Search found 295 matches

by Onishion
Mon Jun 08, 2015 2:40 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Oh, and seperate thing I was trying, I tried to do this: transform My_Animation_2(): subpixel True choice: ease 0.5 ypos -100 choice: ease 0.5 ypos 0 choice: ease 1 ypos 0 pause 0.1 ease 0.5 ypos -200 repeat Now, that works in and of itself, it does an animation where one of the steps is randomly pi...
by Onishion
Mon Jun 08, 2015 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Ok. . . bit of a false alarm on the "problems solved" thing, but then I figured out a potential solution, but totally don't understand why it works. . . Ok, remember how I said Xela's method fixed my desynching problem? It turns out it didn't (but it did give me some helpful streamlining and ATL tip...
by Onishion
Sun Jun 07, 2015 5:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Ok, good stuff to know. My project doesn't have a ton of complicated animation to it, just a few sequences here and there like the one I was discussing here, but this stuff should come in handy.
by Onishion
Sun Jun 07, 2015 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

They are interchangeable, 1/0 should work slightly faster if every nanosecond counts (*which is almost never), True/False should be used in project with multiple coders for readability and to avoid confusion. Good, that's sort of what I thought. But yeah, with the little tweaks I made to it, it see...
by Onishion
Sun Jun 07, 2015 1:27 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Ok, I tested it out, seems to work pretty well so far. I was getting that synching issue again for some reason, but then I tweaked a few things and it seemed to fix itself. The tweaks I made were to change the following: image Horse: contains: Solid("#e5be01", xysize=(200, 200)) #. . . etc. #to imag...
by Onishion
Sun Jun 07, 2015 12:50 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Me neither but the codebit itself is not well written, there seems to be absolutely no reason what so ever for two separate images, movement instruction should be a transform and Transform/ATL statement should be used, there is absolutely nothing I can see that would prevent you from using code sim...
by Onishion
Sat Jun 06, 2015 10:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Yeah, I have no idea what the deal is. It doesn't usually occur the first time I shift speeds, only after several shifts back and forth, and then once it starts glitching, it keeps glitching until I restart the game. The workaround I'm using is to re-show the image every time the speed changes, but ...
by Onishion
Sat Jun 06, 2015 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

You prolly doesn't understand it because it doesn't correctly describe what the event statement actually does :) That might be part of it. ;) Seriously though, that sort of description, with the hard syntax for how an expression works, doesn't usually mean a lot to me. I don't usually know what I'm...
by Onishion
Sat Jun 06, 2015 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

And btw, I will say this about a tutorial game, it might really help newcomers, if they realize it's there and try it, but better reference materials would be better, to my mind, because a tutorial game is all about cramming everything into your head at once, more of a primer, whereas if I'm writing...
by Onishion
Sat Jun 06, 2015 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

My suggestion would be to have a place where users can suggest documentation examples, like write them up but not make them immediately public, and then some of the more trusted heads can double check them for functionality and safety before officially importing them into the documentation. I think ...
by Onishion
Thu Jun 04, 2015 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

Side note: if you want to know more about classes and functions, I recommend the CodeAcademy beginners Python course. Yeah, I've learned a bit about them, but I still find them confusing as hell to wrap my brain around. So far my python training comes from the Renpy documentation, this page, and al...
by Onishion
Thu Jun 04, 2015 1:32 am
Forum: Ren'Py Questions and Announcements
Topic: Are There Plans to Make Ren'Py More User-Friendly?
Replies: 36
Views: 4642

Re: Are There Plans to Make Ren'Py More User-Friendly?

As someone relatively new to Renpy and Python, I've found it to be very user-friendly, but there is a learning curve to it for people who are not programmers by nature. One thing I would kind of appreciate though is if some of the gurus around here would go through the official documentation and add...
by Onishion
Wed Jun 03, 2015 7:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Points that affect certain endings?
Replies: 2
Views: 2038

Re: Points that affect certain endings?

Yes, it's very easy. Just when you get to the branching point at which you want to say "if they did good enough, they get A, otherwise they get B" then you write in some element like this: if Points >= 30: jump Good_Ending #so basically if you have 30 or more points, you get the best ending possible...
by Onishion
Tue Jun 02, 2015 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Cell Phone Game Questions
Replies: 5
Views: 804

Re: Cell Phone Game Questions

I'm thinking at minimum that when they load up the new version I can do an "import check," but this is good to know.