Search found 295 matches
- Tue Jun 02, 2015 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cell Phone Game Questions
- Replies: 5
- Views: 804
Re: Cell Phone Game Questions
So if you make a game, and then add more stuff, and then people download that new version, they can continue playing where they left off, with the new stuff available? I wanted to do this but was worried there would be errors from adding new variables and content (I'm thinking more of a PC version).
- Tue Jun 02, 2015 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Insert variable into
- Replies: 11
- Views: 1027
Re: Insert variable into
Well, one way you can do it (there might be others) is: show expression "hana"+hair_style+"01": xzoom -1.0 #this basically tells it, "shrink it down to zero in the horizontal, and then keep shrinking it until it's the original size, only backwards." with dissolve I think there might be a cleaner way...
- Tue Jun 02, 2015 4:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A question about character sprites and neatcoding? [Solved]
- Replies: 18
- Views: 1823
Re: A question about character sprites and neater coding?
That's very cool, I did not know you could do that. Is there any way to set it up so that those same options work with more complex LiveComposite sprites? for example, I'm currently using an "emote" variable to define emotions, if the Emote == "happy" then eyes = "normal", brows = "normal", mouth = ...
- Mon Jun 01, 2015 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image Error in Ren'Py?
- Replies: 10
- Views: 1584
Re: Image Error in Ren'Py?
ok, when you put code in on these forums, start that block of text with [ code ] and then end it with [/ code ] only without the spaces inside. That way it keeps the margins set right. hmm. Try just declaring the image straight out first. image tree = "Trees.jpeg" scene tree see if that works, then ...
- Mon Jun 01, 2015 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image Error in Ren'Py?
- Replies: 10
- Views: 1584
Re: Image Error in Ren'Py?
You don't have to provide us with the images, just the code you're using to define and access them.
- Mon Jun 01, 2015 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Insert variable into
- Replies: 11
- Views: 1027
Re: Insert variable into
The solution you proposed means a lot of code if i need to handle 9 faces per hair style. It can, and a lot of images. If you're doing it so that each is a completed image, it would end up with a list of all combinations that included: "hair_style == '1' and face == '1'", "hana1_01.png", "hair_styl...
- Mon Jun 01, 2015 2:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Randomly selected combinations of objects/characters
- Replies: 13
- Views: 2481
Re: Randomly selected combinations of objects/characters
Sure. You can just set up a number of items, run a random number up to the max total number of items (21 in your first example), and then maybe use a list to store them. You'd also want to have a check that if it re-rolls the same item, it would run through the list again to find something new, unti...
- Mon Jun 01, 2015 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Insert variable into
- Replies: 11
- Views: 1027
Re: Insert variable into
if it's just a simple image and hair style is all that changes, an easy way to make that would be: image Hana: contains: #I'm not positive that this line is absolutely necessary, you can try deleting it and see if it still works ConditionSwitch( "hair_style == '1'", "hana1.png", "hair_style == '2'",...
- Sun May 31, 2015 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I want to make my background less static
- Replies: 3
- Views: 470
Re: I want to make my background less static
One thing I've found helpful in constructing a game is to add a bit at the beginning of the game that bypasses the expected beginning of the story, and kicks me into a "test" space instead. Then I can just add in junk elements to that test area to see whether they work right, before actually incorpo...
- Sat May 30, 2015 10:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling Help?
- Replies: 4
- Views: 608
Re: Automatic Scaling Help?
It's worth noting that if you're making images with transparency to them, some graphics editors will do a poor job of scaling them directly, so be careful about that and make sure the transparencies work before doing anything directly to the originals.
- Sat May 30, 2015 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with transformations and container images synching
- Replies: 21
- Views: 3766
Re: Problem with transformations and container images synchi
I'm trying to get Live Composite to work for this, but it just doesn't. I can arrange the pieces, but when I try to shift from the static version to the animated version, the animated version won't move. If I try to use zoom or rotate transforms, it works fine, so it is at least accessing the right ...
- Fri May 29, 2015 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Most basic of basic GUI customization
- Replies: 7
- Views: 1061
Re: Most basic of basic GUI customization
You can change the bits that say "vbox" to: frame: #the size and shape information has vbox #whatever else they had up there and then the rest of it. The frame part puts a border. Alternately you could slap an image behind there. One problem I had with using numbers for stats once is that the number...
- Fri May 29, 2015 5:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with transformations and container images synching
- Replies: 21
- Views: 3766
Re: Problem with transformations and container images synchi
Try setting pos/anchor on each contains statement in ATL, or just don't use the contains statement. The contains statement sometimes behaves unpredictably, so I usually use LiveComposite instead of contains. If you mean setting them to the Contains statements within the final "Horse_Animation" imag...
- Fri May 29, 2015 1:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with transformations and container images synching
- Replies: 21
- Views: 3766
Re: Problem with transformations and container images synchi
Hmm, no, that didn't do anything, but thanks for the suggestion. I did find a slight workaround, it works if I put:
after each speed change action, but this is kinda clunky. I wish that I understood what was causing the glitch.
Code: Select all
show Horse_Animation:
zoom .55
xpos 475
ypos 120
- Thu May 28, 2015 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with transformations and container images synching
- Replies: 21
- Views: 3766
Re: Problem with transformations and container images synchi
Is there any suggestion on this one? I'm pretty sure it's some sort of glitch, because it doesn't start happening right away. The first few times I start and stop the animation, it works fine, with everything returning to its intended rest point, but after 3-4 cycles it will start to glitch, where t...