Search found 11 matches
- Thu Dec 12, 2019 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: choice idle background not visible in Android build
- Replies: 11
- Views: 1737
Re: choice idle background not visible in Android build
Confirming latest version of Ren'py still has this bug; ironically I found this was an issue by watching a 2 year old video of my game on youtube with an android port I didn't create lol. Copying the file works (at least solved the menu issue for me) so thank you very, very much for posting a fix to...
- Mon Mar 25, 2019 4:55 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py for the web browser
- Replies: 94
- Views: 22545
Re: Ren'Py for the web browser
Ah, was going to say, my file is ~1.1 gigabytes or something, which to me was crazy that it even worked locally. I did upload to server to test out and Firefox had persistant messages about the browser being stuck (on Mac) and right now it's gotten all the way to the loading screen. My PNG files I d...
- Mon Mar 25, 2019 1:11 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py for the web browser
- Replies: 94
- Views: 22545
Re: Ren'Py for the web browser
In Chrome (incognito or regular) I get the "Aw, Snap!" error message that links to this page: https://support.google.com/chrome/answer/95669 I did build it with an older version of Ren'py (prior to the 7.2.1.457 update that I have now. I'll try to update the build with the newer version and then sen...
- Mon Mar 25, 2019 11:11 am
- Forum: Development of Ren'Py
- Topic: Ren'Py for the web browser
- Replies: 94
- Views: 22545
Re: Ren'Py for the web browser
This is very awesome! I just tried one of my games after I read the instructions to make the web version, worked almost perfect in Firefox / Windows 10. One bug I saw was the 'back' in the tiny menu at the bottom would take me not just to the previous screen, but, way far back in the game when I tes...
- Sat Aug 19, 2017 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing text box while movie is playing, how to?
- Replies: 0
- Views: 241
Showing text box while movie is playing, how to?
I'm having trouble and read through what I could find, figuring out how to play the text box that's normally over the scene bg images in my game. Following is what I have for code: play movie "images/file.ogv" loop "Some narrative text." character "Dialogue." "More narrative." stop movie I changed t...
- Fri Jun 09, 2017 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to customize the background on side of the start menu?
- Replies: 2
- Views: 417
Re: How to customize the background on side of the start men
Okay, ugh, this is in the documentation. What I needed to do was edit the image inside this directory: $game title > $game > gui > overlay The file name is main_menu.png I think as the doc here had a different directory, I was needlessly confused. https://www.renpy.org/doc/html/gui.html#game-and-mai...
- Fri Jun 09, 2017 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to customize the background on side of the start menu?
- Replies: 2
- Views: 417
How to customize the background on side of the start menu?
The screen at the beginning seems to have a background gradient which is light white but semi-transparent. I can't seem to figure out how to change that to a darker background to ensure that my white text 'pops' appropriately. This is the area where you first launch the game and on the left, it has ...
- Mon Aug 01, 2016 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding in game menu to imagemap screens - how to?
- Replies: 3
- Views: 310
Re: Adding in game menu to imagemap screens - how to?
Okay. Seems that the parentheses there were important (as well as order) somehow, I messed that up.
Copied your example. Poof - works perfect.
Thank you very, very much for the help.
Copied your example. Poof - works perfect.
Thank you very, very much for the help.
- Sat Jul 30, 2016 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding in game menu to imagemap screens - how to?
- Replies: 3
- Views: 310
Re: Adding in game menu to imagemap screens - how to?
Copied / pasted from game in case it's easier to follow. This is the game menu I've created. It shows up on the Say screen; but, for imagemaps when the player is navigating, I'd also like it to show on that screen. screen dateandtime: add "images/combatring.png" xpos .02 ypos .02 add "images/techrin...
- Sat Jul 30, 2016 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding in game menu to imagemap screens - how to?
- Replies: 3
- Views: 310
Adding in game menu to imagemap screens - how to?
I've been researching, to no avail, how to add my screen which I've created for the in game menu to the imagemap screens that I use for navigation & things. So the imagemap is like this: screen citymap: imagemap: ground (image) hover (image) hotspot (coordinates) What I tried was: screen citymap: us...
- Thu Apr 28, 2016 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preloading images for animation sequence: delay problems
- Replies: 1
- Views: 1532
Preloading images for animation sequence: delay problems
So I've published a few ren'py based games a few months ago, however, what stopped me from doing more was that my animation was taking a long time to load. The code isn't complicated but it does use ~30 images I think because I'm trying to do 30 FPS for my animated scenes. Is there a way to 'preload...