Search found 295 matches

by Onishion
Thu Jun 25, 2015 3:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Randomly selected combinations of objects/characters
Replies: 13
Views: 2481

Re: Randomly selected combinations of objects/characters

Onishion's general idea works, but the specific implementation doesn't work because of how assignment works in python -- basically, merely increasing the counter is not enough, you have to assign Card_Current again each time. Ah, yes, sorry about that. So: $ Player1Cards.append(Card_Current) #adds ...
by Onishion
Thu Jun 25, 2015 6:08 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly selected combinations of objects/characters
Replies: 13
Views: 2481

Re: Randomly selected combinations of objects/characters

Yeah, so if I'm understanding it right, you start with four options? So have a list that is initialized to contain Cards = ["earth", "air", "wind", "water"], and then shuffle it using "$ renpy.random.shuffle(Cards)". Then you just give "Cards[0]" to first player by using something similar to the cod...
by Onishion
Wed Jun 24, 2015 8:17 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly selected combinations of objects/characters
Replies: 13
Views: 2481

Re: Randomly selected combinations of objects/characters

Well, one thing that you can do to pull each item out exactly once, depending on how you write it in, is to get the "take an object list and shuffle it into a random order" code above, and then when you're pulling from the list in the body of the game, use something like this: $ Object_Order = 0 #se...
by Onishion
Thu Jun 18, 2015 2:46 am
Forum: Ren'Py Questions and Announcements
Topic: image layering trouble
Replies: 20
Views: 2711

Re: image layering trouble

That could be very handy. Similar question, if there is a conditionswitch element that changes from one animation to another based on the conditions, is there any way to have animated transitioning? The default behavior seems to be that if you start one animation going, and then switch to another, a...
by Onishion
Mon Jun 15, 2015 10:25 am
Forum: Ren'Py Questions and Announcements
Topic: remember player choices in planner
Replies: 5
Views: 559

Re: remember player choices in planner

I'm not familiar with the details of that framework, but I imagine you could just store the player's choices in a list, and then read that list if they want to repeat it?
by Onishion
Mon Jun 15, 2015 5:18 am
Forum: Ren'Py Questions and Announcements
Topic: LiveComposite() centering and passing a list to HBox()
Replies: 12
Views: 2019

Re: LiveComposite() centering and passing a list to HBox()

I know in the past I wasn't able to get any sort of positional commands to do anything to an item inside an LC, that is, if I set an LC layer to be (0.5,0.5), then nothing I did to try and move that layer around using Transforms would actually cause it to move. Using the "contains" command allowed m...
by Onishion
Sat Jun 13, 2015 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Having pages of menu choices & image with the menu choice
Replies: 2
Views: 397

Re: Having pages of menu choices & image with the menu choic

Well, as for 1., you can do something like: menu Menu_Page1: "Page 1" "Option A": pass "Option B": pass #More options. . . "Next Page": jump Menu_Page2 menu Menu_Page2: "Page 2" "Option X": pass "Option Y": pass #More options. . . "Previous Page": jump Menu_Page1 #or. . . label Menu: menu: "Page 1" ...
by Onishion
Sat Jun 13, 2015 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: How do i times one variable by another?
Replies: 2
Views: 280

Re: How do i times one variable by another?

Code: Select all

$ VariableC = VariableA*VariableB
$ VariableD = VariableA/VariableB
by Onishion
Sat Jun 13, 2015 4:36 am
Forum: Ren'Py Questions and Announcements
Topic: A choice if an event has been seen
Replies: 2
Views: 251

Re: A choice if an event has been seen

Sure, it's possible. There are plenty of ways to do it, and I'm not sure I know the best way, but I know a few. The first way would be to add to a variable. Something like: #at the start of the game $ Have_Knife = 0 #game happens. . . menu: "you find a knife" "Keep it.": $ Have_Knife =1 "Give it awa...
by Onishion
Thu Jun 11, 2015 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.random.randint
Replies: 2
Views: 3065

Re: renpy.random.randint

Have you tried putting in a "[d10]" line in there, to see what exact number it's spitting out on each iteration? Is it always spitting the exact same number, or just always within the same conditional range? Also, I was unfamiliar with the "d10 == 1,3" format, I take it that means "1 - 3 inclusive?"...
by Onishion
Thu Jun 11, 2015 5:15 am
Forum: Ren'Py Questions and Announcements
Topic: About call and return stacking
Replies: 2
Views: 897

Re: About call and return stacking

Thanks, that should really help me clean up some stuff. ;)
by Onishion
Thu Jun 11, 2015 3:57 am
Forum: Ren'Py Questions and Announcements
Topic: About call and return stacking
Replies: 2
Views: 897

About call and return stacking

I was hoping someone could help me with a little knowledge on how call and return stacks work. I mean, I understand the basics, you can "jump" to a label, and you're stuck there and have to move forward from there, or you can "call" to a label, do stuff there, and then use "return" to get back. I've...
by Onishion
Wed Jun 10, 2015 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: multiple script files?
Replies: 4
Views: 996

Re: multiple script files?

Yeah, it all depends on how you want to break it up. I leave script.rpy for all my "core" stuff, like initializing variables, starting the story, function elements that get used by the whole thing, and then I have separate files for individual story chunks, individual game mechanics, things like tha...
by Onishion
Wed Jun 10, 2015 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: maximum recursion depth exceeded [solved]
Replies: 5
Views: 671

Re: maximum recursion depth exceeded [solved]

Ok, so it's mainly just for convenience and piece of mind, I can dig that. ;)
by Onishion
Wed Jun 10, 2015 2:47 am
Forum: Ren'Py Questions and Announcements
Topic: maximum recursion depth exceeded [solved]
Replies: 5
Views: 671

Re: maximum recursion depth exceeded [solved]

If you don't mind my asking, why do you call the same image repeatedly? Like during the shocked animation, do you use: image SerraHappyEyeShockedShineAnimation: subpixel 1 xalign .5 yalign .5 "EyeNothing" pause .15 "EyeNothing" pause .05 "EyeNothing" pause .05 "SerraHappyEyeShine2" pause .05 "SerraH...