ok.. I didnt know the FAQ section was barred that way..
If you like I could type up the FAQs and post them here if that will help.
Search found 81 matches
- Mon Nov 10, 2003 1:40 pm
- Forum: Creator Discussion
- Topic: shelving ren'ai project for a bit
- Replies: 22
- Views: 8525
- Sun Nov 09, 2003 1:37 pm
- Forum: Creator Discussion
- Topic: shelving ren'ai project for a bit
- Replies: 22
- Views: 8525
ok.. here's a page snippet from our Devsite...
http://members.battlebazaar.com/index.php
just read the story called "IronThunder (name will change) What to Expect"
there's also a FAQ for some extra info, albeit somewhat incomplete..
http://members.battlebazaar.com/index.php
just read the story called "IronThunder (name will change) What to Expect"
there's also a FAQ for some extra info, albeit somewhat incomplete..
- Fri Nov 07, 2003 2:47 pm
- Forum: Creator Discussion
- Topic: shelving ren'ai project for a bit
- Replies: 22
- Views: 8525
:twisted: what I can say right now is that we're using the Torque Engine (its the one used in TRIBES2 from Sierra and the [now defunct] Dynamix) so far we had to write a MUD driver to work in Torques back-end to handle the MOG features (inventory, account management, passwords).. in short this shoul...
- Wed Nov 05, 2003 11:55 am
- Forum: Creator Discussion
- Topic: shelving ren'ai project for a bit
- Replies: 22
- Views: 8525
put simply its the mid-21st century and VR (Virtual Reality) has become very commonplace. one very popular VR is caled "The Battleverse", a VR community of high tech gladiators with suits of powered armor (which they construct themselves out of components. one intertesting feature we are hoping to i...
- Tue Nov 04, 2003 1:55 pm
- Forum: Creator Discussion
- Topic: shelving ren'ai project for a bit
- Replies: 22
- Views: 8525
shelving ren'ai project for a bit
I've stated before that I got an idea for a VN.. but since I'm also tied up on a MMOLRPG project.. I'm shelving it for the time being..
if anyone wants to know what the MOG is about ask me here (be warned though.. I'm only at liberty to discuss only so much)
if anyone wants to know what the MOG is about ask me here (be warned though.. I'm only at liberty to discuss only so much)
- Wed Sep 24, 2003 1:18 pm
- Forum: Ideas
- Topic: I made my own game (and I'm making a new one)
- Replies: 5
- Views: 3364
FPS
I get the same amount of flak for playing FPS (first person shooters) too.. mostly from those uber-conservative Right-wingers.. of course I do give them something they cant defend against.. ("if half-life violates "thou shalt not kill", then explain to me how do you kill something thats not even ali...
- Wed Sep 17, 2003 12:31 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 14631
- Wed Sep 03, 2003 1:55 pm
- Forum: General Discussion
- Topic: c++ classes are cool
- Replies: 3
- Views: 3580
- Wed Sep 03, 2003 1:54 pm
- Forum: General Discussion
- Topic: question about age level
- Replies: 9
- Views: 3873
I tried it too.. looks just as well thought out as "princess maker 2" (I played a hacked copy of the english version thats been floating around in the net.. but was never actually released). the only thing I can find wrong is that theres no explanation of the controls... maybe you should include a h...
- Wed Aug 27, 2003 5:04 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 14631
And the possibility to disable image/character blending for slow systems. I hope that gives some ideas of what could be supported. yeah... the MYST series of games (which play in roughly the same way as Ren'ai games) had a "transitions" feature you could toggle to determine how fast the view change...
- Thu Aug 21, 2003 1:51 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 14631
hmm...
hey.. dont forget to make an SDK for this engine.. I'd love to be your first tester.. just drop me a PM when you got something...
- Thu Aug 21, 2003 1:48 pm
- Forum: Creator Discussion
- Topic: C++ freeware?
- Replies: 6
- Views: 3634
one more thing, why waste money when there are perfectly good opensource engines available? well.. because I'm going to involve a considerable amount of combat.. in fact the way the story is going along (which I'm going to finish first before I do anything else), I might end up with a "Final Fantas...
- Mon Aug 18, 2003 5:50 pm
- Forum: Creator Discussion
- Topic: C++ freeware?
- Replies: 6
- Views: 3634
C++ freeware?
ok guys.. if anyone has seen my other posts I"ve been toying with a game idea of my own that I plan on tinkering with while I get my degree in computer sciences starting (hopefully) this Winter quarter of 2004. I think I'll be using the Torque engine for my game.. (in case you dont know what that is...
- Wed Aug 06, 2003 12:04 pm
- Forum: General Discussion
- Topic: c++ classes are cool
- Replies: 3
- Views: 3580
- Mon Aug 04, 2003 4:03 pm
- Forum: General Discussion
- Topic: other freebie games
- Replies: 1
- Views: 2660
http://www.mutoanime.com
this is a site run by someone called Muto.. he's working on a date-sim called "Together".. it was down for a bit and it hasnt been updated for almost a year now.. but I looked at the forums so I think its still going.. there's a demo of Together on the site.. about 8 megs
this is a site run by someone called Muto.. he's working on a date-sim called "Together".. it was down for a bit and it hasnt been updated for almost a year now.. but I looked at the forums so I think its still going.. there's a demo of Together on the site.. about 8 megs