Search found 33 matches

by spearcarrier
Fri Aug 21, 2015 8:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing and flipping images... at the same time!!
Replies: 7
Views: 660

Re: Resizing and flipping images... at the same time!!

Forget Sumerian. I studied Klingon in college. It's harder. This stuff is Klingong, but high Klingon. The stuff encrypted Klingon messages are made of.
by spearcarrier
Fri Aug 21, 2015 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing and flipping images... at the same time!!
Replies: 7
Views: 660

Re: Resizing and flipping images... at the same time!!

I appreciate the effort. Before you answered this post, my sprites were doing weird things across the page and looked like they were dancing on crack. Now they're resized appropriately and behaving. I owe you one.
by spearcarrier
Fri Aug 21, 2015 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing and flipping images... at the same time!!
Replies: 7
Views: 660

Re: Resizing and flipping images... at the same time!!

Okay, I *think* I have it. Sort of. I'm a by example sort of person and I found all sorts of examples, but they all had no context. So I'm looking at these strings of numbers and trying to read the documentation over and over again and just plain getting curse word frustrated because I might as well...
by spearcarrier
Fri Aug 21, 2015 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing and flipping images... at the same time!!
Replies: 7
Views: 660

Re: Resizing and flipping images... at the same time!!

Aaaand that was Greek. I apologize, but I have no idea where that goes in relation to the parts that tell the image to flip or.. anything. I do get that you put this somewhere somehow, and maybe then you don't have to put a lot of code to flip all of the images? Maybe???? You just use that when you ...
by spearcarrier
Fri Aug 21, 2015 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing and flipping images... at the same time!!
Replies: 7
Views: 660

Resizing and flipping images... at the same time!!

Hi guys. Got a question for ya's. The 'displayables' in my game are kind big, but I'd like to keep them that way. I may resize them later, but for now their large size has possibilities. It's also set in the game for them to flip so they can face the other way. But I can't find anything in the docum...
by spearcarrier
Thu Aug 20, 2015 2:34 pm
Forum: Asset Creation: Art
Topic: How to make anime backgrounds?
Replies: 9
Views: 2034

Re: How to make anime backgrounds?

Um... I dunno. Just go there and browse. Get to know the place.
by spearcarrier
Thu Aug 20, 2015 11:17 am
Forum: Asset Creation: Art
Topic: How to make anime backgrounds?
Replies: 9
Views: 2034

Re: How to make anime backgrounds?

I can't really teach you how over the 'net, and there are some cool tutorials out there anyway. I can in an attempt to be helpful point out http://www.publicdomainpictures.net/ as a free resource. I even donate pictures there on occasion.
by spearcarrier
Thu Aug 20, 2015 1:45 am
Forum: Ideas
Topic: The Brat (Sci-Fi Adventure)
Replies: 7
Views: 1376

Re: The Brat (Sci-Fi Adventure)

Screenshots! Screenshots everybody! Thanks to the awesome GreyWolfXx things are underway. And its' time for screenshots. Of course I'm going to edit the original post too but anyway... http://apocalypsewriters.com/blog/wp-content/uploads/2015/07/shot1.jpg http://apocalypsewriters.com/blog/wp-content...
by spearcarrier
Tue Jul 28, 2015 4:17 pm
Forum: Ideas
Topic: The Brat (Sci-Fi Adventure)
Replies: 7
Views: 1376

Re: The Brat (Sci-Fi Adventure)

I'm mostly using the BelBel and Chibibel models. I've morphed them to make them unique and to give them a look that matches how I used to draw back when I was footloose and fancy free. =^-^= I also work a lot on the shaders to keep the look together. Sometimes I'll make clothes from scratch for a mo...
by spearcarrier
Sun Jul 26, 2015 11:59 pm
Forum: Ideas
Topic: The Brat (Sci-Fi Adventure)
Replies: 7
Views: 1376

Re: The Brat (Sci-Fi Adventure)

Menu image. I was gonna be all fancy with it but that just got ugly. So... something simple and clean. And hopefully will have a slight animation.
Image
by spearcarrier
Sun Jul 26, 2015 3:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 494

Re: Is there no way to simply OPEN GAME??

Yep that's how it happened. What I ended up doing was starting a new project and copy-pasting over.
by spearcarrier
Sun Jul 26, 2015 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 494

Re: Is there no way to simply OPEN GAME??

Ugh. I did that. That's where the mess comes in. It's a big mess now. ArrrrrrrrrrRrrrrrRrrRRRRrrRRRRrRRRRgh. And even when I copy pasted it didn't appear in the project list. Methinks I should figure out how to do a feature request for this sytem. Cuz. I'm not even sure how much of the game is still...
by spearcarrier
Sun Jul 26, 2015 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 494

Re: Is there no way to simply OPEN GAME??

What I'm looking to do is have the project back in my project list like it was before. The old lady in me keeps wanting to look for an "import project" option or even "open project" or something that would allow the system to reattach to the folder in question and put things back the way they were b...
by spearcarrier
Sun Jul 26, 2015 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there no way to simply OPEN GAME??
Replies: 6
Views: 494

Is there no way to simply OPEN GAME??

Let's say you're someone who wears out computers and has to upgrade/reinstall frequently. Let's say you just spent 2 days doing it, and in doing so lost everything as usual. You open ren'py and you want to load your old project and continue. You see "create new project" You see a header entitled "op...
by spearcarrier
Tue Jul 21, 2015 11:21 pm
Forum: Ideas
Topic: Where Your Heart Is (VN, very early stages)
Replies: 3
Views: 806

Re: Where Your Heart Is (VN, very early stages)

Looks like a good start. :-)