/Amature_Manga/...
- Tue Mar 10, 2015 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Customization
- Replies: 1
- Views: 289
Character Customization
Hey everyone i want to know how i would go about giving the player the option of customizing their character i know how to basically do it via live composite code-wise but i'm stumped on the actual visual part like what the player actually sees how would i create the visual and code it appropriately...
- Mon Mar 09, 2015 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in main menu
- Replies: 10
- Views: 4908
Re: Fade in main menu
You could try something like "Dissolve(2.0)" instead, if only to make sure that it works. dissolve is fairly quick, so it might be hard to tell. ok its working now what i did is i added dissolve(2) and i got an error so i deleted the (2) and tried it again and now the dissolve is working thanks for...
- Mon Mar 09, 2015 7:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in main menu
- Replies: 10
- Views: 4908
Re: Fade in main menu
well i changed the end game transition to = None and now its working but now its not dissolving.Zetsubou wrote:I think the error is being thrown byEdit: actually... is "none" valid? I think all of those need to be changed to "None".Code: Select all
config.end_game_transition =
- Mon Mar 09, 2015 7:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in main menu
- Replies: 10
- Views: 4908
Re: Fade in main menu
## this file contains some of the options that can be changed to customize ## your ren'py game. it only contains the most common options... there ## is quite a bit more customization you can do. ## ## lines beginning with two '#' marks are comments, and you shouldn't ## uncomment them. lines beginn...
- Mon Mar 09, 2015 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in main menu
- Replies: 10
- Views: 4908
Re: Fade in main menu
it didnt work its coming out as an invalid syntaxZetsubou wrote:There's a setting for this. Open options.rpy and look for "config.end_splash_transition".
Set it to something like:Code: Select all
config.end_splash_transition = dissolve
- Mon Mar 09, 2015 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fade in main menu
- Replies: 10
- Views: 4908
Fade in main menu
Hey everyone i just finished my splashscreen however after the splashscreen is done it just like skips to the main menu like there's no like transition to it or anything and i think that looks pretty ugly so i was wondering if there's a way i could fade in from the splashscreen to the main menu here...