Search found 46 matches
- Tue Mar 24, 2015 10:54 am
- Forum: Creator Discussion
- Topic: Using synthesia to create your game's soundtrack?
- Replies: 4
- Views: 1272
Re: Using synthesia to create your game's soundtrack?
IIRC, Midi is an OS-level playback system for music, whereas synthesia merely adds a visual display of the file as it's played. There are plenty of tools for writing Midi files, and they can be played back through any computer with a midi system installed (i.e. almost all of them), or even through (...
- Tue Mar 24, 2015 9:58 am
- Forum: Creator Discussion
- Topic: How to make own font?
- Replies: 8
- Views: 2279
Re: How to make own font?
There are resources online to find 'free fonts' (although some of them are miscategorised with respect to the terms they're 'free' under). http://www.1001freefonts.com/ http://www.dafont.com/ Plus others. It looks like Google's free web fonts have been massively increased since I last checked: http:...
- Tue Mar 24, 2015 9:40 am
- Forum: Creator Discussion
- Topic: How to make own font?
- Replies: 8
- Views: 2279
Re: How to make own font?
My advice would be: don't. At least, not for the main text font. There's a lot of font snobbery that goes on amongst aficionados, but creating a nicely readable font is an intensely difficult skill. Consistency of lines, weights and shapes, kerning rules, ligatures etc. all factor into how readable ...
- Mon Mar 23, 2015 7:39 am
- Forum: Asset Creation: Writing
- Topic: How to write characters that people love in a short time?
- Replies: 12
- Views: 4612
Re: How to write characters that people love in a short time
If you only have a limited space to get the impact you want, you need to use all of that space as best you can. Start in media res, use jump cuts to get from one scene to another. That way, it's easier to hit the character traits you want to in quick succession. Plus, leaving the reader to work out ...
- Sun Mar 22, 2015 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bug with CardGame.py markers?
- Replies: 0
- Views: 262
Bug with CardGame.py markers?
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 420, in script call call prologue_fixer_2 File "game/script.rpy", line 678, in script python: File "game/script.rpy", line 688, in <module> ("E",0,0,0),("E",1,0,0),("E",2,0,0))) File "game/fixer.rpy...
- Sat Mar 21, 2015 6:27 am
- Forum: Asset Creation: Writing
- Topic: How do you guys make good/interesting characters?
- Replies: 18
- Views: 2762
Re: How do you guys make good/interesting characters?
For me the biggest thing is to make sure that they speak like people actually speak. I don't just mean avoiding "As you know, our father the king..."-type dialogue, but constructing sentences that seem like they might actually come out of a human being's mouth. Thinking about where someone might pau...
- Fri Mar 20, 2015 1:36 pm
- Forum: Ideas
- Topic: Adrift [scifi][comedy][drama]
- Replies: 2
- Views: 676
Re: Adrift [scifi][comedy][drama]
Aw, I guess it was too much to hope for that a single-word title would be unclaimed. Time to consult the thesaurus.
- Thu Mar 19, 2015 8:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coordinates problem
- Replies: 4
- Views: 536
Re: Coordinates problem
I think the default handle for (at least some images) is centre-bottom. At least, the zoomin transform seems to behave that way. That would make it appear higher, but at the right x co-ord.
- Thu Mar 19, 2015 7:23 pm
- Forum: Development of Ren'Py
- Topic: Every piece of dialogue I write breaks the game?
- Replies: 3
- Views: 1164
Re: Every piece of dialogue I write breaks the game?
I'm not familiar with Mac tools, but might they have been changed to 'smart' quotes? The pasted errors have smart quotes. They're different unicode characters to plain quotes. There might be a setting that autocorrects quotes to smart quotes that interfered with your editing today. Open up a command...
- Thu Mar 19, 2015 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Wrapping text within the dialogue box?
- Replies: 6
- Views: 2074
Re: Wrapping text within the dialogue box?
I think this can be handled via padding in the style - that sets how far in from the edge of the box the text has to be. http://www.renpy.org/doc/html/style_properties.html#window-style-properties For slightly less control you could also work with the line breaking algorithm: http://www.renpy.org/do...
- Wed Mar 18, 2015 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotation in cardgame.rpy
- Replies: 0
- Views: 260
Rotation in cardgame.rpy
The Table class has: def __init__(self, back=None, base=None, springback=0.1, rotate=0.1, ... ) ... # The amount of time it takes for cards to rotate into # their proper orientation. self.rotate = rotate ... But it doesn't appear to be used in the actual rotation method: def set_rotate(self, card, r...
- Tue Mar 17, 2015 7:44 pm
- Forum: Ideas
- Topic: Adrift [scifi][comedy][drama]
- Replies: 2
- Views: 676
Adrift [scifi][comedy][drama]
Who wants knockabout sci-fi action with the mismatched crew of small smuggling vessel?* I'm willing to bet someone does. Take on the role of Lelenc, last colonist of PZ-57, as she joins siblings Harc and Baj on board the Schauobjekt. Thrill as they barely escape with their lives time after time! Har...
- Mon Mar 16, 2015 2:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable scope with a screen backed by pure python
- Replies: 3
- Views: 525
Re: Variable scope with a screen backed by pure python
Alas, that doesn't seem to have changed anything.
- Mon Mar 16, 2015 7:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable scope with a screen backed by pure python
- Replies: 3
- Views: 525
Re: Variable scope with a screen backed by pure python
I'll give that a try tonight. I'd not thought to because I was putting all of the minigame code in a separate file. Thanks!
- Sun Mar 15, 2015 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variable scope with a screen backed by pure python
- Replies: 3
- Views: 525
Variable scope with a screen backed by pure python
A minigame I'm working on stores its state information in pure python variables, and I'm using drag and drop to handle the player interaction. However, the callbacks don't seem to be able to change the underlying variables. It looks like it's a scope issue, but I'm not familiar enough with python to...