Search found 46 matches

by Queex
Tue Mar 24, 2015 10:54 am
Forum: Creator Discussion
Topic: Using synthesia to create your game's soundtrack?
Replies: 4
Views: 1272

Re: Using synthesia to create your game's soundtrack?

IIRC, Midi is an OS-level playback system for music, whereas synthesia merely adds a visual display of the file as it's played. There are plenty of tools for writing Midi files, and they can be played back through any computer with a midi system installed (i.e. almost all of them), or even through (...
by Queex
Tue Mar 24, 2015 9:58 am
Forum: Creator Discussion
Topic: How to make own font?
Replies: 8
Views: 2279

Re: How to make own font?

There are resources online to find 'free fonts' (although some of them are miscategorised with respect to the terms they're 'free' under). http://www.1001freefonts.com/ http://www.dafont.com/ Plus others. It looks like Google's free web fonts have been massively increased since I last checked: http:...
by Queex
Tue Mar 24, 2015 9:40 am
Forum: Creator Discussion
Topic: How to make own font?
Replies: 8
Views: 2279

Re: How to make own font?

My advice would be: don't. At least, not for the main text font. There's a lot of font snobbery that goes on amongst aficionados, but creating a nicely readable font is an intensely difficult skill. Consistency of lines, weights and shapes, kerning rules, ligatures etc. all factor into how readable ...
by Queex
Mon Mar 23, 2015 7:39 am
Forum: Asset Creation: Writing
Topic: How to write characters that people love in a short time?
Replies: 12
Views: 4612

Re: How to write characters that people love in a short time

If you only have a limited space to get the impact you want, you need to use all of that space as best you can. Start in media res, use jump cuts to get from one scene to another. That way, it's easier to hit the character traits you want to in quick succession. Plus, leaving the reader to work out ...
by Queex
Sun Mar 22, 2015 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Bug with CardGame.py markers?
Replies: 0
Views: 262

Bug with CardGame.py markers?

I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 420, in script call call prologue_fixer_2 File "game/script.rpy", line 678, in script python: File "game/script.rpy", line 688, in <module> ("E",0,0,0),("E",1,0,0),("E",2,0,0))) File "game/fixer.rpy...
by Queex
Sat Mar 21, 2015 6:27 am
Forum: Asset Creation: Writing
Topic: How do you guys make good/interesting characters?
Replies: 18
Views: 2762

Re: How do you guys make good/interesting characters?

For me the biggest thing is to make sure that they speak like people actually speak. I don't just mean avoiding "As you know, our father the king..."-type dialogue, but constructing sentences that seem like they might actually come out of a human being's mouth. Thinking about where someone might pau...
by Queex
Fri Mar 20, 2015 1:36 pm
Forum: Ideas
Topic: Adrift [scifi][comedy][drama]
Replies: 2
Views: 676

Re: Adrift [scifi][comedy][drama]

Aw, I guess it was too much to hope for that a single-word title would be unclaimed. Time to consult the thesaurus.
by Queex
Thu Mar 19, 2015 8:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Coordinates problem
Replies: 4
Views: 536

Re: Coordinates problem

I think the default handle for (at least some images) is centre-bottom. At least, the zoomin transform seems to behave that way. That would make it appear higher, but at the right x co-ord.
by Queex
Thu Mar 19, 2015 7:23 pm
Forum: Development of Ren'Py
Topic: Every piece of dialogue I write breaks the game?
Replies: 3
Views: 1164

Re: Every piece of dialogue I write breaks the game?

I'm not familiar with Mac tools, but might they have been changed to 'smart' quotes? The pasted errors have smart quotes. They're different unicode characters to plain quotes. There might be a setting that autocorrects quotes to smart quotes that interfered with your editing today. Open up a command...
by Queex
Thu Mar 19, 2015 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Wrapping text within the dialogue box?
Replies: 6
Views: 2074

Re: Wrapping text within the dialogue box?

I think this can be handled via padding in the style - that sets how far in from the edge of the box the text has to be. http://www.renpy.org/doc/html/style_properties.html#window-style-properties For slightly less control you could also work with the line breaking algorithm: http://www.renpy.org/do...
by Queex
Wed Mar 18, 2015 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotation in cardgame.rpy
Replies: 0
Views: 260

Rotation in cardgame.rpy

The Table class has: def __init__(self, back=None, base=None, springback=0.1, rotate=0.1, ... ) ... # The amount of time it takes for cards to rotate into # their proper orientation. self.rotate = rotate ... But it doesn't appear to be used in the actual rotation method: def set_rotate(self, card, r...
by Queex
Tue Mar 17, 2015 7:44 pm
Forum: Ideas
Topic: Adrift [scifi][comedy][drama]
Replies: 2
Views: 676

Adrift [scifi][comedy][drama]

Who wants knockabout sci-fi action with the mismatched crew of small smuggling vessel?* I'm willing to bet someone does. Take on the role of Lelenc, last colonist of PZ-57, as she joins siblings Harc and Baj on board the Schauobjekt. Thrill as they barely escape with their lives time after time! Har...
by Queex
Mon Mar 16, 2015 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable scope with a screen backed by pure python
Replies: 3
Views: 525

Re: Variable scope with a screen backed by pure python

Alas, that doesn't seem to have changed anything.
by Queex
Mon Mar 16, 2015 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: Variable scope with a screen backed by pure python
Replies: 3
Views: 525

Re: Variable scope with a screen backed by pure python

I'll give that a try tonight. I'd not thought to because I was putting all of the minigame code in a separate file. Thanks!
by Queex
Sun Mar 15, 2015 3:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable scope with a screen backed by pure python
Replies: 3
Views: 525

Variable scope with a screen backed by pure python

A minigame I'm working on stores its state information in pure python variables, and I'm using drag and drop to handle the player interaction. However, the callbacks don't seem to be able to change the underlying variables. It looks like it's a scope issue, but I'm not familiar enough with python to...