Search found 119 matches
- Tue Nov 29, 2016 10:07 am
- Forum: Asset Creation: Writing
- Topic: Keep it real, or make it out-of-this-world weird?
- Replies: 7
- Views: 1032
Re: Keep it real, or make it out-of-this-world weird?
I think Mammon is right that the OP seems to be talking more about the tone of the writing than the content. Which is interesting because I fall in very different places on those two spectra. On the one hand I tend to have very grounded character writing, only funny because the characters are funny ...
- Mon Nov 28, 2016 12:15 pm
- Forum: Asset Creation: Art
- Topic: Sprites with different poses as well as expressions?
- Replies: 13
- Views: 2741
Re: Sprites with different poses as well as expressions?
One thing I've seen done kind of between the two options is to have a "base" neutral pose with like half the expressions for each character and then have the rest be individual expressive poses. But I personally prefer the existence and utilization of more expressive posses myself, though I am prett...
- Fri Nov 18, 2016 8:33 am
- Forum: General Discussion
- Topic: Why are you making your current visual novel?
- Replies: 86
- Views: 11129
Re: Why are you making your current visual novel?
I actually began work on my current project as a TV series. It was sort of a self project since the demographic was the sort of thing that would probably never get made ever. But every so often I would come across some way that it might be possible if only I had some skill or other. (A Webcomic, a s...
- Wed Nov 16, 2016 11:56 pm
- Forum: Asset Creation: Writing
- Topic: Symbolism
- Replies: 16
- Views: 1989
Re: Symbolism
I think it all really depends on your definition of symbolism. By my own definition--an aspect of the story that uses cultural resonances provided by the audience to add meaning--I tend to generate quite a bit of symbolism organically just as a byproduct of how I construct stories. Early in the idea...
- Wed Nov 16, 2016 11:13 am
- Forum: Creator Discussion
- Topic: CG in visual novels - Too many or too few?
- Replies: 28
- Views: 7271
Re: CG in visual novels - Too many or too few?
I am a very visual person, so I tend to have what I would consider "a lot" of CGs. There's really no price limit since I am the artist, and I try to be practical where possible, but I can definitely tell I am a bit excessive. My first short project Scribbles was about 10 minutes of play on average ...
- Sun Nov 13, 2016 10:42 am
- Forum: Creator Discussion
- Topic: CG in visual novels - Too many or too few?
- Replies: 28
- Views: 7271
Re: CG in visual novels - Too many or too few?
I am a very visual person, so I tend to have what I would consider "a lot" of CGs. There's really no price limit since I am the artist, and I try to be practical where possible, but I can definitely tell I am a bit excessive. My first short project Scribbles was about 10 minutes of play on average f...
- Sat Nov 05, 2016 9:32 am
- Forum: Creator Discussion
- Topic: Average playtime in a single seating
- Replies: 22
- Views: 2579
Re: Average playtime in a single seating
I've sort of looked at this problem from both sides. From the Player side, I tend to binge when able, often playing in 2-7 hour chunks as available until the game is finished, tending to cut off between 11:30 and 1 am on evening play sessions. I have been known, however, to steal like 15 to 30 minut...
- Sat Nov 05, 2016 9:05 am
- Forum: General Discussion
- Topic: What music to listen to while drawing?
- Replies: 31
- Views: 4322
Re: What music to listen to while drawing?
I have all the same things as above--music needs to either be familiar or instrumental so that I can put it in the background, but I wanted to add that I actually tend to do my most successful art/writing listening to a single song on repeat for the duration. It helps me maintain the mood of the thi...
- Wed Nov 02, 2016 8:51 am
- Forum: Asset Creation: Writing
- Topic: Unusual(?) Branching Routes
- Replies: 10
- Views: 1610
Re: Unusual(?) Branching Routes
The only issue I can see is a potential programming problem. If you just want to automatically dump them on the correct ending then assuming that a person plays A then B then C which ending do they get? True Ending 1 or True Ending 3?
- Mon Oct 31, 2016 8:20 pm
- Forum: Asset Creation: Writing
- Topic: Writing long visual novels/Avoiding "Mary Sues"
- Replies: 27
- Views: 3867
Re: Writing long visual novels
I have always been a fan of the "does this character cause conflict" method of Mary Sue prevention. (But perhaps that's for another thread.) Not at all. What is this method that you speak of? I don't think I've heard of it before, but if I interpret your words correctly it may be another good rule ...
- Mon Oct 31, 2016 8:03 am
- Forum: Asset Creation: Writing
- Topic: Writing long visual novels/Avoiding "Mary Sues"
- Replies: 27
- Views: 3867
Re: Writing long visual novels
Very smart plan, ideas in one's head can seem much clearer and more organised than they really are. Although from what I can tell from Phoebe's character you might be wary of 'Mary Sue' syndrome, she doesn't seem to have any flaws. If you can actually make the character a hard-ass captain with a so...
- Sun Oct 30, 2016 2:29 pm
- Forum: Asset Creation: Writing
- Topic: Writing long visual novels/Avoiding "Mary Sues"
- Replies: 27
- Views: 3867
Re: Writing long visual novels
This. Thanks so much for sharing your process with me. It looks like you have a good workflow here, far better than my initial organizational attempts. I hope you won't mind if I borrow some of your principles. I don't know why I didn't consider chapters as "episodes" before, but it's certainly les...
- Sun Oct 30, 2016 12:36 pm
- Forum: Asset Creation: Writing
- Topic: Writing long visual novels/Avoiding "Mary Sues"
- Replies: 27
- Views: 3867
Re: Writing long visual novels
The advice above is all good advice, certainly things I try to do whenever I can. But you asked for my process so here it is. I am currently in the very first stages of writing my first quite ambitious project--an urban fantasy mystery likely to be between 100k-130k when I am done. Here are the step...
- Fri Oct 28, 2016 12:52 pm
- Forum: Creator Discussion
- Topic: Multimedia
- Replies: 4
- Views: 703
Re: Multimedia
I am actually working on a series of short comics about Side Characters to strengthen my art for doing the visual novel, so almost pre-doing this. In addition to focusing on characters who don't get much play, they also allow me to delve into world building questions or themes I might not otherwise ...
- Fri Oct 28, 2016 9:38 am
- Forum: General Discussion
- Topic: how to spend $20k on your VN?
- Replies: 20
- Views: 3813
Re: how to spend $20k on your VN?
I would probably start by commissioning a really nice and extensive soundtrack. Because I am a sucker for music and let's be honest, even if the production fell through, just having a really awesome musical score for this idea in my head would be just awesome! The highest size I've ever estimated fo...