Search found 41 matches

by wayward
Sat Aug 15, 2015 5:29 pm
Forum: Works in Progress
Topic: XOXO Droplets [Comedy Otome Dating Sim][Free/Paid]08/31!
Replies: 93
Views: 20153

Re: XOXO Droplets [Unromantic Dating Sim][Comedy][GxB][$$$]

I love the dynamic of people in boarding schools. that's always interested me. being there with a bunch of strangers. cant wait to see what comes of it.
by wayward
Sat Aug 08, 2015 11:54 pm
Forum: Works in Progress
Topic: Violet Hill [Sci-fi, Romance][Demo Available]
Replies: 19
Views: 7277

Re: Violet Hill [Sci-fi, Romance][Demo Available]

I like these characters, and the overall feel of it. gonna try the demo tomorrow.
by wayward
Fri Aug 07, 2015 1:13 pm
Forum: Works in Progress
Topic: Eldritch Academy [GxG Romance/Paranormal][Commercial]
Replies: 37
Views: 13643

Re: Eldritch Academy [GxG Romance/Horror][Commercial]

I did a double-take when I saw the "Eldritch" in your game name. Great theme, and "Sudden appearance of monsters" is always an awesome thing to have happen. Some of my favorite games are horror games. I also have a question for those with some spare time: Does a horror game require a lot of "bad end...
by wayward
Fri Aug 07, 2015 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Help panning a scene background
Replies: 4
Views: 472

Re: Help panning a scene background

mobychan wrote:The linear transition doesn't block the following actions, so if the following action actually waits on the last one to finish you have the effect you wanted^^
Oh, okay. That makes sense.
by wayward
Thu Aug 06, 2015 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Help panning a scene background
Replies: 4
Views: 472

Re: Help panning a scene background

Alera wrote:How about having a second pause, outside of your scene block, in place of the dialogue? Is this the effect you wanted?
Wow, why does that work? I'm trying to make sense of it in my head. Thanks.
by wayward
Thu Aug 06, 2015 10:15 am
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing Menus
Replies: 157
Views: 162138

Re: [Tutorial] Customizing Menus

mobychan wrote:It's ShowMenu(with a capital S and M) not Showmenu ;)
What the!!! Thanks, man. So weird, that was the only M that was lowercase.
by wayward
Wed Aug 05, 2015 10:02 pm
Forum: Works in Progress
Topic: Ebon Light [Fantasy][Dark][GxB] - Demo Updated!
Replies: 187
Views: 30050

Re: Ebon Light [Fantasy][Dark][GxB]

I like your characters. Dark is always good in my book.
by wayward
Wed Aug 05, 2015 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Help panning a scene background
Replies: 4
Views: 472

Help panning a scene background

Maybe someone here can explain this. Pretty much what I'm trying to do is make a scene appear, show the image background appear for a few seconds and then pan down to the bottom of the background. my background height is double my resolution size. It works and it doesn't. Here's what I've got. label...
by wayward
Wed Aug 05, 2015 3:18 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing Menus
Replies: 157
Views: 162138

Re: [Tutorial] Customizing Menus

Thanks so much for this tutorial. Just changed my main menu. I havent changed the preferences or load screens yet, but when I click on them I get an error message saying that "Showmenu is not defined". I just started with all this, but is this happening because the load/preferences has nothing to wo...
by wayward
Sun Aug 02, 2015 8:56 pm
Forum: Creator Discussion
Topic: Handling Fight Scenes in VNs
Replies: 10
Views: 1887

Re: Handling Fight Scenes in VNs

While I cant give immediate advice on this (maybe one day i'll be able to), one thing I feel i can say is that there is no wrong option: quicktime, multiple CGs, AMVs. I can picture all of these working in my head. I think that seeing a bad implementation of these methods can make someone say that t...
by wayward
Sun Aug 02, 2015 7:38 pm
Forum: Anime, Games, and Japan
Topic: OST in Visual Novels
Replies: 7
Views: 1360

Re: OST in Visual Novels

Totally agree with you. Been a big fan of OSTs in all forms of media. As far as video games go I tend to use Final Fantasy Tactics for Playstation as an good example of how music can play a tremendous role in the game. Youre moving these sprites on the tiles of the screen, and looks great, but then ...
by wayward
Sun Aug 02, 2015 7:29 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 91
Views: 35392

Re: Basic Message System

This is a really cool idea.
by wayward
Sat Aug 01, 2015 1:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Question on making game fill entire screen in fullscreen.
Replies: 2
Views: 331

Question on making game fill entire screen in fullscreen.

Hi all. After looking through these forums about making a game wide screen, I'm currently making my images 1024X600 and changing the options.rpy width to the same dimensions. This however leaves a small black bar between my images and the edge of the screen (while in fullscreen mode). I can totally ...
by wayward
Sat Aug 01, 2015 1:12 pm
Forum: Completed Games
Topic: Cuttlebone [Linear][Slice-of-life][BxG]
Replies: 16
Views: 6548

Re: Cuttlebone [Linear][Slice-of-life][BxG]

I think you did a good job. Your UI looks really good.