Search found 295 matches

by Onishion
Tue Jun 02, 2015 7:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Cell Phone Game Questions
Replies: 5
Views: 804

Re: Cell Phone Game Questions

So if you make a game, and then add more stuff, and then people download that new version, they can continue playing where they left off, with the new stuff available? I wanted to do this but was worried there would be errors from adding new variables and content (I'm thinking more of a PC version).
by Onishion
Tue Jun 02, 2015 7:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Insert variable into
Replies: 11
Views: 1027

Re: Insert variable into

Well, one way you can do it (there might be others) is: show expression "hana"+hair_style+"01": xzoom -1.0 #this basically tells it, "shrink it down to zero in the horizontal, and then keep shrinking it until it's the original size, only backwards." with dissolve I think there might be a cleaner way...
by Onishion
Tue Jun 02, 2015 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: A question about character sprites and neatcoding? [Solved]
Replies: 18
Views: 1823

Re: A question about character sprites and neater coding?

That's very cool, I did not know you could do that. Is there any way to set it up so that those same options work with more complex LiveComposite sprites? for example, I'm currently using an "emote" variable to define emotions, if the Emote == "happy" then eyes = "normal", brows = "normal", mouth = ...
by Onishion
Mon Jun 01, 2015 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Image Error in Ren'Py?
Replies: 10
Views: 1584

Re: Image Error in Ren'Py?

ok, when you put code in on these forums, start that block of text with [ code ] and then end it with [/ code ] only without the spaces inside. That way it keeps the margins set right. hmm. Try just declaring the image straight out first. image tree = "Trees.jpeg" scene tree see if that works, then ...
by Onishion
Mon Jun 01, 2015 5:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Image Error in Ren'Py?
Replies: 10
Views: 1584

Re: Image Error in Ren'Py?

You don't have to provide us with the images, just the code you're using to define and access them.
by Onishion
Mon Jun 01, 2015 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Insert variable into
Replies: 11
Views: 1027

Re: Insert variable into

The solution you proposed means a lot of code if i need to handle 9 faces per hair style. It can, and a lot of images. If you're doing it so that each is a completed image, it would end up with a list of all combinations that included: "hair_style == '1' and face == '1'", "hana1_01.png", "hair_styl...
by Onishion
Mon Jun 01, 2015 2:02 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly selected combinations of objects/characters
Replies: 13
Views: 2481

Re: Randomly selected combinations of objects/characters

Sure. You can just set up a number of items, run a random number up to the max total number of items (21 in your first example), and then maybe use a list to store them. You'd also want to have a check that if it re-rolls the same item, it would run through the list again to find something new, unti...
by Onishion
Mon Jun 01, 2015 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: Insert variable into
Replies: 11
Views: 1027

Re: Insert variable into

if it's just a simple image and hair style is all that changes, an easy way to make that would be: image Hana: contains: #I'm not positive that this line is absolutely necessary, you can try deleting it and see if it still works ConditionSwitch( "hair_style == '1'", "hana1.png", "hair_style == '2'",...
by Onishion
Sun May 31, 2015 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: I want to make my background less static
Replies: 3
Views: 470

Re: I want to make my background less static

One thing I've found helpful in constructing a game is to add a bit at the beginning of the game that bypasses the expected beginning of the story, and kicks me into a "test" space instead. Then I can just add in junk elements to that test area to see whether they work right, before actually incorpo...
by Onishion
Sat May 30, 2015 10:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatic Scaling Help?
Replies: 4
Views: 608

Re: Automatic Scaling Help?

It's worth noting that if you're making images with transparency to them, some graphics editors will do a poor job of scaling them directly, so be careful about that and make sure the transparencies work before doing anything directly to the originals.
by Onishion
Sat May 30, 2015 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

I'm trying to get Live Composite to work for this, but it just doesn't. I can arrange the pieces, but when I try to shift from the static version to the animated version, the animated version won't move. If I try to use zoom or rotate transforms, it works fine, so it is at least accessing the right ...
by Onishion
Fri May 29, 2015 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Most basic of basic GUI customization
Replies: 7
Views: 1061

Re: Most basic of basic GUI customization

You can change the bits that say "vbox" to: frame: #the size and shape information has vbox #whatever else they had up there and then the rest of it. The frame part puts a border. Alternately you could slap an image behind there. One problem I had with using numbers for stats once is that the number...
by Onishion
Fri May 29, 2015 5:58 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Try setting pos/anchor on each contains statement in ATL, or just don't use the contains statement. The contains statement sometimes behaves unpredictably, so I usually use LiveComposite instead of contains. If you mean setting them to the Contains statements within the final "Horse_Animation" imag...
by Onishion
Fri May 29, 2015 1:02 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Hmm, no, that didn't do anything, but thanks for the suggestion. I did find a slight workaround, it works if I put:

Code: Select all

show Horse_Animation:
    zoom .55
    xpos 475
    ypos 120 
after each speed change action, but this is kinda clunky. I wish that I understood what was causing the glitch.
by Onishion
Thu May 28, 2015 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with transformations and container images synching
Replies: 21
Views: 3766

Re: Problem with transformations and container images synchi

Is there any suggestion on this one? I'm pretty sure it's some sort of glitch, because it doesn't start happening right away. The first few times I start and stop the animation, it works fine, with everything returning to its intended rest point, but after 3-4 cycles it will start to glitch, where t...